Excessive_Evil wrote: »
unintentional... man you guys should have a server made to test this stuff out before u implement it like a public test server.. or something like that would be great so we don't have these problems every other week... oh wait we have a public test server... must be broken
See... the thing with a public test server, is that people have to actually log in and use it to test the game. Since (aside from a few hardcores who want to be the first to take a crack at new endgame content) virtually no one does this, bugs slip through the cracks. For example, if no one logs in and actually plays through, let's say the mannimarco fight on the pts after 1.5 is uploaded there, but before it is loaded to live, then how exactly is the existence of a test server supposed to let them know that some random change they made to a probably completely unrelated (at least on the surface) line of code is going to cause people to drop through the floor and bug out the fight?
They've given us the tools to help them test for bugs. We just don't use them. And seeing as they'd pretty much have to play through every quest using every possible race/class/skill combo to be 100% sure they didn't miss anything, it's not something even remotely possible to do, even with a large testing staff.
Should something be done to make running on the pts more appealing to the run of the mill playerbase? Probably. I wouldn't want to see anything that gave a real gameplay advantage, but something like a vanity reward/pet/color/title for players who have completed x number of hours or a certain number of quests on the pts, or better yet, some kind of reward based on the number of legitimate bugs found and reported wouldn't be a horrible idea.
In the mean time though, if you personally haven't spent a chunk of your time testing on the pts, crying "why didn't they catch this on the pts" is more than a little bit hypocritical.
Just to be clear, I'm not implying you personally haven't done this. If you have, I (and the rest of us lazy scrubs who haven't set foot in there) thank you for the time you spent trying to make the game better for the rest of us. But if you, like 99% of the rest of the playerbase, has never tested... you really have no grounds to complain.
Thank you ZOS for listening to your (ungrateful) player base and fixing things in a timely manner. You are very responsive to what the (spoiled) player base asks about. It is ironic that many of the things the (whiney) player base complain about are a result of you listening to them and implementing changes based on that.
Thanks, I will download the large patch and not let I ruin my entire life.
Excessive_Evil wrote: »
unintentional... man you guys should have a server made to test this stuff out before u implement it like a public test server.. or something like that would be great so we don't have these problems every other week... oh wait we have a public test server... must be broken
See... the thing with a public test server, is that people have to actually log in and use it to test the game. Since (aside from a few hardcores who want to be the first to take a crack at new endgame content) virtually no one does this, bugs slip through the cracks. For example, if no one logs in and actually plays through, let's say the mannimarco fight on the pts after 1.5 is uploaded there, but before it is loaded to live, then how exactly is the existence of a test server supposed to let them know that some random change they made to a probably completely unrelated (at least on the surface) line of code is going to cause people to drop through the floor and bug out the fight?
They've given us the tools to help them test for bugs. We just don't use them. And seeing as they'd pretty much have to play through every quest using every possible race/class/skill combo to be 100% sure they didn't miss anything, it's not something even remotely possible to do, even with a large testing staff.
Should something be done to make running on the pts more appealing to the run of the mill playerbase? Probably. I wouldn't want to see anything that gave a real gameplay advantage, but something like a vanity reward/pet/color/title for players who have completed x number of hours or a certain number of quests on the pts, or better yet, some kind of reward based on the number of legitimate bugs found and reported wouldn't be a horrible idea.
In the mean time though, if you personally haven't spent a chunk of your time testing on the pts, crying "why didn't they catch this on the pts" is more than a little bit hypocritical.
Just to be clear, I'm not implying you personally haven't done this. If you have, I (and the rest of us lazy scrubs who haven't set foot in there) thank you for the time you spent trying to make the game better for the rest of us. But if you, like 99% of the rest of the playerbase, has never tested... you really have no grounds to complain.
The download got up to 71% they stayed stuck there for quite a while, so I restarted the patcher. Out of curiosity, I tried logging into the game from the exe file itself, and I was able to get in, even though the patch is still running.
infraction2008b16_ESO wrote: »They're amateurs at best.
I've just cancelled my sub due to this, I'm not going to sit and waste my paying days downloading 12 GB of nothing much.
This too will pass. This is a bit of a knee jerk reaction.
Just think they are fixing issues and it's not like you will be downloading it for days.
I'm not sure how much longer I have left..
oh good - I might be able to pop hirelings before work thenI'm not sure how much longer I have left..
Looks to me like the initial patch went all the way through, but the second (intentional patch) is at 50%. Hence the 100% (original, now useless patch) and the extra 50% (second patch) meaning you still have another 50% to go (or are at 150% out of 200%).
I did not realize so many peeps are trying to play a next gen MMO on a allowance of bandwidth. Isn't that kind of like buying a Ferrari and telling the oil change guy to put generic conventional oil in. Opening a bottle of Dom Perignon and drinking it from a plastic cup.
I did not realize so many peeps are trying to play a next gen MMO on a allowance of bandwidth. Isn't that kind of like buying a Ferrari and telling the oil change guy to put generic conventional oil in. Opening a bottle of Dom Perignon and drinking it from a plastic cup.
I did not realize so many peeps are trying to play a next gen MMO on a allowance of bandwidth. Isn't that kind of like buying a Ferrari and telling the oil change guy to put generic conventional oil in. Opening a bottle of Dom Perignon and drinking it from a plastic cup.
infraction2008b16_ESO wrote: »They're amateurs at best.
I've just cancelled my sub due to this, I'm not going to sit and waste my paying days downloading 12 GB of nothing much.
Excessive_Evil wrote: »
unintentional... man you guys should have a server made to test this stuff out before u implement it like a public test server.. or something like that would be great so we don't have these problems every other week... oh wait we have a public test server... must be broken
See... the thing with a public test server, is that people have to actually log in and use it to test the game. Since (aside from a few hardcores who want to be the first to take a crack at new endgame content) virtually no one does this, bugs slip through the cracks. For example, if no one logs in and actually plays through, let's say the mannimarco fight on the pts after 1.5 is uploaded there, but before it is loaded to live, then how exactly is the existence of a test server supposed to let them know that some random change they made to a probably completely unrelated (at least on the surface) line of code is going to cause people to drop through the floor and bug out the fight?
They've given us the tools to help them test for bugs. We just don't use them. And seeing as they'd pretty much have to play through every quest using every possible race/class/skill combo to be 100% sure they didn't miss anything, it's not something even remotely possible to do, even with a large testing staff.
Should something be done to make running on the pts more appealing to the run of the mill playerbase? Probably. I wouldn't want to see anything that gave a real gameplay advantage, but something like a vanity reward/pet/color/title for players who have completed x number of hours or a certain number of quests on the pts, or better yet, some kind of reward based on the number of legitimate bugs found and reported wouldn't be a horrible idea.
In the mean time though, if you personally haven't spent a chunk of your time testing on the pts, crying "why didn't they catch this on the pts" is more than a little bit hypocritical.
Just to be clear, I'm not implying you personally haven't done this. If you have, I (and the rest of us lazy scrubs who haven't set foot in there) thank you for the time you spent trying to make the game better for the rest of us. But if you, like 99% of the rest of the playerbase, has never tested... you really have no grounds to complain.
Excessive_Evil wrote: »
unintentional... man you guys should have a server made to test this stuff out before u implement it like a public test server.. or something like that would be great so we don't have these problems every other week... oh wait we have a public test server... must be broken
See... the thing with a public test server, is that people have to actually log in and use it to test the game. Since (aside from a few hardcores who want to be the first to take a crack at new endgame content) virtually no one does this, bugs slip through the cracks. For example, if no one logs in and actually plays through, let's say the mannimarco fight on the pts after 1.5 is uploaded there, but before it is loaded to live, then how exactly is the existence of a test server supposed to let them know that some random change they made to a probably completely unrelated (at least on the surface) line of code is going to cause people to drop through the floor and bug out the fight?
They've given us the tools to help them test for bugs. We just don't use them. And seeing as they'd pretty much have to play through every quest using every possible race/class/skill combo to be 100% sure they didn't miss anything, it's not something even remotely possible to do, even with a large testing staff.
Should something be done to make running on the pts more appealing to the run of the mill playerbase? Probably. I wouldn't want to see anything that gave a real gameplay advantage, but something like a vanity reward/pet/color/title for players who have completed x number of hours or a certain number of quests on the pts, or better yet, some kind of reward based on the number of legitimate bugs found and reported wouldn't be a horrible idea.
In the mean time though, if you personally haven't spent a chunk of your time testing on the pts, crying "why didn't they catch this on the pts" is more than a little bit hypocritical.
Just to be clear, I'm not implying you personally haven't done this. If you have, I (and the rest of us lazy scrubs who haven't set foot in there) thank you for the time you spent trying to make the game better for the rest of us. But if you, like 99% of the rest of the playerbase, has never tested... you really have no grounds to complain.
ZOS should deal rewards for participating on the PTS!
Like Titles etc..
The Community's participation on the PTS is sad atm..
a 12 GB incremental patch?
Can we please have a proper diff patching system.
http://en.wikipedia.org/wiki/Patch_(Unix)
you generate a patch and a diff file, then the client downloads the diff file, and then only downloads the files that have been changed according to the diff...
12 GB is a bit excessive for a patch. At the very least, you could use the 7zip library to compress these files before their downloaded and uncompress them on the client.
the 7zip LZMA SDK is in the public domain, there is no excuse for not compressing these files and decompressing them on the client.
http://www.7-zip.org/sdk.html
12 GB is more space then the entire Windows Operating System + Office...thats insane for a single incremental patch....we might as well throw the baby out with the bath water and just redownload the whole game every time you do an incremental update...
All i ask is, could you please take some of this into consideration...12 Gb is a bit excessive for a patch, especially when open source tools such LZMA SDK is open source you could use to help alleviate this a bit, while also using a proper diff patching system. Thank you for taking the time to accept my feedback, still love the game!