Doesn't anyone find it strange that 95% of skills are instant cast?
I think it'd be good and would solve the animation canceling "issue" if all skills commonly used for DPS had a cast time. This would also make players unable to hold block constantly while DPSing (another common complaint).
Just some thoughts
Doesn't anyone find it strange that 95% of skills are instant cast?
I think it'd be good and would solve the animation canceling "issue" if all skills commonly used for DPS had a cast time. This would also make players unable to hold block constantly while DPSing (another common complaint).
Just some thoughts
@DDuke - That would also be an acceptable change, insofar as it would balance the builds. However, it would be a much bigger change to add cast times to all those skills and rebalance them, as opposed to just changing these few skills. I am hoping the devs will have time to think about this balance issue before they make final decisions on what changes will go live, so the simler the better probably
2) Allow normal movement speed while channeling Wrecking Blow / Snipe (at least in PvE).
Instant cast Snipe/Wrecking Blow would cause some issues in PvP...
timidobserver wrote: »Snipe should totally be instant cast. Let's do that.
/Sarcasm
The 2H/Bow changes are improvements. However, the concept of having Wrecking Blow and Snipe be the "bread and butter" attacks for 2H and Bow respectively is a problem because both of these abilities require a cast time, whereas the "bread and butter" ability for many other builds is instant cast (Examples: Crushing Shock, Funnel Health, Molten Whip, etc). You can do comparable damage with 2H and Bow now, but you are constantly casting, and that means you are constantly moving much more slowly than other builds.
The result, is a substantial survivability drop for 2H / Bow on many fights, in order to maintain comparable DPS.
In order to balance builds, they must not only be able to do similar max DPS output, they also need to have similar trade-offs for risk/reward. You have made a dent in the DPS comparisons, but there is still a much larger risk for these stamina builds in exchange for that amount of DPS. And don't forget, we still have the problems of roll dodge/block being based out of that DPS pool.
Suggestions:
1) Make Wrecking Blow/Snipe (or a similar morph) be instant cast, but have a 0.8/1.1 second cooldown. This would not change the damage output at all, but would allow movement commensurate with destro staff builds while doing dps.
-or-
2) Allow normal movement speed while channeling Wrecking Blow / Snipe (at least in PvE).
-also-
3) Consider moving roll dodge to the "Horse Stamina" or "endurance" bar, or adding some kind of magicka based avoidance that stamina builds can use.
Conclusion: These changes are excellent and welcome. However, they do not solve all of the obvious, existing problems. Simple tweaks, such as those listed above, could substantially improve these builds before PTS changes go live.
@ZOS_GinaBruno - @ZOS_EricWroebel
Best regards,
zb
mousekime111rwb17_ESO wrote: »I just disagree with it. First of all long cast times means a -relatively- low stamina cost that also allows for passive regen while casting. (I get 3.4 damage per stamina spent on flurry whereas crushing shock gives something like 1.4 damage per magicka compared to it's cost) This means less focus on sustaining your resource pool which in turn allows the stamina user to roll dodge and block or sprint away from some mechanics in PVE without running out of stamina.
mousekime111rwb17_ESO wrote: »Secondly, skirt + stick tends to mean a small stamina pool, expensive roll dodging, slow and costly sprinting and a significantly lower armour rating. Moving slowly is a non issue for me, in DSA I can sit on the fire centurions while they spin and just cop the damage with only illustrious healing to keep me up - the same can not be said of the standard crushing shock build.
mousekime111rwb17_ESO wrote: »When all is said and done you can't have instant cast + cooldown because stamina management would be too easy with heavy attacks.
mousekime111rwb17_ESO wrote: »You can't have moving at normal speed while casting because that makes medium armour better for survivability compared to light in EVERY way.
mousekime111rwb17_ESO wrote: »And if you were to lower the damage and make them instant cast, every dps build would be a clone of the crushing shock build (boring).
The 2H/Bow changes are improvements. However, the concept of having Wrecking Blow and Snipe be the "bread and butter" attacks for 2H and Bow respectively is a problem because both of these abilities require a cast time, whereas the "bread and butter" ability for many other builds is instant cast (Examples: Crushing Shock, Funnel Health, Molten Whip, etc). You can do comparable damage with 2H and Bow now, but you are constantly casting, and that means you are constantly moving much more slowly than other builds.
The result, is a substantial survivability drop for 2H / Bow on many fights, in order to maintain comparable DPS.
In order to balance builds, they must not only be able to do similar max DPS output, they also need to have similar trade-offs for risk/reward. You have made a dent in the DPS comparisons, but there is still a much larger risk for these stamina builds in exchange for that amount of DPS. And don't forget, we still have the problems of roll dodge/block being based out of that DPS pool.
Suggestions:
1) Make Wrecking Blow/Snipe (or a similar morph) be instant cast, but have a 0.8/1.1 second cooldown. This would not change the damage output at all, but would allow movement commensurate with destro staff builds while doing dps.
-or-
2) Allow normal movement speed while channeling Wrecking Blow / Snipe (at least in PvE).
-also-
3) Consider moving roll dodge to the "Horse Stamina" or "endurance" bar, or adding some kind of magicka based avoidance that stamina builds can use.
Conclusion: These changes are excellent and welcome. However, they do not solve all of the obvious, existing problems. Simple tweaks, such as those listed above, could substantially improve these builds before PTS changes go live.
@ZOS_GinaBruno - @ZOS_EricWroebel
Best regards,
zb
ExiledKhallisi wrote: »Tip: If you ever want to test your DPS.. find a high health target like a Giant or Mammoth (10k+ hp) And make sure they spawn near an obstacle like a rock or high place they cant reach you. They will keep resetting but the recount addon will not reset unless you stop attacking. Ghetto target dummy.
mousekime111rwb17_ESO wrote: »I just disagree with it. First of all long cast times means a -relatively- low stamina cost that also allows for passive regen while casting. (I get 3.4 damage per stamina spent on flurry whereas crushing shock gives something like 1.4 damage per magicka compared to it's cost) This means less focus on sustaining your resource pool which in turn allows the stamina user to roll dodge and block or sprint away from some mechanics in PVE without running out of stamina.
mousekime111rwb17_ESO wrote: »Secondly, skirt + stick tends to mean a small stamina pool, expensive roll dodging, slow and costly sprinting and a significantly lower armour rating. Moving slowly is a non issue for me, in DSA I can sit on the fire centurions while they spin and just cop the damage with only illustrious healing to keep me up - the same can not be said of the standard crushing shock build.
mousekime111rwb17_ESO wrote: »When all is said and done you can't have instant cast + cooldown because stamina management would be too easy with heavy attacks. You can't have moving at normal speed while casting because that makes medium armour better for survivability compared to light in EVERY way. And if you were to lower the damage and make them instant cast, every dps build would be a clone of the crushing shock build (boring).
Doesn't anyone find it strange that 95% of skills are instant cast?
xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
xsorusb14_ESO wrote: »For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
timidobserver wrote: »Snipe should totally be instant cast. Let's do that.
/Sarcasm
xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
Well, not every skill of course. I'd keep most DoTs & reaction based skills (e.g. most heals / dmg shields, cloak etc) instant cast, but add varying cast times to abilities such as Whip, Strife, Force Shock etc commonly used DPS skills & balance the damage accordingly.
This would be make the game rely less on animation canceling, would mostly fix the hold block+DPS and make the gameplay more strategic and interesting imo
It would probably make interrupts such as Venom Arrow & Crushing Shock incredibly powerful, but it could be made so that only spells with cast time over 1 second can be interrupted by them.
guybrushtb16_ESO wrote: »xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
I would trade both the damage increase and the cc effect for instant cast in a heartbeat. As a matter of fact, I think *that* would be a prime example of an interesting morph if they did it.
xsorusb14_ESO wrote: »Making every skill have a cast time would be a great way to break the game that's for sure. For the record the reason wrecking blow has a cast time is because it does a fairly large amount of damage with a cc effect attached
Doesn't anyone find it strange that 95% of skills are instant cast?
I think it'd be good and would solve the animation canceling "issue" if all skills commonly used for DPS had a cast time. This would also make players unable to hold block constantly while DPSing (another common complaint).
Just some thoughts
Light and heavy attacks, and abilities with cast/channel times leave you vulnerable. Instant attacks do not. I think the game is balanced around this.
Doesn't anyone find it strange that 95% of skills are instant cast?
I think it'd be good and would solve the animation canceling "issue" if all skills commonly used for DPS had a cast time. This would also make players unable to hold block constantly while DPSing (another common complaint).
Just some thoughts
@DDuke - That would also be an acceptable change, insofar as it would balance the builds. However, it would be a much bigger change to add cast times to all those skills and rebalance them, as opposed to just changing these few skills. I am hoping the devs will have time to think about this balance issue before they make final decisions on what changes will go live, so the simler the better probably
Yeah, maybe some simple changes for starters wouldn't be a bad idea. In the long run, adding cast times to abilities doesn't sound that bad of an idea though. Hopefully some ZOS employee will see these posts
For a short term solution, I'd go with2) Allow normal movement speed while channeling Wrecking Blow / Snipe (at least in PvE).
Instant cast Snipe/Wrecking Blow would cause some issues in PvP...
Im totally fine if they bring cast time to all dmg skills.
As a templar, since %50 of my usefull skills either have a cast time/channelled or takes two action to cast (point and click) All of these drop block.
It's not that hard to live with it, just need some training and timing
Doesn't anyone find it strange that 95% of skills are instant cast?
I think it'd be good and would solve the animation canceling "issue" if all skills commonly used for DPS had a cast time. This would also make players unable to hold block constantly while DPSing (another common complaint).
Just some thoughts
Light and heavy attacks, and abilities with cast/channel times leave you vulnerable. Instant attacks do not. I think the game is balanced around this.