Is he even part of the team anymore?
[–]ZOS_GinaBruno [score hidden] 11 minutes ago
We can confirm that Brian does still work at ZOS.
Good to know. Good to know I wasn't the only one wondering aswell.tinythinker wrote: »Is he even part of the team anymore?
http://www.reddit.com/r/elderscrollsonline/comments/2tepef/eso_reddit_ama_from_1pm_to_3pm_est_on_friday/[–]ZOS_GinaBruno [score hidden] 11 minutes ago
We can confirm that Brian does still work at ZOS.
jkirchner71ub17_ESO2 wrote: »"night capping" could be countered with some sort of score "handicap" and this has been suggested numerous times. Sure it is the "Aussie" primetime when a large portion of the community has logged off - ergo the unmentioned guild, who was once in AD, doing what they do to run the campaign score up. But it is up to Zenimax to figure this out and how to compensate for it but it is unlikely we will see this, especially in the midst of the news we just got. They sadly now have bigger fish to fry.
jambam817_ESO wrote: »people are complaining because the PVP zones are active at night? Because of time zone differences and the lack of (well maybe there's a few) p**psockers, stuff gets capped when you're sleeping/working??
I gotta say, this is not even their concern. Its a 24/7 game. Unless they put completely unrealistic and unfair "handicaps" on night time players, there is nothing they can do. And if they do put "handicaps" on anyone, it won't take B2P to kill this game
jkirchner71ub17_ESO2 wrote: »"night capping" could be countered with some sort of score "handicap" and this has been suggested numerous times. Sure it is the "Aussie" primetime when a large portion of the community has logged off - ergo the unmentioned guild, who was once in AD, doing what they do to run the campaign score up. But it is up to Zenimax to figure this out and how to compensate for it but it is unlikely we will see this, especially in the midst of the news we just got. They sadly now have bigger fish to fry.
gw2only1b14_ESO wrote: »jkirchner71ub17_ESO2 wrote: »"night capping" could be countered with some sort of score "handicap" and this has been suggested numerous times. Sure it is the "Aussie" primetime when a large portion of the community has logged off - ergo the unmentioned guild, who was once in AD, doing what they do to run the campaign score up. But it is up to Zenimax to figure this out and how to compensate for it but it is unlikely we will see this, especially in the midst of the news we just got. They sadly now have bigger fish to fry.
Actually seen a post before in the PVP alliance section just have servers that are open 12hrs then off 12 hrs plus they can then do a daily maintenance on them to keep them less lag free etc from launch they had bunch of servers for pvp no longer in use sounds plausible and stops night capping
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
gw2only1b14_ESO wrote: »jkirchner71ub17_ESO2 wrote: »"night capping" could be countered with some sort of score "handicap" and this has been suggested numerous times. Sure it is the "Aussie" primetime when a large portion of the community has logged off - ergo the unmentioned guild, who was once in AD, doing what they do to run the campaign score up. But it is up to Zenimax to figure this out and how to compensate for it but it is unlikely we will see this, especially in the midst of the news we just got. They sadly now have bigger fish to fry.
Actually seen a post before in the PVP alliance section just have servers that are open 12hrs then off 12 hrs plus they can then do a daily maintenance on them to keep them less lag free etc from launch they had bunch of servers for pvp no longer in use sounds plausible and stops night capping
jkirchner71ub17_ESO2 wrote: »"night capping" could be countered with some sort of score "handicap" and this has been suggested numerous times. Sure it is the "Aussie" primetime when a large portion of the community has logged off - ergo the unmentioned guild, who was once in AD, doing what they do to run the campaign score up. But it is up to Zenimax to figure this out and how to compensate for it but it is unlikely we will see this, especially in the midst of the news we just got. They sadly now have bigger fish to fry.
To the people complaining about AUS players... How about ping issues? Is that fair too?
I am in EU and play in EU server, but I remember when the servers where in US and it really was an issue.
ZOS_BrianWheeler wrote: »
So, thank you for continuing to voice your concerns and suggestions. We do see them, and are dedicated to improving the PVP experience in ESO for all our current and future players.
See you all on the battlefield!
Lord_Kreegan wrote: »This is a problem I've seen time and again in ESO PvP; the elitist guilds are averse to participation in battles by non-guild members. I have even heard some of the various guild leaders basically tell other players IN THEIR OWN FACTION who weren't guildmembers to leave the area.
Fine; it's their guild... but it's not their game.
One of the things PvP needs is better indication of where friendly forces are at... if for no other reason than to allow those of us who do not want to put up with guild drama and guild politics a way to find the battles.
You both play EU, EP? To be honest I didn't really believe the first guy, but you confirmed what he was saying. On NA, DC we're like the exact opposite. Solo players call into guilds like airstrikes and all guilds communicate. We literally ran off a couple guilds who put their ego's/priorities before that of DC's.Lord_Kreegan wrote: »This is a problem I've seen time and again in ESO PvP; the elitist guilds are averse to participation in battles by non-guild members. I have even heard some of the various guild leaders basically tell other players IN THEIR OWN FACTION who weren't guildmembers to leave the area.
Fine; it's their guild... but it's not their game.
One of the things PvP needs is better indication of where friendly forces are at... if for no other reason than to allow those of us who do not want to put up with guild drama and guild politics a way to find the battles.
Just today I was told (although indirectly) to leave a keep by people of my own faction. They all wore the same tabards so they were all part of the same guild. I have also had people refusing to be revived by me only to accept it from members of their own guild. At least they're so obsessed with their AP gains that they revive me seconds after I die so I don't stay dead for long.
But seriously... why tell people not in guild and not in group to leave? How stupid. So I stayed at the keep. They left it instead.
I had a talk with another player regarding this today: vet PvP seems to be reduced to guilds that don't invite "outsiders" and small parties that don't know what to do because no one talks with them and zone chat is empty. So we made a group with all those randoms and had a lot of fun with them. We were few seconds too late in stopping DC from getting emperorship in EU Haderus, we took the second flag of a central keep some 2 seconds after he got emperorship.
Most of time that I spend on vet PvP I have to look at the map and guess where the next move will be if I want action. But this is more of a problem between players themselves and not the game. Could sure use some improvement for non group members, though.
Lord_Kreegan wrote: »One of the things PvP needs is better indication of where friendly forces are at... if for no other reason than to allow those of us who do not want to put up with guild drama and guild politics a way to find the battles.
ZOS_BrianWheeler wrote: »Some of the things mentioned in the Summit (and on these forums) will be addressed in Update 6, such as Siege damage, keep wall health, and underscore bonus time frames in the 30 day campaigns. We're also adding Veteran 13 and 14 gear to the rewards you can receive in Cyrodiil, in Update 6.
We are well aware there are more things to address in Cyrodiil (making fights more meaningful and general population balance to name a few), but to be direct, our immediate primary focus is addressing the performance spikes. Granted, I don't know C++ and digging into the nitty-gritty of our net-code and engine, but we do have people that are working on this complex issue. I hear it every day, not just from you (the players) but internally too. We are working on it, and will continue to do so.
The population change was not something we did lightly and while the deer and torchbug nuke was seen as something a bit silly, it does help in the overall game performance in Cyrodiil. We know there are more recent concerns with population and finding fights, and we are looking at addressing those in the future as well. There are several changes in Update 6 with underlying systems to tweak and push performance to achieve improvements, and I know they are not nearly as fancy as new systems and new gear, but all of that is for nothing if performance is not up to par.
So, thank you for continuing to voice your concerns and suggestions. We do see them, and are dedicated to improving the PVP experience in ESO for all our current and future players.
See you all on the battlefield!