They're talking about travelling from Grahtwood to Greenshade without a loading screen. It can't be done.I always hear zones and I honestly don't know what people are talking about.
ESO doesn't have any zones or big loading screens, I played through most of the story now especially in Beta and there are hardly any loading screens.
Its just like WOW is, you can travel from A to B without the required of a loading screen unless you change the continent.
AOC has loading screens, GW2 had them but ESO?
AlexDougherty wrote: »I always hear zones and I honestly don't know what people are talking about.
ESO doesn't have any zones or big loading screens, I played through most of the story now especially in Beta and there are hardly any loading screens.?
Um, Deshaan, Glenumbra, Auridon, Grahtwood, A'kiir Desert, these are all zones.
AlexDougherty wrote: »I always hear zones and I honestly don't know what people are talking about.
ESO doesn't have any zones or big loading screens, I played through most of the story now especially in Beta and there are hardly any loading screens.?
Um, Deshaan, Glenumbra, Auridon, Grahtwood, A'kiir Desert, these are all zones.
Well so is Elwynn forest, Arathi Highlands or Badlands
But so far I have yet to see a loading screen, I always travel on the roads and only have loading screens if I enter an instance.
If I compare this to AOC where you had a loading screen as soon you entered a new territory or left a town.. that was something to complain about
AlexDougherty wrote: »@AlexDougherty WoW and GW2 among many other MMOs manage to do it, so i don't see why ESO can't. I know that WoW and GW2 were initially designed that way but surely it can't be that hard to implement it into ESO? All they're essentially doing is merging the current 22 zones together to create 5 giant zones in total (Ebonheart Pact, Daggerfall Covenant, Aldmeri Dominion, Cyrodiil, Coldharbour). A loading screen for Cyrodiil and between the faction areas may be necessary in order to lessen lag.
@Neizir It's virtually impossible to do it after you've built the game, I agree that they could have designed the game that way, but they didn't.
In order to remove the borders, they would have to rewrite the game. I'm not against the game borderless, but it needs to be made that way in the beginning, it can't be added afterwards.
Yolokin_Swagonborn wrote: »It doesn't feel like a TES open world sandbox game because it is a themepark disguised as a TES sandbox game.
Remember the roving mobs in Oblivion? The imperial guards that would travel the highways?
Remember the assassin squads in skyrim that would travel across the map to find you? Which you promptly dragon shouted off a cliff and they actually took fall damage?
Now picture the silly 3 pack mobs that sit in their magic agro circle staring right at you and ignore you till you cross the threshold.
Then they hate you till they get too far away and rubber band back to their magic parking spot with full health and forget about you again. Even if they fell off a cliff.
Notice a difference?
The game has too few moments that are unpredictable.
Skyrim had many unpredictable moments like dragons attacking the villages and towns; it was really cool watching the townsfolk fighting the dragons.
[...] It's the unexpected events that make games great.
AlexDougherty wrote: »I always hear zones and I honestly don't know what people are talking about.
ESO doesn't have any zones or big loading screens, I played through most of the story now especially in Beta and there are hardly any loading screens.?
Um, Deshaan, Glenumbra, Auridon, Grahtwood, A'kiir Desert, these are all zones.
Well so is Elwynn forest, Arathi Highlands or Badlands
But so far I have yet to see a loading screen, I always travel on the roads and only have loading screens if I enter an instance.
If I compare this to AOC where you had a loading screen as soon you entered a new territory or left a town.. that was something to complain about
So do you have 50 superpowerful SSDs in your computer so when you enter a new zone you don't get a loading screen?
That's strange.
Say you enter from Stonefalls to Deshaan (Both of those are zones). Are you saying that you don't get a loading screen and you just seamlessly transfer into it?
Strange.
dodgehopper_ESO wrote: »AlexDougherty wrote: »@AlexDougherty WoW and GW2 among many other MMOs manage to do it, so i don't see why ESO can't. I know that WoW and GW2 were initially designed that way but surely it can't be that hard to implement it into ESO? All they're essentially doing is merging the current 22 zones together to create 5 giant zones in total (Ebonheart Pact, Daggerfall Covenant, Aldmeri Dominion, Cyrodiil, Coldharbour). A loading screen for Cyrodiil and between the faction areas may be necessary in order to lessen lag.
@Neizir It's virtually impossible to do it after you've built the game, I agree that they could have designed the game that way, but they didn't.
In order to remove the borders, they would have to rewrite the game. I'm not against the game borderless, but it needs to be made that way in the beginning, it can't be added afterwards.
That really depends how they designed the game. I can recollect City of Heroes started to build a phasing system that made moving from area to area more natural. In essence you could see across to the other side, and while there was a bit of a hiccup or whatnot, it transitioned very smoothly. So theoretically if their engine can support it, it might be possible. I just don't think its necessarily good or feasible for them to put their efforts into doing this, and I think you're right about zones/phasing in this regard AlexDougherty.
Personally, I don't mind the zones being separated although I have to agree that I did love the sense of openness in the previous TES games. The thing is, difficulty was often separated by things like mountains, islands, et cetera. Take Morrowind for instance. Hard content often had intermediate enemies wandering between you and your easy area. It was possible, even simple to go as a level 1 almost anywhere you went, but it took work. In an mmo, it might be hard to give that same explorative feel. I've tried hopping around on mountains like the Skyrim Billgoat that I was, and it just doesn't work in this game. Nevertheless, for an MMO this game really gets the exploration thing right.
If I had to say what I'm missing the most from previous games, it would almost be what I'd define as the 'loot system' of previous TES games. The Loot system includes what amount of weight you can carry, and where do you stash that loot, namely your home. Morrowind was actually somewhat weak in this regard, although there were a few reasonable safehouses you could stash things. My personal favorite was Tel Uvirith. Oblivion and Skyrim had loot storage spot on though. As someone who likes to loot, I suppose I find the lack of a weight-based system a little bit frustrating. Why do my maps take up 1/4th of my inventory space? Why do my trinkets take up another 1/4th? How can carrying 100 pieces of armor/swords come close to the weight of 100 maps? I'll grant that from a realism perspective, it is pretty amazing to be carrying what our characters do carry - and still fight. Anyway for me, I just wish we had proper solid housing in the game where I can stash my well loved loot.
P.S.: Pvp materials like siege repair, wall repair, ballistas, etc are also notoriously bad at filling up loot. I've got major inventory problems because of this. I realize its pretty silly to be holding a ballista in your backpack, but if I can hold it in a backpack, I really wish I could stack it. I've got trouble enough with costumes/trinkets/maps/Alternate Set Gear alone.
AlexDougherty wrote: »I always hear zones and I honestly don't know what people are talking about.
ESO doesn't have any zones or big loading screens, I played through most of the story now especially in Beta and there are hardly any loading screens.?
Um, Deshaan, Glenumbra, Auridon, Grahtwood, A'kiir Desert, these are all zones.
Well so is Elwynn forest, Arathi Highlands or Badlands
But so far I have yet to see a loading screen, I always travel on the roads and only have loading screens if I enter an instance.
If I compare this to AOC where you had a loading screen as soon you entered a new territory or left a town.. that was something to complain about
HydroCanuck wrote: »Sigh. You cannot compare a single player RPG to an MMORPG
I've been thinking about the zones ruining immersion in ESO lately.
My suggestion is, they add a big Skyrim/Oblivion/Morrowind esque PvE zone for endlevel players. It would be similar in size and scope like the PvP Cyrodiil zone.
This way, they keep the current leveling zones and loading screens without a complete overhaul of their game engine and end level players will have a large zone to explore and enjoy, similar to the single player TES games. They can design it to have all the familiar features of those game maps and everyone is happy.
I like ESO's current design, but the zones feel too small and structured. Everything you do feels governed and limited. A big zone like I described above would be totally possible within their current game engine. And with "campaigns" to enter it, so you don't overwhelm your screen with 500+ players.
It would be totally awesome I think.
I agree with your points, but keep in mind that ESO is barely one year old and some of these things you said probably will be implemented, but it's gonna take a loooooong while. Making games is slow work, especially something as big as ESO.
I hope that the game will get gradually better, and I'm sure it will, but it takes time.. And I'm worried the game might die out before that...
The game has too few moments that are unpredictable.
Skyrim had many unpredictable moments like dragons attacking the villages and towns; it was really cool watching the townsfolk fighting the dragons.
[...] It's the unexpected events that make games great.
Emphasis mine, because OMFG, I hated that nonsense. Every time I heard a dragon coming for Riverwood, I just sighed and reloaded a previous save. Why would the townsfolk would be too stupid to just run inside and hide from the giant, Legendary-class hate-beast that was about to swoop down and murder them all?! Same with vampire attacks, and they even attacked in the big cities, like Whiterun!
In a game like this, where choices and changes are permanent, I do NOT want to have my cities and towns turn into wastelands because the RNG gods woke up one Thursday and decided to hate my face and all that it stands for. No thank you. Do not want.
The game has too few moments that are unpredictable.
Skyrim had many unpredictable moments like dragons attacking the villages and towns; it was really cool watching the townsfolk fighting the dragons.
[...] It's the unexpected events that make games great.
Emphasis mine, because OMFG, I hated that nonsense. Every time I heard a dragon coming for Riverwood, I just sighed and reloaded a previous save. Why would the townsfolk would be too stupid to just run inside and hide from the giant, Legendary-class hate-beast that was about to swoop down and murder them all?! Same with vampire attacks, and they even attacked in the big cities, like Whiterun!
In a game like this, where choices and changes are permanent, I do NOT want to have my cities and towns turn into wastelands because the RNG gods woke up one Thursday and decided to hate my face and all that it stands for. No thank you. Do not want.
Oh yeah, like the one time where the dragon killed one of the NPCs I had to turn a quest in to. And I'd talk to his sister and she acted like he wasn't lying dead in the street...
AsweetRoll wrote: »The game has too few moments that are unpredictable.
Skyrim had many unpredictable moments like dragons attacking the villages and towns; it was really cool watching the townsfolk fighting the dragons.
[...] It's the unexpected events that make games great.
Emphasis mine, because OMFG, I hated that nonsense. Every time I heard a dragon coming for Riverwood, I just sighed and reloaded a previous save. Why would the townsfolk would be too stupid to just run inside and hide from the giant, Legendary-class hate-beast that was about to swoop down and murder them all?! Same with vampire attacks, and they even attacked in the big cities, like Whiterun!
In a game like this, where choices and changes are permanent, I do NOT want to have my cities and towns turn into wastelands because the RNG gods woke up one Thursday and decided to hate my face and all that it stands for. No thank you. Do not want.
Oh yeah, like the one time where the dragon killed one of the NPCs I had to turn a quest in to. And I'd talk to his sister and she acted like he wasn't lying dead in the street...
Quoting for expansion of discussion.

poodlemasterb16_ESO wrote: »Dragons ... can be fun. I spent rather too much time getting them to die gracefully ... you know:
Darkrogue671 wrote: »Ahhhhh... I miss the baby purple dragons from Daggerfall that would come outta nowhere and try to kick your behind. It looked like a little salamander with wings.