Is there a line of reasoning behind the sudden jump from having low 1000's as your max health to 10's of 1000's? It hasn't even been a year into the game and all of a sudden poof numbers numbers numbers. This does not sit well with me from an immersion standpoint as well as a design standpoint.
Take for example WoW. Up until WotLK gear was increased incrementally. Cata and MoP roll around then you start getting gear with 1k stats, 2k, 3k, it went on and on and you started seeing tanks with literally 1 million HP and you were called a sub-par healer in LFR if you couldn't do 75 million HPS. The number bloat went out of hand, resulting in the number squish which occurred with WoD, bumping everyone down to roughly BC levels stat-wise. From what I gather it was done because boss fights were becoming physically impossible to program. The Garrosh fight resets 3x because the system could not handle the amount of HP he had.
So what is the reasoning behind the sudden bloat? Dos ESO have the infrastructure in place to prevent such an occurrence? Do Devs think people like seeing bigger numbers rather than smaller ones? In LotRo it's been however long since launch and just barely recently they started making gear with stats in triple digits. I think 2 million hp for a arch nemesis is still considered difficult.
Also I haven't yet finished allocating skill points in the pts but I already have several nitpicks. I'm not seeing very much of a 'complete skill overhaul" and "making sucky skills not suck". Case in point, lightning form. Boundless storm still gives speed boost, while the other morph gives you....5 seconds more. 5 seconds? Yes it was like 6 before, and the morph gave 8, but the jump from 6 to 15 isn't that much, and 5 bonus time doesn't seem as enticing as the speed boost.
Same thing with caltrops. STILL sucks. Why would you want to spend a point in 'anti-cavalry caltrops'. It dismounts already because no one travels in Cyro without going full dash, already draining their stam. Why not add a bleed effect, or even healing reduction. Considering caltrops were designed already to be 'anti cavalry' having a 'anti cavalry' version is hideously redundant.
Alot of abilities have very convoluted wording, and new changes like 'minor heroism', 'minor brutality', giving crit in 'rating' instead of %s. I hope devs aren't going to make the same mistake WoW made making things so superfluous then turning around and dumbing it down later down the road. This sounds like nitpicks, but it's the pts and this is the make-or-break patch for ESO, so I kinda have to nitpick. One thing about Skyrim is I rarely ever paid attention to how much HP my chara had. I allocated stats and skills, kept my armor up to snuff, and my chara FELT powerful. I worry the numbers bloat and text will subtract from the immersion of the game because you'll have people min-maxing out the yin yang, glancing at their chara stats more than the environment.