Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
90% fixed!?
bwahahahahahahahahahahhhhhhhhhhhahhhhhahhahahhahahh
Wrong.
Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
90% fixed!?
bwahahahahahahahahahahhhhhhhhhhhahhhhhahhahahhahahh
Wrong.
I use it every day in pvp. if you're not smart enough to figure out what a detectionpotion is, that's not the devs' problem
Sypherioth wrote: »Use dodge roll then cloack with bow and haste retreat it saved my ass alot
Is invisibility supposed to work whenever you want? Meaning, if you attack someone from the cloak, and then cloak again, how is your opponent supposed to counter that? Wouldn't that make NBs OP?
I apologize If I am missing the point.
Cloak removes negative effects. It's always removed the damage portion of curse.Jacques Berge wrote: »Dark cloak only removes DoTs... Curse is not a DoT... It is a status effect.... Status effects are not DoTs and are not removed by cloak.
As of this patch it reads that way.Jacques Berge wrote: »Read the tool tip... Dark cloak does not remove negative effects. I've never seen cloak remove the damage from curse.
We all know what it does/did. Go ahead, look up any NB build video. Tell me how the tool tip reads. Again, curse never broke cloak. The damage portion was removed and you would stay cloaked.Jacques Berge wrote: »Hmm... Well that is an issue... He's a list of negative effects not removed by cloak
Disease- healing debuff
Weakness to elements
Impulse max hp reduction
Ambush increase damage debuff
Encase snare
Force siphon
Mark target!!!
I'm done listing these. Dark cloak has never remove NEGATIVE effects... On damage over time effects
Poison
Burn
Bleed
Cripple
Agony
Sorcerer Curse is ignoring cloak. It's not being removed and dealing damge, thus breaking cloak.
@ZOS_GinaBruno I'm 100% sure of this. Plus look into this,
Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
90% fixed!?
bwahahahahahahahahahahhhhhhhhhhhahhhhhahhahahhahahh
Wrong.
I use it every day in pvp. if you're not smart enough to figure out what a detectionpotion is, that's not the devs' problem
Sypherioth wrote: »Use dodge roll then cloack with bow and haste retreat it saved my ass alot
What he said... Cloak typically works pretty well for me to disengage. And with use of a good magika pot I can 7 or 10 times get out of line of sight to grab some distance to get removed from combat. It's not nearly as bad as it used to be where I'd have to be 1/2 mile from the battle to restealth.
I can see having a harder time stealthing after cloak if I'm still in line of sight but once line of sight is broken cloak should instantly remove from combat.
But the guys acting like cloak doesn't work at all and stealth is totally broken need to get off that horse. Stealth/cloak is so much better than it used to be. I use it all the time to harass and escape the enemy. Very fun. There are those that from time to time just can't be avoided for some and is likely detect pots in action. Dodgeroll-cloak gets you distance and speed to further widen the gap. I've been getting away from players with mage-light with that technique. I also use Night Silence set so there is that.
Edit: I will say the after patch bug right now that pops stealth when switching weapons is pretty bad. That's gotta get fixed.
Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
90% fixed!?
bwahahahahahahahahahahhhhhhhhhhhahhhhhahhahahhahahh
Wrong.
I use it every day in pvp. if you're not smart enough to figure out what a detectionpotion is, that's not the devs' problem
Cloak is 90% fixed already. The only thing that's kicking you out of it even though it shouldn't are physical charges or gapclosers.
Every projectile that's shot at you misses and doesn't pop you out even if it hits.
Like i already said Invasion, Ambush and Stampede are the only skills left that kick you out even though it wasn't like that pre-patch.
A bit off-topic though but imho i think the npc-honour-guards are all a bit OP for seeing you even in cloak and THEY will pop you out too.
Hope this has cleared up a few things for the op.
90% fixed!?
bwahahahahahahahahahahhhhhhhhhhhahhhhhahhahahhahahh
Wrong.
I use it every day in pvp. if you're not smart enough to figure out what a detectionpotion is, that's not the devs' problem
it Is the devs problem.
the potion sSypherioth wrote: »Use dodge roll then cloack with bow and haste retreat it saved my ass alot
What he said... Cloak typically works pretty well for me to disengage. And with use of a good magika pot I can 7 or 10 times get out of line of sight to grab some distance to get removed from combat. It's not nearly as bad as it used to be where I'd have to be 1/2 mile from the battle to restealth.
I can see having a harder time stealthing after cloak if I'm still in line of sight but once line of sight is broken cloak should instantly remove from combat.
But the guys acting like cloak doesn't work at all and stealth is totally broken need to get off that horse. Stealth/cloak is so much better than it used to be. I use it all the time to harass and escape the enemy. Very fun. There are those that from time to time just can't be avoided for some and is likely detect pots in action. Dodgeroll-cloak gets you distance and speed to further widen the gap. I've been getting away from players with mage-light with that technique. I also use Night Silence set so there is that.
Edit: I will say the after patch bug right now that pops stealth when switching weapons is pretty bad. That's gotta get fixed.
unless cloak no longer breaks while near enemy players in PvP.... its broken.
works well for PvE, that much credit I will give
Jacques Berge wrote: »*snip because I agree on most of this part*
Don't even get me started on "detection pots"... Everyone's entitled to their opinion, but seriously, F**K you if you think it's balanced to have one class have its signature move countered by wormwood and f**king cornflower. Until I get poisons that reduce healing and can't be purged, fire resist pots, and reflect magic pots I say F**K your detect pots.
Jacques Berge wrote: »*snip because I agree on most of this part*
Don't even get me started on "detection pots"... Everyone's entitled to their opinion, but seriously, F**K you if you think it's balanced to have one class have its signature move countered by wormwood and f**king cornflower. Until I get poisons that reduce healing and can't be purged, fire resist pots, and reflect magic pots I say F**K your detect pots.
Just to play devils advocate here and put in a different perspective. When we compare "signature" aspects of each class you have NB stealth, DK fire damage, Templars heal, and Sorcs CC (although some may argue bolt escape but the sorc has by far more CC). NB is countered by a potion that has a 30 second cool down, which if you are fighting some one that means that if they used it they now can't use one of their more combat efficient potions for a bit (arguably giving you an advantage). DK fire damage is constantly reduced by having a glyph on a jewelry slot if you choose to spec that way. Templars are probably the one with the least draw backs due to affects as the disease debuff only has a 10% chance of procing every few seconds... so that one I will give you (unless someone else can counter that). Sorcs hard CC's can be countered by an unmovable potion, or just blocking for the most case. So every class had some aspect put into the game that a player can spec to counter one of their major advantages.
Jacques Berge wrote: »*snip because I agree on most of this part*
Don't even get me started on "detection pots"... Everyone's entitled to their opinion, but seriously, F**K you if you think it's balanced to have one class have its signature move countered by wormwood and f**king cornflower. Until I get poisons that reduce healing and can't be purged, fire resist pots, and reflect magic pots I say F**K your detect pots.
Just to play devils advocate here and put in a different perspective. When we compare "signature" aspects of each class you have NB stealth, DK fire damage, Templars heal, and Sorcs CC (although some may argue bolt escape but the sorc has by far more CC). NB is countered by a potion that has a 30 second cool down, which if you are fighting some one that means that if they used it they now can't use one of their more combat efficient potions for a bit (arguably giving you an advantage). DK fire damage is constantly reduced by having a glyph on a jewelry slot if you choose to spec that way. Templars are probably the one with the least draw backs due to affects as the disease debuff only has a 10% chance of procing every few seconds... so that one I will give you (unless someone else can counter that). Sorcs hard CC's can be countered by an unmovable potion, or just blocking for the most case. So every class had some aspect put into the game that a player can spec to counter one of their major advantages.
Not to get too into this but your argument doesn't really work. Everyone can get Magelight which is the primary counter to stealth and cloak. From what I understand though, detection pots have an increased radius of detection. Then you factor in who sees who first and or when really a NB is trying to cloak. Typically when about ready to die and are WTF OH CRAP spamming cloak.
I don't think it's fair at all but ZOS IMHO is throwing the community a bone because they'd be QQ all the way home without it. Cloak all in all is just fine with a couple reliability tweaks needed.
Potion use has little to no draw back... considering you can have a detect/spell power/mana pot... invisibility is the class's only in-class mitigation skill and only lasts 3 secs tops... glyphs are different than potions... glyphs have large opportunity costs compared to potions... I would be fine with an increased detection area, as long as it didnt allow you to see through cloak. Magelight, and piercing mark are the only things that should see through cloak... mundane potions should not supersede magical invisibility.Jacques Berge wrote: »*snip because I agree on most of this part*
Don't even get me started on "detection pots"... Everyone's entitled to their opinion, but seriously, F**K you if you think it's balanced to have one class have its signature move countered by wormwood and f**king cornflower. Until I get poisons that reduce healing and can't be purged, fire resist pots, and reflect magic pots I say F**K your detect pots.
Just to play devils advocate here and put in a different perspective. When we compare "signature" aspects of each class you have NB stealth, DK fire damage, Templars heal, and Sorcs CC (although some may argue bolt escape but the sorc has by far more CC). NB is countered by a potion that has a 30 second cool down, which if you are fighting some one that means that if they used it they now can't use one of their more combat efficient potions for a bit (arguably giving you an advantage). DK fire damage is constantly reduced by having a glyph on a jewelry slot if you choose to spec that way. Templars are probably the one with the least draw backs due to affects as the disease debuff only has a 10% chance of procing every few seconds... so that one I will give you (unless someone else can counter that). Sorcs hard CC's can be countered by an unmovable potion, or just blocking for the most case. So every class had some aspect put into the game that a player can spec to counter one of their major advantages.
Not to get too into this but your argument doesn't really work. Everyone can get Magelight which is the primary counter to stealth and cloak. From what I understand though, detection pots have an increased radius of detection. Then you factor in who sees who first and or when really a NB is trying to cloak. Typically when about ready to die and are WTF OH CRAP spamming cloak.
I don't think it's fair at all but ZOS IMHO is throwing the community a bone because they'd be QQ all the way home without it. Cloak all in all is just fine with a couple reliability tweaks needed.
I was mainly trying to point out that all classes had counters in the form of non skill abilities (as their are other skills to counter classes ability if players wanted to spec them), and if one is unfair all of them should be. To spec to counter a build you are taking on disadvantages be it putting potions on cool down or taking up a glyph spot (would nb complain less if there was a glyph that increased detection range by X?)
Stealth/invisability i would say is one of the trickiest abilitiest to balance correctly as it can easily become overpowered, or underwelming. I like how eso did it so far, well onc ethey fix the bugs and make it so tab locking goes away once someone goes invis (if that is still happening).