Khivas_Carrick wrote: »I won't get too into the philosophical doohickies and know-whats and what-have-you's of finding what play style fits you best via character type, but I will break it down into semi simple question and answer forms for you.
1) Do you prefer purging the land with Fire and Brimstone, Calling upon the Earth for strength, and Pyromage Antics, or do you prefer the Golden Rays of the Sun, Divine Healing Magic, and calling upon the Gods on high to bless you with their might?
2) Do you prefer being freakishly up close and personal to your enemies as you plow them like a drunk virgin on prom night or do you prefer a more not-as-close but still personal approach to killing your enemy?
3) Speaking of killing your enemies, do you prefer large rocks covered in lava or a divine lance?
4) And all jokes aside, this is where it gets serious. Pyromage, or Solar Mage?
5) Reaver and Flame Warrior or Cleric and Paladin?
6) Brutish knight or Crusader?
7) Or would you prefer a robe and/or dress with a stick and fire spells versus a robe and/or dress and a stick with holy spells.
Really, that's how deep this rabbit hole goes, because frankly I prefer Templar over DK with a 2H because it feels like a Crusader/Paladin without being overzealous or even fond of religion. It's literally just a guy using High-Caliber Restoration Magic and Light/Sun Based Magic to kick some serious ass, and I love it.
A Dragonknight on the other hand is a guy using body shaping magic as well as Earth and Fire based Destruction and Alteration magic to fight as if he was a dragon.
Both are amazing in melee, and make great tanks, but DK's go a little further for Magicka and AoE builds, which Templars go a little further for Melee and Healing builds (on 1.6 that is), so really, it's all what flavor you want your character in my friend, enjoy.
Think I'll stick with my s & b templar, wasn't keen on DK when I tried it tonight.
Thanks for advice all
Khivas_Carrick wrote: »I won't get too into the philosophical doohickies and know-whats and what-have-you's of finding what play style fits you best via character type, but I will break it down into semi simple question and answer forms for you.
1) Do you prefer purging the land with Fire and Brimstone, Calling upon the Earth for strength, and Pyromage Antics, or do you prefer the Golden Rays of the Sun, Divine Healing Magic, and calling upon the Gods on high to bless you with their might?
2) Do you prefer being freakishly up close and personal to your enemies as you plow them like a drunk virgin on prom night or do you prefer a more not-as-close but still personal approach to killing your enemy?
3) Speaking of killing your enemies, do you prefer large rocks covered in lava or a divine lance?
4) And all jokes aside, this is where it gets serious. Pyromage, or Solar Mage?
5) Reaver and Flame Warrior or Cleric and Paladin?
6) Brutish knight or Crusader?
7) Or would you prefer a robe and/or dress with a stick and fire spells versus a robe and/or dress and a stick with holy spells.
Really, that's how deep this rabbit hole goes, because frankly I prefer Templar over DK with a 2H because it feels like a Crusader/Paladin without being overzealous or even fond of religion. It's literally just a guy using High-Caliber Restoration Magic and Light/Sun Based Magic to kick some serious ass, and I love it.
A Dragonknight on the other hand is a guy using body shaping magic as well as Earth and Fire based Destruction and Alteration magic to fight as if he was a dragon.
Both are amazing in melee, and make great tanks, but DK's go a little further for Magicka and AoE builds, which Templars go a little further for Melee and Healing builds (on 1.6 that is), so really, it's all what flavor you want your character in my friend, enjoy.
I couldn't tell whether to give you an awesome or an insightful. That was the simplest break down for a new player in response to this question that I have seen. I will mark this for future generations.
Think I'll stick with my s & b templar, wasn't keen on DK when I tried it tonight.
Thanks for advice all
Hey, I seriously suggest, at a later date, giving the DK a good run. Lvl 20 at least, before you write them off. I still have mine, although never play. And with 1.6, skills will go to Stam as well, which may completely change the dynamic of the game play.
But for the record, I am sticking with my Temp. Just saying that the game has a lot of options, don't write one off after just a night.
EDIT: And no, no class is purely anything. They all can fill any role, just some are better at it than others.