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PTS Patch Notes v1.5.1

  • Darkonflare15
    Darkonflare15
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    Erock25 wrote: »
    DDuke wrote: »
    Erock25 wrote: »
    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?

    Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?

    Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.

    Please revert this change and fix Radiant Magelight instead.

    Expect an outcry regarding Block mitigation coupled with this, fair warning.

    Did we all really think 2-3k burst dmg out of stealth was fair?

    Do you think not being able to heal/damage shield is fair?
    There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.

    What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.


    If something hits you for 2-3k, how about getting more than 3k health?
    (By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)


    Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".

    So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.

    To answer your question yes it is fair for someone with low defenses to be killed quickly from stealth. This is considering a trinity or rock paper scissors system is in place. Mind you this game is not actually that as the supposed idea of a tank in this game is be able to sit in 30 people while casting an aoe root, defensive sheild that nullifies most ranged abilities, and enormous self heal with stamina and health regen attached to it. Or stack sheilds until a 3k burst only takes your sheild, or fails to do that even because damage sheilds effectively give you 100% crit resistance.
    Looking at that it means you the immovable object are actually able to deflect the unstoppable force if you will. If you get caught with your pants down you have to think quick. The initial bust is usually not enough to kill a 3k health target unless they are a vampire and the at attacker is using camo hunter. Otherwise players are free to break free and sheild stack. I've seen it dozens of times good players I have come across do this.
    High health does not make you not a glass cannon. Majority of people in pvp have 3k health or more. What needs to happen is damaged vs utility needs to be weighed. If you come across a nb who snipes for 2k plus know that they have given up survivability for that. This is a hard concept as every other class can put up those large numbers with no loss in survivability. In fact the more sp and magicka you stack the more survivable you become.
    Tanks have no business doing more damage than the dedicated dps classes. Healers should outhealing damage done straight up 1v1. No one should have an ability that guarantees escape or ignore cc placed on them. 360 block should be addressed if they mean to take away positional damage. I know people harp on wanting to be anything as any class (dps/tank/heals) but they fudged the concept by allowing certain classessment ro excel at all three areas at once. If you want to be a dedicated healer don't expect your dps and tanking abilities to be on par with dedicated dps and vice versa.

    I agree. Rolling would be more effective in pvp if you could roll behind a person and hit from behind while they are blocking by breaking their block. This would make steath builds much better.
  • Francescolg
    Francescolg
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    Orious13 wrote: »
    I have the feeling the champion system will include a "bonus damage while hidden" perk. Makes since to reduce it across the board in that sense. Sure they could wait until champion system is done, but who knows.

    This and people should try to think about that ZOS did not nurf bow/snipe immediately after people started complaining but they waited 3 months (end of July/beginning August).
    This strongly suggests that they did think about it and that data has been analyzed to come to this nurf as a conclusion. This together with the changed caps and the new incoming champion system makes sense to me.
    Bow has been doing too much damage since August and Bow will still be strong after the changes!

    Second, it is funny to see how people argue vs. the nurf and nobody mentiones that "highest dmg" + "widest range" + "heal debuff" are SINCERELY too many goodies for one skill... You argue a lot and with it you try to hide that simple fact... Especially lol at those who say a healer can immediately out-heal a snipe attack: that is not the case: purge + heal + block takes it's time and is often not reliable in pvp..! You do not need to be a vamp/verwolf to be ganked that quickly (1-3) sec and ZOS is not nurfing without objectively thinking about it!
    Edited by Francescolg on 4 November 2014 06:45
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