Jacques Berge wrote: »Potion use has little to no draw back... considering you can have a detect/spell power/mana pot... invisibility is the class's only in-class mitigation skill and only lasts 3 secs tops... glyphs are different than potions... glyphs have large opportunity costs compared to potions... I would be fine with an increased detection area, as long as it didnt allow you to see through cloak. Magelight, and piercing mark are the only things that should see through cloak... mundane potions should not supersede magical invisibility.Jacques Berge wrote: »*snip because I agree on most of this part*
Don't even get me started on "detection pots"... Everyone's entitled to their opinion, but seriously, F**K you if you think it's balanced to have one class have its signature move countered by wormwood and f**king cornflower. Until I get poisons that reduce healing and can't be purged, fire resist pots, and reflect magic pots I say F**K your detect pots.
Just to play devils advocate here and put in a different perspective. When we compare "signature" aspects of each class you have NB stealth, DK fire damage, Templars heal, and Sorcs CC (although some may argue bolt escape but the sorc has by far more CC). NB is countered by a potion that has a 30 second cool down, which if you are fighting some one that means that if they used it they now can't use one of their more combat efficient potions for a bit (arguably giving you an advantage). DK fire damage is constantly reduced by having a glyph on a jewelry slot if you choose to spec that way. Templars are probably the one with the least draw backs due to affects as the disease debuff only has a 10% chance of procing every few seconds... so that one I will give you (unless someone else can counter that). Sorcs hard CC's can be countered by an unmovable potion, or just blocking for the most case. So every class had some aspect put into the game that a player can spec to counter one of their major advantages.
Not to get too into this but your argument doesn't really work. Everyone can get Magelight which is the primary counter to stealth and cloak. From what I understand though, detection pots have an increased radius of detection. Then you factor in who sees who first and or when really a NB is trying to cloak. Typically when about ready to die and are WTF OH CRAP spamming cloak.
I don't think it's fair at all but ZOS IMHO is throwing the community a bone because they'd be QQ all the way home without it. Cloak all in all is just fine with a couple reliability tweaks needed.
I was mainly trying to point out that all classes had counters in the form of non skill abilities (as their are other skills to counter classes ability if players wanted to spec them), and if one is unfair all of them should be. To spec to counter a build you are taking on disadvantages be it putting potions on cool down or taking up a glyph spot (would nb complain less if there was a glyph that increased detection range by X?)
Stealth/invisability i would say is one of the trickiest abilitiest to balance correctly as it can easily become overpowered, or underwelming. I like how eso did it so far, well onc ethey fix the bugs and make it so tab locking goes away once someone goes invis (if that is still happening).