I read somewhere that while softcaps will go, hardcaps will stay. Whatever the hardcap is, I believe it results in 50% damage mitigation.
myrbostadb16_ESO3 wrote: »Hardcaps will stay, but all buffs will be sorted into major or minor versions (e.g. bone shield might give a major armor buff). You only gain benefit from one of each category of buff. In other words, you would prob lose at least one of those armor buffs, but retain all the utility they provide. They said this was done to prevent making a system where everyone felt compelled to stack buffs to be viable. As this is not a pure class based game, I think they may be onto to something that will make it easier to introduce new skills and spells (hello spellcrafting!) without making it impossible to balance.
PhatGrimReaper wrote: »
Is that 50% while blocking or....?
And do you know what the hard cap is atm?
jopeymonster wrote: »Not sure what the hard cap is. Also, as was stated, the buffs will be reclassified into minor and major. You can have one or the other and they do not stack.
PhatGrimReaper wrote: »There is a possibility that the answer is already out there, but I haven't seen it!
I've heard that the caps are being taken off all stats in 1.6
#1 - Is this true?
#2 - What does this mean for Armor?
Theoretically without a cap on armor my V14 DK, with 5 Heavy & 2 Light + Shield, I could achieve approx 7400 armor...
Base 2200 + Bone Shield 2500 + Razzor Armor 1250 + Unstoppable 1500.
Not to mention set bonuses and enchants.
Thoughts?