frosth.darkomenb16_ESO wrote: »@eisberg
GW2 numbers I've shown were two years after the initial launch, the percentages I quoted are comparing two quarters unrelated to the launch sales but based mainly on cash shop.
Having anounced an expansion to me is more of a sign of "defeat". They are trying to go back to GW1 style success to compensate for their shop deficiencies.
And the updates are, arguably, small and consequenceless. I know some find them suffiscient (a couple of friends of mine still play actively the game) but when I see the updates from when I was playing and what they have now, it's actually sad.
I also went back to try out GW2 with said friends, and I found that I got spoiled by ESO. The combat hasn't aged well.
Amsel_McKay wrote: »I thought that was WOW not EQ next... what a disappointment...
Amsel_McKay wrote: »I thought that was WOW not EQ next... what a disappointment...
Yeah I've seen the art style a few months ago, I couldn't stop laughing. EQ Next will be aimed at kids just like WoW...
ESO was never a threat to WoW, it was simply aimed at a more mature playerbase. However EQ Next could potentially steal at least half the people from WoW..
frosth.darkomenb16_ESO wrote: »@eisberg
Sorry, I can't accept to call a hit a game that apparently surprises itself about how much it stills sells boxes and yet is losing revenue. This doesn't make sense. MMO hit games increase revenue non stop by 20-30% a year, not the opposite.
Fair enough about the combat, we all have different tastes and I was just stating my opinion about it. Same for the updates, perhaps I don't expect the same things in updates than you. The only thing noteworthy to me are fractals. I even thought some changes were step backwards.
I must be a harder customer to please than you, let's leave it at that.
For the expansion, I didn't know, but it does make sense, seing how GW was a respectably successful game with its model. As I said, GW2 is well managed, and again, this shows it.
My question is this then, why do you play ESO?
You seem very satisfied with GW2, why waste time with another game? Especially one that, until now, required a sub?
I personally do not play multiple MMOs at the same time. I always have one that is my main game, and I play smaller solo or arena style games for variety on the side.
You did not address my other points. Is it due to lack of time or agreement?
frosth.darkomenb16_ESO wrote: »@eisberg
Yes, they know the market well enough to know that they could improve on GW1's formula by having a games that was entirely built around its cash shop and that bypassing the subscription phase they could have people not notice it as much.
The result is that GW2 has great revenue. The devs know what they are doing.
Its greatest limitation is its business model, nothing else prevents it from growing.
Yet how could FFXIV manage to grow? Eve? Dofus? Heck, even Darkfall which is run by truly incompetent fools managed to grow. WoW and, Lineage did lose people, one because it looks like the 90s, and the other because it became a bad game through certain changes. But as long as they were good and becoming better, they grew. How do you think they got so high in the first place?
Sub works, but as I said ,requires to not have publishers planning the subs->b2p->f2p cash grab
It's less common nowadays because when the first WoW clones genuinely failed, they noticed they could make a lot of money quickly out of failure rather than making an honest attempt at success.
Now it's just the thing to do.
I see, we're different kind of gamers. I want to invest myself in a game fo years rather than drop in now and then. Because of its change, ESO will be the MMO I played the least.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You didn't pay attention to the stream very well.
They said that FEATURE AND BALANCE updates will be less frequent. They did not say CONTENT updates will be less frequent. Basically after they roll out the champion system and justice system, the other major system they want to push is spellcrafting. After that? The core gameplay they feel will be where they want it, so they won't want to constantly rebalance things unless they find that things are severely imbalanced in some way.
They can then release DLC content packs fairly often because they can devote their time to making new zones, new dungeons, new trials, rather than tweaking the balance of classes and progression system overhauls.
@Gidorick
At this point, the only "true competition" on this payment model IMHO is the elephant in the room you neatly neglected to mention in your list. At a little over two and a half years of life, they have sold over 3 million copies of the game to date, consistently delivered updates and content as they said they would (check out the post launch development section for an eye full), and without charging people a dime for it. Now set to release it's first expansion, I'd say it remains to be seen if from a business standpoint Zo$ is even remotely able to stay in the same league, let alone genre...
http://en.wikipedia.org/wiki/Guild_Wars_2
Meanwhile we here are looking at "renting vs paying" for DLCs....? Not even close.
actually it's over 7 million copies. When they launched in China they about doubled their sales instantly.
@Gidorick
At this point, the only "true competition" on this payment model IMHO is the elephant in the room you neatly neglected to mention in your list. At a little over two and a half years of life, they have sold over 3 million copies of the game to date, consistently delivered updates and content as they said they would (check out the post launch development section for an eye full), and without charging people a dime for it. Now set to release it's first expansion, I'd say it remains to be seen if from a business standpoint Zo$ is even remotely able to stay in the same league, let alone genre...
http://en.wikipedia.org/wiki/Guild_Wars_2
Meanwhile we here are looking at "renting vs paying" for DLCs....? Not even close.
actually it's over 7 million copies. When they launched in China they about doubled their sales instantly.
Erm, No they didn't.....that's why there is still no Asian server only N/A and Europe (even though we all know this is back in N/A again).
If they sold more than both those in one place it would damb well have it's own server and not have to ping half the globe to connect.
Korah_Eaglecry wrote: »...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You didn't pay attention to the stream very well.
They said that FEATURE AND BALANCE updates will be less frequent. They did not say CONTENT updates will be less frequent. Basically after they roll out the champion system and justice system, the other major system they want to push is spellcrafting. After that? The core gameplay they feel will be where they want it, so they won't want to constantly rebalance things unless they find that things are severely imbalanced in some way.
They can then release DLC content packs fairly often because they can devote their time to making new zones, new dungeons, new trials, rather than tweaking the balance of classes and progression system overhauls.
I expect their first year under the B2P method to be slow content wise..Theyll be spending this time adjusting to having a Cash Shop competing for attention from the Artistic Devs. After that I think theyll find their groove and start pushing out content more regularly. I think what we will see content wise is Wrothgar, The Imperial City and Murkmire. I expect Imperial City will launch at the same time as Wrothgar or Murkmire, whichever is done first.
Looks very nice if a bit "toony", has an existing background and history.Games with similar "themes" as ESO
Everquest Next
Kickstartered it so I guess I support itShroud of the Avatar
Looks good.Black Desert Online
niceAnd one that looks a LOT like ESO Stylistically... Bless
Seen the blurb, mehAnd then there's the Sci-Fi MMOS
Skyforge:
Kickstartered itStar Citizen
hmmm....The Repopulation
Cowboys in Space! Woot.And as simple as it looks... Firefly Online
My actual issue with B2P is that with a subscription I had incentive to keep exploring, even with other games to play. Without it, I walk away to do other things and come back when the urge hits to play for an hour or two then go do other things/games again.Here's to hoping this new revenue model will allow ESO to become the MMO that so many of us believed it could be, and still believe it can be.
Players that subscribed not only felt a sense of ownership and pride, they also felt a sense of belonging and kinship because the people they were playing with had also made that commitment.
You felt PRIDE over buying a game and subbing?
Don't be ridiculous.
Only thing I felt from paying my sub every month is an OBLIGATION to play the game, even if I didn't feel like it at the time, because I'm spending money on it.
I also felt like I was being hustled, because even if I buy things in GW2's gem store, I spend less than $15 a month (maybe $10 every other month or so), and I spend way more hours in GW2, plus whatever I bought in the GW2 gem store, I get to use, like, a new outfit/cosmetic armor set, or a new infinite use mining pick or a new mini pet, etc, all while I got to log in and play for no cost at all.
Here I fork over more money, and get nothing to show for it. Why?
Because here at ESO they announced they're going to turn the entire character progression system on its head.. so I didn't want to get too invested into the Veteran Rank system only for it to change so drastically on me.
I'm glad the system is going to change and I can't wait to get back to playing regularly, but feeling PRIDE at being hustled every month for a subscription?
Give me a break.
B2P is an infinitely better system than Subscription.
I'm actually excited for the B2P switch. Most of my favorite online RPG's have been B2P, not subscription.
Diablo 2, Diablo 3, Guild Wars, and Guild Wars 2. All provided thousands of hours of entertainment without a subscription at reasonable costs.
Meanwhile I shudder to think about how much money I spent on playing WoW for 2 years. LotRO is kind of a mix because I got a lifetime account and in the long run it more than paid for itself.
Feeling pride and exclusivity about being hoodwinked... now I've heard everything.
Players that subscribed not only felt a sense of ownership and pride, they also felt a sense of belonging and kinship because the people they were playing with had also made that commitment.
I can't say I ever felt anything of the kind. I enjoy playing ESO, and don't mind paying the fee to have access, but that fee does not evoke positive feelings, nor imbue the game with any additional virtue; renting a car does not give me a sense of kinship with everyone else who rents that model of car.
frosth.darkomenb16_ESO wrote: »@eisberg
Yes, they know the market well enough to know that they could improve on GW1's formula by having a games that was entirely built around its cash shop and that bypassing the subscription phase they could have people not notice it as much.
The result is that GW2 has great revenue. The devs know what they are doing.
Its greatest limitation is its business model, nothing else prevents it from growing.
Yet how could FFXIV manage to grow? Eve? Dofus? Heck, even Darkfall which is run by truly incompetent fools managed to grow. WoW and, Lineage did lose people, one because it looks like the 90s, and the other because it became a bad game through certain changes. But as long as they were good and becoming better, they grew. How do you think they got so high in the first place?
Sub works, but as I said ,requires to not have publishers planning the subs->b2p->f2p cash grab
It's less common nowadays because when the first WoW clones genuinely failed, they noticed they could make a lot of money quickly out of failure rather than making an honest attempt at success.
Now it's just the thing to do.
I see, we're different kind of gamers. I want to invest myself in a game fo years rather than drop in now and then. Because of its change, ESO will be the MMO I played the least.
FF14, FF11, and Dragon Quest 10 have 1 million subs combined, and FF14 had 2 Million account registrations at one time, with 1.8 million players having 6.7 million characters among them. This shows that FF14 didn't grow, rather it shrinked.
Eve got itself into a great niche, and really the only game that is like it, and doesn't have much competition. ESO is another fantasy game.
Again, it seems like the vast majority of Pay to Play MMOs that have actually seen growth, are the ones released 2004 or before. But for any P2P MMO released after 2004 seem to struggle, especially the AAA ones.
I find it rather amazing that there is agreement this change in payment models is "all about the consoles" yet no connection is being made to the fact they have been planning to launch the game on that platform from inception and delayed that date by one full year. Am I supposed to buy that they just now magically realized that a sub model is not going to be good for console players? Come on...
The fact it launched first on PC with very vehement argumentation from ZoS in media and promos defending their reasons for the subsritpion model as the only way they could go for their development goals, at this point just smacks of the worst kind of sham and hypocrisy.
frosth.darkomenb16_ESO wrote: »@Nihil
It took me longer than it should have, but I was wondering which council yo uwere talking about.
I doubt that the update schedule is a motivation for going b2p either. @Soulshine is right in his assessement.
DLCs and shop items are updates too and they are certainely going to release them more often than every 4 to 6 weeks.
You are right though when you say that going on console increases their potential market by a lot. But the b2p format gives them no advantage there.
Keep in mind that FF14 managed in a year to gain 1M susbcriptions thanks to being released on playstation only.
Even if ESO managed just a fraction of this, in addition to its PC subscription base, it would do very well. And it will be releasing on two consoles rather than only one. Xbox users would have paid the sub, despite the xbox live requirement, as it doesn't have FF to compete with on that market.
The problem with the b2p switch is that they've already advertised p2w items. We also know they will hold back on gameplay mechanics in favor of content.
The game won't be the same, it will lose quality or at best stagnate forever.
Instead, the subscription model encourages devs to improve their game because players will subscribe if they like the direction the game is taking.
Just look at how the mere hype of 1.6 brought back subscribers.
Steam stats show a double of active players since the livestream with all the details about 1.6.
frosth.darkomenb16_ESO wrote: »Instead, the subscription model encourages devs to improve their game because players will subscribe if they like the direction the game is taking.
Just look at how the mere hype of 1.6 brought back subscribers.
Steam stats show a double of active players since the livestream with all the details about 1.6.
rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »Instead, the subscription model encourages devs to improve their game because players will subscribe if they like the direction the game is taking.
Just look at how the mere hype of 1.6 brought back subscribers.
Steam stats show a double of active players since the livestream with all the details about 1.6.
The problem is the subscription model hasn't been a reliable long term financial route.
Devs don't do things like this on a knee jerk reaction. If things aren't doing as well as they need it to then they need to change things to improve the financial side of things.
People can debate it all they want but the fact of it is they need to make money to survive. Obviously the sub model isn't going to do that for them.
There are a lot of PC players that hate paying a subscription, it will bring them back.
Console players already pay a subscription for Xbox Live or PS+ as well as their monthly internet fee. That would be 2 subscriptions you're asking them to pay and I don;t think that would have been as successful as you seem to think it would.
frosth.darkomenb16_ESO wrote: »@rawne1980b16_ESO
A lot of what I've said above applies to your comment too.
And as an addition, do you sincerely look at your internet fee as part of your mmo subscription?
Korah_Eaglecry wrote: »...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You didn't pay attention to the stream very well.
They said that FEATURE AND BALANCE updates will be less frequent. They did not say CONTENT updates will be less frequent. Basically after they roll out the champion system and justice system, the other major system they want to push is spellcrafting. After that? The core gameplay they feel will be where they want it, so they won't want to constantly rebalance things unless they find that things are severely imbalanced in some way.
They can then release DLC content packs fairly often because they can devote their time to making new zones, new dungeons, new trials, rather than tweaking the balance of classes and progression system overhauls.
I expect their first year under the B2P method to be slow content wise..Theyll be spending this time adjusting to having a Cash Shop competing for attention from the Artistic Devs. After that I think theyll find their groove and start pushing out content more regularly. I think what we will see content wise is Wrothgar, The Imperial City and Murkmire. I expect Imperial City will launch at the same time as Wrothgar or Murkmire, whichever is done first.
So that's TWO years we will have to support a "promise"? Bummer.