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Armor & Spell Resis Post 1.6?

PhatGrimReaper
PhatGrimReaper
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There is a possibility that the answer is already out there, but I haven't seen it!

I've heard that the caps are being taken off all stats in 1.6

#1 - Is this true?

#2 - What does this mean for Armor?

Theoretically without a cap on armor my V14 DK, with 5 Heavy & 2 Light + Shield, I could achieve approx 7400 armor...
Base 2200 + Bone Shield 2500 + Razzor Armor 1250 + Unstoppable 1500.

Not to mention set bonuses and enchants.

Thoughts?
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  • Merlight
    Merlight
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    I read somewhere that while softcaps will go, hardcaps will stay. Whatever the hardcap is, I believe it results in 50% damage mitigation.
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  • Arki
    Arki
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    Hardcaps will stay, but all buffs will be sorted into major or minor versions (e.g. bone shield might give a major armor buff). You only gain benefit from one of each category of buff. In other words, you would prob lose at least one of those armor buffs, but retain all the utility they provide. They said this was done to prevent making a system where everyone felt compelled to stack buffs to be viable. As this is not a pure class based game, I think they may be onto to something that will make it easier to introduce new skills and spells (hello spellcrafting!) without making it impossible to balance.
  • PhatGrimReaper
    PhatGrimReaper
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    Merlight wrote: »
    I read somewhere that while softcaps will go, hardcaps will stay. Whatever the hardcap is, I believe it results in 50% damage mitigation.

    Is that 50% while blocking or....?

    And do you know what the hard cap is atm?
    Hardcaps will stay, but all buffs will be sorted into major or minor versions (e.g. bone shield might give a major armor buff). You only gain benefit from one of each category of buff. In other words, you would prob lose at least one of those armor buffs, but retain all the utility they provide. They said this was done to prevent making a system where everyone felt compelled to stack buffs to be viable. As this is not a pure class based game, I think they may be onto to something that will make it easier to introduce new skills and spells (hello spellcrafting!) without making it impossible to balance.

    That makes sense!

    Thanks for the insight guys.

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  • Lynx7386
    Lynx7386
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    Buffs wont stack the same way anymore, as mentioned before. Two abilities that both give a big armor boost probably wont work at the same time.
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  • jopeymonster
    jopeymonster
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    Is that 50% while blocking or....?

    And do you know what the hard cap is atm?

    I believe the check is full damage versus blocking first (50% block reduction, or up to 75%), then that amount is calculated against you armor mitigation % (50% softcap).

    Not sure what the hard cap is. Also, as was stated, the buffs will be reclassified into minor and major. You can have one or the other and they do not stack. The current values will be incorrect, so any math you do now will not be applicable to any changes done at 1.6.

    The damage mitigation priority I believe is = shield spells - block - armor - passives.

    Shield spells will always take max damage, which is one of the reasons they are getting huge buffs (and reclassified).
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  • danno8
    danno8
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    Not sure what the hard cap is. Also, as was stated, the buffs will be reclassified into minor and major. You can have one or the other and they do not stack.

    I think it will be you can have 1 major AND 1 minor of the same type at a time. So 2 majors will simply overwrite each other.

  • Durham
    Durham
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    There is a possibility that the answer is already out there, but I haven't seen it!

    I've heard that the caps are being taken off all stats in 1.6

    #1 - Is this true?

    #2 - What does this mean for Armor?

    Theoretically without a cap on armor my V14 DK, with 5 Heavy & 2 Light + Shield, I could achieve approx 7400 armor...
    Base 2200 + Bone Shield 2500 + Razzor Armor 1250 + Unstoppable 1500.

    Not to mention set bonuses and enchants.

    Thoughts?

    Total waste of resources... No need to take your armor over 3k you lose to much utility... Mitigation per 100 decreases the higher you go... So the last 1000 armor might be just a few percent of mitigation...
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