xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
Well, not every skill of course. I'd keep most DoTs & reaction based skills (e.g. most heals / dmg shields, cloak etc) instant cast, but add varying cast times to abilities such as Whip, Strife, Force Shock etc commonly used DPS skills & balance the damage accordingly.
This would be make the game rely less on animation canceling, would mostly fix the hold block+DPS and make the gameplay more strategic and interesting imo
It would probably make interrupts such as Venom Arrow & Crushing Shock incredibly powerful, but it could be made so that only spells with cast time over 1 second can be interrupted by them.
Interrupts in this game are already incredibly powerful. I also think people in this game complaining about block casting don't understand how short the time to kill in this game is without blocking, I also don't think they solo at all. Cause if you soloed at all you'd know how impossible anything greater then a 1v1 would be without block casting. You'd basically force all solo players into incredible burst builds or shield stacking builds. You'd kill most stamina based solo builds besides bow. Players don't understand that though because most are clueless Zerging nubs
ExiledKhallisi wrote: »[I dont even use them in my rotation and I can say respectively that I am probably one of the few pure stam builds who can sustain 1.2k-1.4k DPS on SINGLE targets. These screenshots are from Live 1.4. I stack the dots from Acid Spray and Poison Arrow I maintain them while i weave executioner/light*heavy attacks. I am also a Werewolf Sorc and can pull insane HPS/DPS in werewolf form. I dont use Wrecking blow or Snipe due to their poor cast times. However, I will be throwing snipe into the rotation as an opener when 1.5 goes live.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
Well, not every skill of course. I'd keep most DoTs & reaction based skills (e.g. most heals / dmg shields, cloak etc) instant cast, but add varying cast times to abilities such as Whip, Strife, Force Shock etc commonly used DPS skills & balance the damage accordingly.
This would be make the game rely less on animation canceling, would mostly fix the hold block+DPS and make the gameplay more strategic and interesting imo
It would probably make interrupts such as Venom Arrow & Crushing Shock incredibly powerful, but it could be made so that only spells with cast time over 1 second can be interrupted by them.
Interrupts in this game are already incredibly powerful. I also think people in this game complaining about block casting don't understand how short the time to kill in this game is without blocking, I also don't think they solo at all. Cause if you soloed at all you'd know how impossible anything greater then a 1v1 would be without block casting. You'd basically force all solo players into incredible burst builds or shield stacking builds. You'd kill most stamina based solo builds besides bow. Players don't understand that though because most are clueless Zerging nubs
Problem with blocking is this: some classes what is designed to be tanky, casting abilities... wait spamming is better word... to kill multiple enemies while holding block "forever" because they have very good dmg. I bet there are more issues with block, but thats a big one. You could only bash with shield and not whip, or sap, or whatever, just like you would by not hold shield or blocking.
The worst block mechanism what any game i playd. I know its MMO, its not even trying to be immersive/realistic, but still...
(terrible grammar etc. i know. but i hope you understand the point, you are not that low on IQ aye?)
ExiledKhallisi wrote: »[I dont even use them in my rotation and I can say respectively that I am probably one of the few pure stam builds who can sustain 1.2k-1.4k DPS on SINGLE targets. These screenshots are from Live 1.4. I stack the dots from Acid Spray and Poison Arrow I maintain them while i weave executioner/light*heavy attacks. I am also a Werewolf Sorc and can pull insane HPS/DPS in werewolf form. I dont use Wrecking blow or Snipe due to their poor cast times. However, I will be throwing snipe into the rotation as an opener when 1.5 goes live.
i've been fiddling with a similar build since launch only as an orc but havent had near the results that you have. Coincidence earlier in the day i was touting my 270 weapon power and then i got on the forum and you humbled me!
I must ask, did you pop a weapon power/crit pot prior to the screen shot?
thank you for the motivation!
ExiledKhallisi wrote: »ExiledKhallisi wrote: »[I dont even use them in my rotation and I can say respectively that I am probably one of the few pure stam builds who can sustain 1.2k-1.4k DPS on SINGLE targets. These screenshots are from Live 1.4. I stack the dots from Acid Spray and Poison Arrow I maintain them while i weave executioner/light*heavy attacks. I am also a Werewolf Sorc and can pull insane HPS/DPS in werewolf form. I dont use Wrecking blow or Snipe due to their poor cast times. However, I will be throwing snipe into the rotation as an opener when 1.5 goes live.
i've been fiddling with a similar build since launch only as an orc but havent had near the results that you have. Coincidence earlier in the day i was touting my 270 weapon power and then i got on the forum and you humbled me!
I must ask, did you pop a weapon power/crit pot prior to the screen shot?
thank you for the motivation!
No pot, I can show u a pic after one of those though
ExiledKhallisi wrote: »The 2H/Bow changes are improvements. However, the concept of having Wrecking Blow and Snipe be the "bread and butter" attacks for 2H and Bow respectively is a problem because both of these abilities require a cast time, whereas the "bread and butter" ability for many other builds is instant cast (Examples: Crushing Shock, Funnel Health, Molten Whip, etc). You can do comparable damage with 2H and Bow now, but you are constantly casting, and that means you are constantly moving much more slowly than other builds.
The result, is a substantial survivability drop for 2H / Bow on many fights, in order to maintain comparable DPS.
In order to balance builds, they must not only be able to do similar max DPS output, they also need to have similar trade-offs for risk/reward. You have made a dent in the DPS comparisons, but there is still a much larger risk for these stamina builds in exchange for that amount of DPS. And don't forget, we still have the problems of roll dodge/block being based out of that DPS pool.
Suggestions:
1) Make Wrecking Blow/Snipe (or a similar morph) be instant cast, but have a 0.8/1.1 second cooldown. This would not change the damage output at all, but would allow movement commensurate with destro staff builds while doing dps.
-or-
2) Allow normal movement speed while channeling Wrecking Blow / Snipe (at least in PvE).
-also-
3) Consider moving roll dodge to the "Horse Stamina" or "endurance" bar, or adding some kind of magicka based avoidance that stamina builds can use.
Conclusion: These changes are excellent and welcome. However, they do not solve all of the obvious, existing problems. Simple tweaks, such as those listed above, could substantially improve these builds before PTS changes go live.
@ZOS_GinaBruno - @ZOS_EricWroebel
Best regards,
zb
I love your suggestions regarding changing snipe/wrecking blow to be instant with a cooldown. However....
You said they are the bread and butter...
I dont even use them in my rotation and I can say respectively that I am probably one of the few pure stam builds who can sustain 1.2k-1.4k DPS on SINGLE targets. These screenshots are from Live 1.4. I stack the dots from Acid Spray and Poison Arrow I maintain them while i weave executioner/light*heavy attacks. I am also a Werewolf Sorc and can pull insane HPS/DPS in werewolf form. I dont use Wrecking blow or Snipe due to their poor cast times. However, I will be throwing snipe into the rotation as an opener when 1.5 goes live.
I can get a real nice uppercut, heavy, light rotation going on test live. Just wish I could get addons to work there to check my dps. It is extremely smooth though and almost seems as if there is no extra delay compared to just spamming uppercut. Because heavies are included in the rotation, there are no stamina concerns.
Thejollygreenone wrote: »I can get a real nice uppercut, heavy, light rotation going on test live. Just wish I could get addons to work there to check my dps. It is extremely smooth though and almost seems as if there is no extra delay compared to just spamming uppercut. Because heavies are included in the rotation, there are no stamina concerns.
This build in my fairly unoptimized gear is netting me around 1.2k sustained dps on 1.5.1 with the follow-up passive being introduced and the reduced cast time on uppercut.
Heavy attack-Wrecking Blow-rinse repeat is an amazing rotation pre-execute range, and is so stamina efficient that your stamina bar is pretty much at an even level throughout the rotation.
Here's 2h with potion:
Here's 2h without potion:
Really, I gotta say, I'm happy with the changes with uppercut. They're moving in the right direction. But both DW and 2h need to be able to match the dps that bow will be doing.
Here's bow with potion (Lethal arrow, Acid spray, Poison injection with Morag Tong set):
The thing is with bow, it's not quite sustainable. Heavy attacks aren't in the rotation so stamina does become an issue, possibly even with constant potion use. Over time this may or may not account for the odd 400 dps lost :-/
Thejollygreenone wrote: »I can get a real nice uppercut, heavy, light rotation going on test live. Just wish I could get addons to work there to check my dps. It is extremely smooth though and almost seems as if there is no extra delay compared to just spamming uppercut. Because heavies are included in the rotation, there are no stamina concerns.
This build in my fairly unoptimized gear is netting me around 1.2k sustained dps on 1.5.1 with the follow-up passive being introduced and the reduced cast time on uppercut.
Heavy attack-Wrecking Blow-rinse repeat is an amazing rotation pre-execute range, and is so stamina efficient that your stamina bar is pretty much at an even level throughout the rotation.
Here's 2h with potion:
Here's 2h without potion:
Really, I gotta say, I'm happy with the changes with uppercut. They're moving in the right direction. But both DW and 2h need to be able to match the dps that bow will be doing.
Here's bow with potion (Lethal arrow, Acid spray, Poison injection with Morag Tong set):
The thing is with bow, it's not quite sustainable. Heavy attacks aren't in the rotation so stamina does become an issue, possibly even with constant potion use. Over time this may or may not account for the odd 400 dps lost :-/
Have you tried chaining a light attack with your heavy? There seems to me to be a timing mechanism where you can basically follow through from a heavy attack into a near instant light attack.
Also in regards to bow being better .... why not use bow for DoTs and 2h uppercut rotation? I was thinking of maybe using dual wield / 2h with dual wield for Flying Blade when forced to go range temporarily (ofc would use a bow build when forced to stay range) and Blood Craze dot and 2h uppercut / heavy spam in between.
tellessarb14_ESO wrote: »Where do people find the info for these melee builds? I checked the forums here and tamriel foundry. Any info or links would be appreciated.
ExiledKhallisi wrote: »tellessarb14_ESO wrote: »Where do people find the info for these melee builds? I checked the forums here and tamriel foundry. Any info or links would be appreciated.
We use our brains and make them ourselves.
ExiledKhallisi wrote: »tellessarb14_ESO wrote: »Where do people find the info for these melee builds? I checked the forums here and tamriel foundry. Any info or links would be appreciated.
We use our brains and make them ourselves.
tellessarb14_ESO wrote: »hmm. Lets seeExiledKhallisi wrote: »tellessarb14_ESO wrote: »Where do people find the info for these melee builds? I checked the forums here and tamriel foundry. Any info or links would be appreciated.
We use our brains and make them ourselves.
Done that and best i can figure is about 1k with rapid strikes/ DW spam with bow dots. Yall like to boast about being able to do more with only a few screen shots but dont want to back it up with any suggestions or builds. Leaves alot to the imagination.
ExiledKhallisi wrote: »tellessarb14_ESO wrote: »Where do people find the info for these melee builds? I checked the forums here and tamriel foundry. Any info or links would be appreciated.
We use our brains and make them ourselves.
By that, he means we research other successful builds, incorporate some things that work, and add our own flavor while testing dps, sustainability, etc.
You can pretty much forego incorporating stuff from other builds if you have a good head for testing abilities and theorycrafting, though.