ian92415b14_ESO wrote: »I like to play everything in good sport and what I mean is everyone understands the intended mechanics and anything that tends to have a hidden function, that can be taken advantage of or is simply overpowered, is primarily avoided.
Block casting is something that most every active member on the forums and in Cyrodiil knows about but most players new to ESO or to Cyrodiil have no idea what it is; and thus, they are unfortunately way behind the curve in terms of fighting prowess, They are, effectively, taking twice the amount of damage thrown at them as anyone else.
Blocking vs Casting should be more of a risk/reward. Either casting to do damage or blocking to mitigate sustained damage. Blocking before finishing a cast animation (up to the spawn of the projectile or distant spell effect) should cast cancel even if that means ruining any "instant" casts which cant be instant because they all have a delay between key press and action anyways, such as the Sorc's Lightning Flood takes about 0.2 seconds to wave your arms summoning lighting.
Zeni has stated that the combat mechanics are working as intended but I submit that they, in fact, are not.
P.S. ignore any mis-congruence of the first comment as the OP has been edited
xsorusb14_ESO wrote: »There is no situational awareness to PvE blocking in this game..You're either blocking or dead if you're tanking in a dungeon..No amount of CC is going to save you from some of the pulls you have in this game.