Thechemicals wrote: »Wpn swap 2h.
Rune_Relic wrote: »Thechemicals wrote: »Wpn swap 2h.
I am bow + 1h&s
Thechemicals wrote: »Rune_Relic wrote: »Thechemicals wrote: »Wpn swap 2h.
I am bow + 1h&s
So snipe and aoe. Their are 2 weapon swaps. If you feel you need a defensive one and a range one then thats the style of play you picked.
Me i go all out with 2h and bow. Shields are awesome but i like delivering head trauma.
ian92415b14_ESO wrote: »I've always used Degeneration, Deep Slash, and Puncture. As a sorcerer I also get Critical Surge for added self heals. I stack Ring of Preservation, Thundering Presence, Immovable Brute, and Brawler from my Two-Handed secondary skill bar.
All stats in stamina.
Most three man mobs are a joke. Most bosses can be dribbled off the ground with Dizzying Swing so they don't get a chance to attack anyways.
I only used Sword and Shield to level it to 50, now I'm leveling Duel Wielding; same concept just using Blood Craze and Heated Blades instead of Deep Slash and Puncture.
ian92415b14_ESO wrote: »Cripples, stuns, and snares shouldn't stop you from dodge rolling out of aoe zones.
You can technically slow down and control damage with attacks that reduce targets damage dealt and skills that increase your armor/spell resist. And you can mend that damage with healing.
Some bow skills that might help:
Venom Arrow - sets casters off balance (it's like a ranged bash attack, great in pvp)
Magnum Shot - pushes you away from enemy and shoves them backwords, another way to add some hp regen time.
Lethal Arrow - reduces targets healing received by 40% (now has no minimum range) I wouldn't actually recommend using this unless a boss is a healer and you're taking out ads
s7732425ub17_ESO wrote: »1h/s is really strong. You just need to learn to play it correctly. You are not supposed to actually use any of the damage abilities in the skill line- any decent player will recognize that they are way too weak to be usable. Use a class ability for damage or stun, and use 1h/s for tons of block mitigation and damage absorption.
I think the OP is trying to say that the whole point is that they are immune to stun.s7732425ub17_ESO wrote: »1h/s is really strong. You just need to learn to play it correctly. You are not supposed to actually use any of the damage abilities in the skill line- any decent player will recognize that they are way too weak to be usable. Use a class ability for damage or stun, and use 1h/s for tons of block mitigation and damage absorption.
s7732425ub17_ESO wrote: »1h/s is really strong. You just need to learn to play it correctly. You are not supposed to actually use any of the damage abilities in the skill line- any decent player will recognize that they are way too weak to be usable. Use a class ability for damage or stun, and use 1h/s for tons of block mitigation and damage absorption.
eventide03b14a_ESO wrote: »I think the OP is trying to say that the whole point is that they are immune to stun.s7732425ub17_ESO wrote: »1h/s is really strong. You just need to learn to play it correctly. You are not supposed to actually use any of the damage abilities in the skill line- any decent player will recognize that they are way too weak to be usable. Use a class ability for damage or stun, and use 1h/s for tons of block mitigation and damage absorption.
ian92415b14_ESO wrote: »This is starting to sound less and less about sword/shield and more about the relevance of stun utility.
Anyways, I can't complain about the dps output of a sword and shield when you can heavy attack and either puncture or deep slash at the same time by activating the skill at the peek of your heavy swing, effectively doubling your damage.
@Rune_Relic if you're having a hard time managing stamina, you can always spec for more. I only have a few gears that add to max health as I am constantly getting health back from Degeneration and Critical surge. (I wear medium armor)
I'm not saying that you need to have healing spells but if you can't take on every enemy out there then you might want to consider fighting with different methods, either changing your play style or playing with a friend. For the duration of the fight, of course. No need to change doing what you love permanently.
@s7732425ub17_ESO if you have adequate stamina, sword and shield abilities will do a good amount of damage. But most tanks spec into health and fall back on dps.
Rune_Relic wrote: »ian92415b14_ESO wrote: »This is starting to sound less and less about sword/shield and more about the relevance of stun utility.
Anyways, I can't complain about the dps output of a sword and shield when you can heavy attack and either puncture or deep slash at the same time by activating the skill at the peek of your heavy swing, effectively doubling your damage.
@Rune_Relic if you're having a hard time managing stamina, you can always spec for more. I only have a few gears that add to max health as I am constantly getting health back from Degeneration and Critical surge. (I wear medium armor)
I'm not saying that you need to have healing spells but if you can't take on every enemy out there then you might want to consider fighting with different methods, either changing your play style or playing with a friend. For the duration of the fight, of course. No need to change doing what you love permanently.
@s7732425ub17_ESO if you have adequate stamina, sword and shield abilities will do a good amount of damage. But most tanks spec into health and fall back on dps.
Perhaps it is all all about stun rather than shield. ...ponders...
Changing weapons ? Isnt that the point though ? Why should I have to change to be competitive ? You are kind of saying shield is crap..which is my point.
The point I am trying to get across is if taking away all armour and any buffs....and just leaving 1h&s vs 2h or dual....I would expect them to stalemate. That's the whole concept of balance. Different playstyles...without being owned. Perhaps that is a misconception on my part. That's in a PVP sense. In a PVE sense I would expect 1h&s to have just as much chance against any boss as 2h or dual wield. OK I wont take the boss down anywhere near as fast ..but I should be able to take it down just as easily through damage mitigation (stun/shield).
So anyway, that means somehow the 1h&s has to be able to do the same damage over time as the dps monsters using dual wield and 2h. There is no way that can happen through weapon power with 1 medium sword in one hand. So you get around that by letting the shield user lower the total dps over time from the other two so they balance out. The shield doesn't really cut the mustard unless they use a power stroke and get stunned. Other than that the shield user relies on stuns to mitigate the damage.
I do appreciate what you are saying though. I already specced to 50/50 split health/stamina (0/17/32) with 55 health regen and 95 stamina regen. That fairly well balances my build otherwise I die through lack of health or lack of stamina (all medium armour is + health/stamina and jewellery +h/s regen). They mainly run out at similar times now.
I also heavy/slash or heavy/puncture weave to give stamina regen. This normally gives around 300/350+dps single target at best (sustainable). Not in the same league as dual wield really I assume ?
[edit: actually saying shiedl is crap is unfair. Where opponents are not stun/snare/cripple immune it is excellent. I love the playstyle. But its broken if ZOS carries on immunizing everything. This immunize everything policy has to stop or the 1h^s becomes pointless IMHO]
Equal doesn't mean the same. Styles having strengths and weaknesses is normal.I must disagree with you that balance = all things become equal. IMO a game with good balance is all about a game of rock,paper,scissors. DW may have higher DPS but they are forced to expose themselves, 2H can dish out the pain but they do so at cost of being slower. Sword and board may not have amazing damage output, but the mitigation, extra armor+armor enchant slot,extra set bonus piece etc outweigh the DPS.
I really enjoy the various skills with sword and board, but for my personal playstyle, I use the sword and shield to "set the table" as it were and then swap to the other bar which holds my higher damage output. Even if the stun from invasion doesn't work you are still able to move around the fight with nice speed. If the target you're fighting doesn't have any others around them, there is some merit to hold block and backing up. You can also invest in the passive that allows you to move faster while holding block.
Being completely honest here, having every enemy able to be stunned would diminish the gameplay somewhat in my opinion. There are already builds devoted to massive regen that if that creature was stunnable, they could take their time keeping the stun up all day.