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Does WW poison weakness affect you in normal form?

Blud
Blud
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I want to tank and I realize poison damage seems kind of high these days. Personally, I wouldn't want to tank as a vamp due to fire weakness at all times. How does poison weakness affect werewolves when they are not in ww form?
  • glavius
    glavius
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    No weakness in human form
  • Blud
    Blud
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    Thanks. Should be great for tanks then.
  • Nijjion
    Nijjion
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    Yeah it helps tanks greatly for ult gain... also gives you +10 for stam regen as well without even spending a point for the passive, just being a WW gives you that bonus as well.
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  • Andferne
    Andferne
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    Do you still take the extra damage/etc from the Fighter's Guild skill line while in human form? Or is it like the poison effect and only applies while in Werewolf form?
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
  • Sharee
    Sharee
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    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
  • Tonturri
    Tonturri
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    Sharee wrote: »
    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
    There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.

    Edited by Tonturri on 6 December 2014 22:41
  • Stannum
    Stannum
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    I have not tested specially but it seems that poison damage is hard for WW in any form, as I hate spiders when I play WW, and I don't realy suffer them with any other alts.
  • Sharee
    Sharee
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    Tonturri wrote: »
    Sharee wrote: »
    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
    There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.

    You misunderstood what i meant.

    Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?

    As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.

    What i was saying is there should be some downside to be a werewolf compared to staying human.
  • OrphanHelgen
    OrphanHelgen
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    I have not tested specially but it seems that poison damage is hard for WW in any form, as I hate spiders when I play WW, and I don't realy suffer them with any other alts.

    I agree here.. Are you all sure about WW not suffering from poison, while human form?
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  • Tonturri
    Tonturri
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    Sharee wrote: »
    Tonturri wrote: »
    Sharee wrote: »
    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
    There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.

    You misunderstood what i meant.

    Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?

    As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.

    What i was saying is there should be some downside to be a werewolf compared to staying human.
    Ah, my bad :) I'd poke towards the 'taking 50% extra poison damage thing'.

    I just checked a character who had Lycanthropy, and it doesn't say anything about only taking the extra damage in form.

    mrpd79.png
  • glavius
    glavius
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    Read my first reply and stop trusting tool tips if you cant be bothered to test yourself
  • DeLindsay
    DeLindsay
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    It's simple to test, get a buddy to duel you and use Poison Arrow on you in Human form and then again in WW form... oh wait forgot ESO doesn't have dueling lol.
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Tonturri wrote: »
    Sharee wrote: »
    Tonturri wrote: »
    Sharee wrote: »
    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
    There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.

    You misunderstood what i meant.

    Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?

    As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.

    What i was saying is there should be some downside to be a werewolf compared to staying human.
    Ah, my bad :) I'd poke towards the 'taking 50% extra poison damage thing'.

    I just checked a character who had Lycanthropy, and it doesn't say anything about only taking the extra damage in form.

    mrpd79.png

    Yes, the tooltip suggests that it should be always on, but testing says otherwise. The best possible way to use ww currently is to never touch the transform button.
  • TheLaw
    TheLaw
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    I've tested this. In human form you take no additional damage.
    -= Shahrzad the Great |Sorc| =-
  • Natjur
    Natjur
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    TheLaw wrote: »
    I've tested this. In human form you take no additional damage.
    So there should be no human players in this game then. We should all be vamps (if we want the fire issues) or a werewolf for the free stamina regen buff. Don't get me wrong, WW needs the buffs, but I was sure there was meant to be a balance where all three were valid options (ww, vamp or human)

    And at the moment, there is no point being human
    Edited by Natjur on 7 December 2014 23:04
  • TheLaw
    TheLaw
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    Natjur wrote: »
    TheLaw wrote: »
    I've tested this. In human form you take no additional damage.
    So there should be no human players in this game then. We should all be vamps (if we want the fire issues) or a werewolf for the free stamina regen buff. Don't get me wrong, WW needs the buffs, but I was sure there was meant to be a balance where all three were valid options (ww, vamp or human)

    And at the moment, there is no point being human

    You are correct my friend. That's the reason I went WW. Free %stam regen.
    -= Shahrzad the Great |Sorc| =-
  • Lord_Bidr
    Lord_Bidr
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    Is it possible for one of ZOS' officials to comment on this? Is this just a bug, or is it intended? Because if this is an intended design, then I need to become a werewolf ASAP.
    ~ The brightest lights often cast the darkest shadows. ~
  • DeLindsay
    DeLindsay
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    Only reason I can come up with that WW wouldn't have the 50% weakness to Poison while in Humanoid form is that none of the WW abilities or passives (other than Stam regen) can be used in Humanoid form. The Ultimate has to even be slotted for the added Ultimate gain, taking up a spot possibly more suited to something else.

    Vampires however have access to ALL abilities and passives while in Humanoid form and therefore suffer the 50% weakness to Fire at all times.
  • Sharee
    Sharee
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    Tonturri wrote: »
    Sharee wrote: »
    Tonturri wrote: »
    Sharee wrote: »
    AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.

    To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
    There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.

    You misunderstood what i meant.

    Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?

    As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.

    What i was saying is there should be some downside to be a werewolf compared to staying human.
    Ah, my bad :) I'd poke towards the 'taking 50% extra poison damage thing'.

    I just checked a character who had Lycanthropy, and it doesn't say anything about only taking the extra damage in form.

    mrpd79.png

    Just to add to what has already been said - apparently (i've been told) the tooltip in the german client actually says you only take the extra poison damage while transformed.
    Edited by Sharee on 8 December 2014 06:44
  • Blud
    Blud
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    Yes, the way it's worded in English suggests you would take 50% more damage at all times.

    I agree that there should be some benefit to not having either vampirism or lycanthropy -- like being able to use fighter's guild skills, or something else.
  • ThatHappyCat
    ThatHappyCat
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    Do Fighter's Guild skills work on untransformed werewolves?
  • glavius
    glavius
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