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New Undaunted Passives

kewl
kewl
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Two new Undaunted passives from v1.5 PTS. Looks like they are designed to incentivize specific actions.

Press X, get a bonus.
GuEqaxQ.png


Not sure it's enough to move me from seven light.
O10Qmcp.png
  • Yusuf
    Yusuf
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    The first one is pretty awesome, synergies are really great and far too underused by the average player imo :)
  • Ysne58
    Ysne58
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    The tool tips are both ambiguous though.
  • Holycannoli
    Holycannoli
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    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?
  • eNumbra
    eNumbra
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    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?
    1% per type of armor.

    If you wear all light it's 1%
    If you mix light and med or heavy it's 2%
    If you mix all 3 it's 3%

  • Rune_Relic
    Rune_Relic
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    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?

    Only thing I can think of is
    Each light piece adds 1% magicka.
    Each medium piece adds 1% stamina
    Each heavy piece adds 1% health
    Either that or 1/7th % for each piece and 1% in total.
    Edited by Rune_Relic on 16 October 2014 14:42
    Anything that can be exploited will be exploited
  • Chufu
    Chufu
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    Rune_Relic wrote: »
    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?

    Only thing I can think of is
    Each light piece adds 1% magicka.
    Each medium piece adds 1% stamina
    Each heavy piece adds 1% health

    yes that's it, I've tested it. So let's say you have 5 light armor, you gain 5% magicka.

    Seems like it will bring you more in your role of playing. E. g. if you need stamina, you will perhaps choose medium armor, because with the undaunted you'll now gain more % stamina. Or you mix it.

    By the way, I don't know what I should think about the first passive. It's cool when we get a bonus by using synergys, but I think it could be misused.

    ---> There could be raids/groups who use synergys all the time, and with every click they get health, stamina and magicka. So there will be hard "X"-pressers, or not?

    I would like an ultimate ability for the undaunted!
  • Rune_Relic
    Rune_Relic
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    Not sure what to make of the 1st passive myself.

    I think in general its to tie in with champion system and a greater focus on your character.
    After seeing the update 5...
    DK = Heavy
    NB = Medium
    Sorc = Light

    It seems they are enhancing and specialising the classes now rather than have them fit any archetype. So enhancing..
    light/magicka = sorc
    medium/stamina = NB
    heavy/health = DK
    Anything that can be exploited will be exploited
  • kewl
    kewl
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    Chufu wrote: »
    ---> There could be raids/groups who use synergys all the time, and with every click they get health, stamina and magicka. So there will be hard "X"-pressers, or not?

    Interesting point. Makes me wonder what kind of strats will develop around who uses synergies when.
  • kewl
    kewl
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    eNumbra wrote: »
    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?
    1% per type of armor.

    If you wear all light it's 1%
    If you mix light and med or heavy it's 2%
    If you mix all 3 it's 3%

    This is how I understand it.
  • Merlin13KAGL
    Merlin13KAGL
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    The first one encourages synergy use - which makes sense, as the Undaunted skills are much more powerful when synergy is utilized.
    kewl wrote: »
    eNumbra wrote: »
    What in the world is that second passive? You gain max to everything depending on how much armor you're wearing?
    1% per type of armor.

    If you wear all light it's 1%
    If you mix light and med or heavy it's 2%
    If you mix all 3 it's 3%

    This is how I understand it.

    This. It's about armor type, not number of pieces of particular type.

    Still allows you to have your 5 piece of your main, but encourages one each of the other two. First point yielding up to +3% each attribute, the 2nd point another 3% (total of 6%)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Armitas
    Armitas
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    Would be nice if a shield counted as a "heavy armor piece".
    Retired.
    Nord mDK
  • kewl
    kewl
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    Armitas wrote: »
    Would be nice if a shield counted as a "heavy armor piece".

    This is a really interesting point. Shields are classed as armor, but hey have no grade (light, med or heavy.) Why not?
    Edited by kewl on 22 October 2014 19:32
  • Rosveen
    Rosveen
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    The second one has got to be the most unclear tooltip I've seen.
    Edited by Rosveen on 22 October 2014 21:24
  • Michaeljdaveyb16_ESO
    kewl wrote: »
    Armitas wrote: »
    Would be nice if a shield counted as a "heavy armor piece".

    This is a really interesting point. Shields are classed as armor, but hey have no grade (light, med or heavy.) Why not?

    Because they are part of a weapon skill line!
    they are also used as a weapon (shield bash)

    "A man is only as great as the beard that wears him" - Sai Sahan
  • kewl
    kewl
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    they are also used as a weapon (shield bash)

    Great point!
  • khele23eb17_ESO
    khele23eb17_ESO
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    Ambiguous Tooltip Designer - job title at ZOS, probably.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Grim13
    Grim13
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    Question: is it possib;e to reach max level Undaunted without doing the daily dungeons?
  • thorspark
    thorspark
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    kewl wrote: »
    Armitas wrote: »
    Would be nice if a shield counted as a "heavy armor piece".

    This is a really interesting point. Shields are classed as armor, but hey have no grade (light, med or heavy.) Why not?

    Shields are Heavy Armor. Figured this out when my heavy armor skill line was levelling up and I was wearing a full robe with a S&B.

    DK Vet 12 / NB Vampire Vet 7 / Sorcerer Vet 5 / Templar WW - Guilde Les pochtrons
  • NukaCola
    NukaCola
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    Is it any synergy ability or just Undaunted abilities that trigger this passive?
  • Merlin13KAGL
    Merlin13KAGL
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    Seems to me to be one of the clearer tooltips thus far. How many other affect 5 different things and the morph 'increases this by X%?" Increases which part?

    It's by armor type. You can confirm this, even before placing a skillpoint by hovering over the tooltip:
    1. Naked: 0%
    2. Light: 1%
    3. L&M: 2%
    4. L, M, & H: 3%
    Ambiguous Tooltip Designer - job title at ZOS, probably.

    @khele23eb17_ESO‌ , the interview would be interesting to sit in on:

    "Vaguely tell me about yourself."
    Grim13 wrote: »
    Question: is it possib;e to reach max level Undaunted without doing the daily dungeons?

    @grim13 , Kinda depends on when you started. If you were below Undaunted 5, then yes, should be doable. You get 50 Undaunted points for the major achieves (Damage dealer, etc) and many of the first run dungeon completions.

    If you were at five, you've likely got some Undaunted points you dod not get credit for.
    NukaCola wrote: »
    Is it any synergy ability or just Undaunted abilities that trigger this passive?

    @NukaCola‌ , any synergy - that's what they're trying to promote. Any skill that allows you to group-assist via synergy will trigger the passive.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • brimits
    brimits
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    kewl wrote: »
    Armitas wrote: »
    Would be nice if a shield counted as a "heavy armor piece".

    This is a really interesting point. Shields are classed as armor, but hey have no grade (light, med or heavy.) Why not?

    Shields may be armour but they take a weapon slot and can be used for bash.
  • Rune_Relic
    Rune_Relic
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    brimits wrote: »
    kewl wrote: »
    Armitas wrote: »
    Would be nice if a shield counted as a "heavy armor piece".

    This is a really interesting point. Shields are classed as armor, but hey have no grade (light, med or heavy.) Why not?

    Shields may be armour but they take a weapon slot and can be used for bash.

    All the armour passive x% with x pieces of heavy armour equipped.
    My shield has no effect on the heavy armour passive pieces.
    Anything that can be exploited will be exploited
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