I don't think it is becoming useless at all. But, this game has always had a problem with powers not working on powerful mobs - which is normally when you would want to use them. But they all work great on weak mobs you don't need them for.
Rune_Relic wrote: »Is anyone reading my original post or just the heading ?
1. I expect to do half the dps of a dual wield..not an issue.
But I need bash/charge to take down the total damage over time so in the end we get equal damage. The dual wield with massive hits...the shield user by limiting the number of those serious hits with stun and getting half damage hits in.
2. The world bosses and beast are slowly and surely all having their vulnerability to stun removed. If I cant subdue the massive damage some of these bosses do I am stuffed.
eg. Trolls and ogres I could take down without a problem. Now its a 60-40 in their favour just for survival.
All I am asking for if I have a bash/charge....it actually does something stun as the tooltip says and doesn't get ignored or I might as well not have bash and charge.
Now maybe magicka builds can soak up extra damage with shield stacking. I am a stamina build and have no such luxury. My block/shield isn't really that effective on its own.
Rune_Relic wrote: »141107-000243
More and more monsters are being made stun immune.
I was hoping to make my templar go 1h+s but be DPS. Obviously not glass cannon DPS, but offensive in nature. Looking at the skills of 1h+s, it seems this might not be possible.
Any templars out there run 1h+s and spec for DPS? Again, I don't need it to be meta-uber or glass cannon, but somewhere in the middle to decent DPS range.
Woolenthreads wrote: »Rune_Relic wrote: »141107-000243
More and more monsters are being made stun immune.
This affects other perks too. Silver Bolts has become something I can only use for any Daedra/Undead <= character size because all the others are now apparently immune because they're "too powerful". This means, to me, that the monsters it was most useful against are now immune .
Oddly the Trolls now seem far more likely to be stunned when you use fire and burning effects against them.
dylanjaygrobbelaarb16_ESO wrote: »Rune_Relic wrote: »Is anyone reading my original post or just the heading ?
1. I expect to do half the dps of a dual wield..not an issue.
But I need bash/charge to take down the total damage over time so in the end we get equal damage. The dual wield with massive hits...the shield user by limiting the number of those serious hits with stun and getting half damage hits in.
2. The world bosses and beast are slowly and surely all having their vulnerability to stun removed. If I cant subdue the massive damage some of these bosses do I am stuffed.
eg. Trolls and ogres I could take down without a problem. Now its a 60-40 in their favour just for survival.
All I am asking for if I have a bash/charge....it actually does something stun as the tooltip says and doesn't get ignored or I might as well not have bash and charge.
Now maybe magicka builds can soak up extra damage with shield stacking. I am a stamina build and have no such luxury. My block/shield isn't really that effective on its own.
PvP also exists, sword board is powerful and commonly used. Now with reverb bash doing a health debuff its a big +
If your not tanking pve and not liking it, that doesn't mean its no good, just use something else, you can't auto win every fight with cc.
No. Just nodemonlkojipub19_ESO wrote: »imo equipping a 1h/sh should lower all damage dealt by 15%, while increasing threat generated by 20%
demonlkojipub19_ESO wrote: »imo equipping a 1h/sh should lower all damage dealt by 15%, while increasing threat generated by 20%
demonlkojipub19_ESO wrote: »imo equipping a 1h/sh should lower all damage dealt by 15%, while increasing threat generated by 20%
rustedrabbit wrote: »Sword and board is at the tippy top of PvP. They need to add a damage reduction modifier while it is equipped to promote build diversity in PvP. IE if you have the 1h+Shield equipped you do 25% less damage. I don't know about the rest of everyone else but I feel weird being able to ambush with a shield equipped for roughly the same amount of damage as with my daggers equipped.
Note: I myself use the setup in PvP along with a resto staff. At this time the rewards don't outweigh the risks with other weapons. Please don't start the "well there's a counter for it" bit... Yeah you can take people down but it's not nearly as efficient. If you believe that the weapon skill lines are balanced you are lying to yourself.
alexj4596b14_ESO wrote: »rustedrabbit wrote: »Sword and board is at the tippy top of PvP. They need to add a damage reduction modifier while it is equipped to promote build diversity in PvP. IE if you have the 1h+Shield equipped you do 25% less damage. I don't know about the rest of everyone else but I feel weird being able to ambush with a shield equipped for roughly the same amount of damage as with my daggers equipped.
Note: I myself use the setup in PvP along with a resto staff. At this time the rewards don't outweigh the risks with other weapons. Please don't start the "well there's a counter for it" bit... Yeah you can take people down but it's not nearly as efficient. If you believe that the weapon skill lines are balanced you are lying to yourself.
wait onehand dose damage in pvp but not pve? huh?
rustedrabbit wrote: »Sword and board is at the tippy top of PvP. They need to add a damage reduction modifier while it is equipped to promote build diversity in PvP. IE if you have the 1h+Shield equipped you do 25% less damage. I don't know about the rest of everyone else but I feel weird being able to ambush with a shield equipped for roughly the same amount of damage as with my daggers equipped.
Note: I myself use the setup in PvP along with a resto staff. At this time the rewards don't outweigh the risks with other weapons. Please don't start the "well there's a counter for it" bit... Yeah you can take people down but it's not nearly as efficient. If you believe that the weapon skill lines are balanced you are lying to yourself.
Rune_Relic wrote: »For those that asked, I am classless. As it was always stated classes were a starting point and would not be required when questioned in beta. So I avoid them on principle to see if the person that made the comment was full of crap or not. Hence I am pure stamina + weapon/armour/fighters guild
Rune_Relic wrote: »For those that asked, I am classless. As it was always stated classes were a starting point and would not be required when questioned in beta. So I avoid them on principle to see if the person that made the comment was full of crap or not. Hence I am pure stamina + weapon/armour/fighters guild
I feel the need to point something out here- there's a difference between "it is possible to play without using any class skills" and "it is possible to make a viable build with whatever arbitrary self-imposed restrictions I feel like using". No skill line in this game, weapon, class, or otherwise, is designed to be optimal in every role in every situation. Cut yourself off from enough of the skills available to you, and yes, you will start to find holes in your build. As well you should.
Do I believe that it's possible for a skilled enough player to clear endgame content with a build that uses no class skills? Probably. Should they be able to do so as easily or effectively as someone who picks and chooses the best options out of the plethora available to them? God no. The day that happens, the skill lines would have to be so homogenized that the only real difference between the different weapons would be appearance and animation.
One other thing worth mentioning- having to weapon swap depending on situation does not mean that a particular weapon line is "broken". Speaking as a player who is using both class and weapon skills in his build, on tough fights, yes, I'm changing weapons constantly. This doesn't mean that my setup on either bar is underpowered or somehow lacking. It means that I recognize that each bar has its strengths and weaknesses, each loadout is meant to do a different thing well, and that I need to adapt my playstyle as the situation dictates. And guess what? Even when I'm using both bars, and cherrypicking my skills from the full spectrum of what is available to me, there are still some fights that I'm going to have a harder time with than others. There are still roles that my character isn't going to be able to perform. Remove the need to change up your tactics on the fly, and we are back to the same mindless "1 2 3 1 2 3 1 2 3" skill rotation that makes combat in many other mmo's so soul crushingly boring.
Rune_Relic wrote: »141107-000243
Does anyone else feel the shield skill line is becoming useless?
More and more monsters are being made stun immune.
I rely on stun (bash/charge) to lower monster/enemy dps to the same level as my puny 1 hands weapon damage.
What the hell is the point of me investing in the shield skill line if I cant survive or compete using it ?