Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
Want to say that I vaguely recall someone (maybe Paul Sage?) saying shortly before Christmas that they felt it was too easy to build HP and wanted us to work for it more.
Maybe there was something in the comment about having paid attention to what skills people were slotting for bonuses or something? Having trouble with the recall at the moment; could also be incorrect, memory is vague.
Have a build on Live that has around 4k hp in Cyrodiil, not looking forward to this change but will adjust.
Too easy to build HP?
I think the real problem might be it's too easy to spam dmg shields/heals while dishing out damage.
Just saying
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
The damage numbers add up, but the health does not. By your math I should have around 26k health but I do not. Sitting at 20k health. Something is off with health from before.
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
I guess they wanted the already fast TTK to be even faster? It gives us a lot more time on the horse-riding simulator....
Not this, ZoS said multiple times in various places they REDUCED Health for 1.6. It was one of the ONLY Stats that didn't scale x10 like the rest did. If you are a PvE Tank, get your gear on and check your Health, you will find it similar to your Cyro Health, mine is about 26K for both. While PvE DPS/Healers have about 21K Health (roughly 5K difference, and on Live the diff is about 500) so the Health values are scaled correctly , just not a full x10 like damage output scaled. However, if ZoS's fix to all the "unkillable" Players in Cyro and Zergs was to make it so that everyone could be 1-2 shot then I gotta lol. Many of the changes for 1.6 are outstanding, this change makes you wonder if the devs have ever played an MMO, let alone ESO.This and crits were NOT common at all before.
xsorusb14_ESO wrote: »If you haven't pvped on pts yet you really don't understand how much worse it is. I can get around 36k health if I really focus on it but 2 seconds into the fight I'm completely useless as all my resources are gone.
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
Not this, ZoS said multiple times in various places they REDUCED Health for 1.6. It was one of the ONLY Stats that didn't scale x10 like the rest did. If you are a PvE Tank, get your gear on and check your Health, you will find it similar to your Cyro Health, mine is about 26K for both. While PvE DPS/Healers have about 21K Health (roughly 5K difference, and on Live the diff is about 500) so the Health values are scaled correctly , just not a full x10 like damage output scaled. However, if ZoS's fix to all the "unkillable" Players in Cyro and Zergs was to make it so that everyone could be 1-2 shot then I gotta lol. Many of the changes for 1.6 are outstanding, this change makes you wonder if the devs have ever played an MMO, let alone ESO.This and crits were NOT common at all before.
Not this, ZoS said multiple times in various places they REDUCED Health for 1.6. It was one of the ONLY Stats that didn't scale x10 like the rest did. If you are a PvE Tank, get your gear on and check your Health, you will find it similar to your Cyro Health, mine is about 26K for both. While PvE DPS/Healers have about 21K Health (roughly 5K difference, and on Live the diff is about 500) so the Health values are scaled correctly , just not a full x10 like damage output scaled. However, if ZoS's fix to all the "unkillable" Players in Cyro and Zergs was to make it so that everyone could be 1-2 shot then I gotta lol. Many of the changes for 1.6 are outstanding, this change makes you wonder if the devs have ever played an MMO, let alone ESO.This and crits were NOT common at all before.
Im not certain we disagree here. Im just saying crit is contributing to that.
Not this, ZoS said multiple times in various places they REDUCED Health for 1.6. It was one of the ONLY Stats that didn't scale x10 like the rest did. If you are a PvE Tank, get your gear on and check your Health, you will find it similar to your Cyro Health, mine is about 26K for both. While PvE DPS/Healers have about 21K Health (roughly 5K difference, and on Live the diff is about 500) so the Health values are scaled correctly , just not a full x10 like damage output scaled. However, if ZoS's fix to all the "unkillable" Players in Cyro and Zergs was to make it so that everyone could be 1-2 shot then I gotta lol. Many of the changes for 1.6 are outstanding, this change makes you wonder if the devs have ever played an MMO, let alone ESO.This and crits were NOT common at all before.
Im not certain we disagree here. Im just saying crit is contributing to that.
Crit is not the problem. People not wanting to change is the problem. If you don't want to die fast you will need to spec into heavy a/c and hp with a good amount of regen. The days of stacking max magicka and stam is gone.
Also, people saying the damage is up are also wrong. On live I can crit for 1700 snipe all day and without any changes in armor PTS it is down to 1200, after a few changes it is back up to 1800 or 18,000. The issue is people have less HP and are missing HP from the servers which will also lower incoming damage.
There will need to be tweaks, but the damage is not high. People just need to wear and change gear. I bet that heavy armor which lowers crit damage by 20% along with new passives and new imp will really slow damage down. But, it comes at a risk of having low magicka and stam.
The game should be better balanced in the end. No more 1x50.
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
Want to say that I vaguely recall someone (maybe Paul Sage?) saying shortly before Christmas that they felt it was too easy to build HP and wanted us to work for it more.
Maybe there was something in the comment about having paid attention to what skills people were slotting for bonuses or something? Having trouble with the recall at the moment; could also be incorrect, memory is vague.
Have a build on Live that has around 4k hp in Cyrodiil, not looking forward to this change but will adjust.
Too easy to build HP?
I think the real problem might be it's too easy to spam dmg shields/heals while dishing out damage.
Just saying
Fair point, and as @Sharee pointed out, if many of the EU testers are running around in zero Impen gear (due to not having their own toons on PTS yet) then I can totally understand why they're upset about getting destroyed before they can even react. More to point, I think I'm leaning in the direction of what @Feidam said that once you are FULLY invested in Crit reduction (like true PvPers would be) then it's not as much of an issue. This lends some credibility to ZoS actually listening to PvPers and giving them a palpable advantage over fluffy care bears who step into their domain (Cyro) hoping to play with the big dogs. Time will tell ofc, and I'd wager they change MANY things before it hits Live.
Im not certain we disagree here. Im just saying crit is contributing to that.
This bums me out a little though as I felt 1vX and Duos are a great mechanic in Cyro. Sure they aren't countering zergs but that's not the point either. And if I'm being honest, small group PvP is some of the best times I've had in Cyro. But I admit I do love a good zerg group, especially run by @YodasedLess chance of 1vX now, at least you'll need to be more careful and aware.
Not this, ZoS said multiple times in various places they REDUCED Health for 1.6. It was one of the ONLY Stats that didn't scale x10 like the rest did. If you are a PvE Tank, get your gear on and check your Health, you will find it similar to your Cyro Health, mine is about 26K for both. While PvE DPS/Healers have about 21K Health (roughly 5K difference, and on Live the diff is about 500) so the Health values are scaled correctly , just not a full x10 like damage output scaled. However, if ZoS's fix to all the "unkillable" Players in Cyro and Zergs was to make it so that everyone could be 1-2 shot then I gotta lol. Many of the changes for 1.6 are outstanding, this change makes you wonder if the devs have ever played an MMO, let alone ESO.This and crits were NOT common at all before.
Im not certain we disagree here. Im just saying crit is contributing to that.
Crit is not the problem. People not wanting to change is the problem. If you don't want to die fast you will need to spec into heavy a/c and hp with a good amount of regen. The days of stacking max magicka and stam is gone.
Also, people saying the damage is up are also wrong. On live I can crit for 1700 snipe all day and without any changes in armor PTS it is down to 1200, after a few changes it is back up to 1800 or 18,000. The issue is people have less HP and are missing HP from the servers which will also lower incoming damage.
There will need to be tweaks, but the damage is not high. People just need to wear and change gear. I bet that heavy armor which lowers crit damage by 20% along with new passives and new imp will really slow damage down. But, it comes at a risk of having low magicka and stam.
The game should be better balanced in the end. No more 1x50.
Fair enough but if you were critting anyone on live without a potion or a buff they were newbies. Crit is a thing now which wasnt really before. It is conributing.
I absolutely agree with you. As an addition now in pvp a lot of skills bypass block and CC you. The heavy passive for CC break cost reduction is gone and constitution passive was nerfed. Sadly now I have to think for a range dps build. In range I will charge my ultimate easier without any risks and I can use SS to pew pew.Teargrants wrote: »Guys, there is no 'just build tanker now'. You can go full heavy sword and shield block cost reduction, trying to block will still drain your stamina exceedingly fast. No stamina = dead, heavy armor just means you live a couple more seconds once you're out of stamina lying on the ground watching them sodemize your body.
The only thing that makes sense in this meta where blocking leads to death is to spec full dps to pressure ppl into the defensive where they simply run out of resources.
The problem is that going 100% offense depletes your resources slower than mixing offense/defense or full defense.
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
Want to say that I vaguely recall someone (maybe Paul Sage?) saying shortly before Christmas that they felt it was too easy to build HP and wanted us to work for it more.
Maybe there was something in the comment about having paid attention to what skills people were slotting for bonuses or something? Having trouble with the recall at the moment; could also be incorrect, memory is vague.
Have a build on Live that has around 4k hp in Cyrodiil, not looking forward to this change but will adjust.
Too easy to build HP?
I think the real problem might be it's too easy to spam dmg shields/heals while dishing out damage.
Just saying
I think you have to accept this is the way zos actually wants some classes to be played. Healing is not really an option as a sorcerer at all given the way critsurge was changed.
15000 hardened ward is something i can live with
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
Want to say that I vaguely recall someone (maybe Paul Sage?) saying shortly before Christmas that they felt it was too easy to build HP and wanted us to work for it more.
Maybe there was something in the comment about having paid attention to what skills people were slotting for bonuses or something? Having trouble with the recall at the moment; could also be incorrect, memory is vague.
Have a build on Live that has around 4k hp in Cyrodiil, not looking forward to this change but will adjust.
Too easy to build HP?
I think the real problem might be it's too easy to spam dmg shields/heals while dishing out damage.
Just saying
I think you have to accept this is the way zos actually wants some classes to be played. Healing is not really an option as a sorcerer at all given the way critsurge was changed.
15000 hardened ward is something i can live with
Some skills seem to be scaling too well. A friend and I were duoing and he was getting 21k hits from stealth on wrecking blow. Most of his other attacks from stealth were landing between 13k and 15k. My soul assault ultimate is channeling for 20k. Some that is just plain crazy.
Please L2Math and then come back
21k crits from steath = 2100 crits from steath on live. This is common.
13k and 15k crits from steath = 1.3k and 1.5k. This is normal.
20k Soul assault = 2000 soul assault. This is normal.
Check your health? Do you have 16k health?
If you do, that is equivalent to 1600 health on Live.
L2Math plox
That's not true, my character has ~3200hp in cyrodiil on live, ~20k on pts
Correct, they nerfed overall health by around 40% (not sure why).
I guess they wanted the already fast TTK to be even faster? It gives us a lot more time on the horse-riding simulator....
The notes say it would take 3200 impenetrable to fully mitigation standard crit damage...so did they forget to scale the impenetrable on the armor?
xsorusb14_ESO wrote: »Yea...I've basically been trying a 5 piece Construct/5 Piece Ravager build (3 piece ogrim as its all i had) on PTS.
Its full heavy armor..and actually works decently with 1 handed/shield and 2 hander.
Its made crits a lot more manageable knocking them down an extra 20%
Resources still get depleted fast though...
Fair point, and as @Sharee pointed out, if many of the EU testers are running around in zero Impen gear (due to not having their own toons on PTS yet) then I can totally understand why they're upset about getting destroyed before they can even react. More to point, I think I'm leaning in the direction of what @Feidam said that once you are FULLY invested in Crit reduction (like true PvPers would be) then it's not as much of an issue. This lends some credibility to ZoS actually listening to PvPers and giving them a palpable advantage over fluffy care bears who step into their domain (Cyro) hoping to play with the big dogs. Time will tell ofc, and I'd wager they change MANY things before it hits Live.
Im not certain we disagree here. Im just saying crit is contributing to that.This bums me out a little though as I felt 1vX and Duos are a great mechanic in Cyro. Sure they aren't countering zergs but that's not the point either. And if I'm being honest, small group PvP is some of the best times I've had in Cyro. But I admit I do love a good zerg group, especially run by @YodasedLess chance of 1vX now, at least you'll need to be more careful and aware.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"