guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
dancing.in.the.webeb17_ESO wrote: »I have not tested specially but it seems that poison damage is hard for WW in any form, as I hate spiders when I play WW, and I don't realy suffer them with any other alts.
Ah, my bad I'd poke towards the 'taking 50% extra poison damage thing'.There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
You misunderstood what i meant.
Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?
As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.
What i was saying is there should be some downside to be a werewolf compared to staying human.
Ah, my bad I'd poke towards the 'taking 50% extra poison damage thing'.There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
You misunderstood what i meant.
Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?
As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.
What i was saying is there should be some downside to be a werewolf compared to staying human.
I just checked a character who had Lycanthropy, and it doesn't say anything about only taking the extra damage in form.
So there should be no human players in this game then. We should all be vamps (if we want the fire issues) or a werewolf for the free stamina regen buff. Don't get me wrong, WW needs the buffs, but I was sure there was meant to be a balance where all three were valid options (ww, vamp or human)I've tested this. In human form you take no additional damage.
So there should be no human players in this game then. We should all be vamps (if we want the fire issues) or a werewolf for the free stamina regen buff. Don't get me wrong, WW needs the buffs, but I was sure there was meant to be a balance where all three were valid options (ww, vamp or human)I've tested this. In human form you take no additional damage.
And at the moment, there is no point being human
Ah, my bad I'd poke towards the 'taking 50% extra poison damage thing'.There is. Vampires suffer the 50% increased damage taken from fire at all times, whereas werewolves aren't (insofar asI know?) able to use their class/weapon abilities in werewolf form. Admittedly that wouldn't be a problem if werewolf still didn't need some love. Anyway, I guess they also suffer the +50% poison damage taken in form.guybrushtb16_ESO wrote: »AFAIK there are no downsides whatsoever in human form, no poison vulnerability and no special effects from fighter's guild abilities. Since the stamina regeneration passive is permanent, this means that absolutely everybody who cares about stats should be either vampire or werewolf.
To be honest, this bothers me a bit. There should be some reason for staying human. Like, only humans may use fighter's guild abilities, or something like that.
You misunderstood what i meant.
Assuming you do not want to be a vampire, what reason is there to stay human, as opposed to become a werewolf who never transforms?
As a werewolf, you gain 15% extra health and stamina regen that also works in human form. And if you never transform, there are absolutely no downsides.
What i was saying is there should be some downside to be a werewolf compared to staying human.
I just checked a character who had Lycanthropy, and it doesn't say anything about only taking the extra damage in form.