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Solo instances scaling

danovic
danovic
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What do you mean by Solo instances I'm not aware of any in the game with the exception of the a few in boss fights and main quest? Don't see delves scaling at all. If we could do all those solo to our level that would be great.
  • Valen_Byte
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    Dungeons will scale to your lvl but will not go below there starting lvl. The instances will mainly be the main quest stuff. So I wont be able to go through all the first zones, hit vet and then go start the main just so its easy mode. (which is exactly what I have been doing lol)
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  • danovic
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    So basically it does nothing for me sense I'm vet 10 and done with those quest. To bad you didn't make all the delves scale so i could go back and replete them for fun at my level. Then there would be something for me to do.
  • Valen_Byte
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    danovic wrote: »
    So basically it does nothing for me sense I'm vet 10 and done with those quest. To bad you didn't make all the delves scale so i could go back and replete them for fun at my level. Then there would be something for me to do.

    No they will scale to you. They will scale up, not down. Sorry if I was unclear.

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  • Dominoid
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    danovic wrote: »
    So basically it does nothing for me sense I'm vet 10 and done with those quest. To bad you didn't make all the delves scale so i could go back and replete them for fun at my level. Then there would be something for me to do.

    No they will scale to you. They will scale up, not down. Sorry if I was unclear.

    DELVES do not scale. I think the misunderstanding comes with the confusion over delves, public dungeons and group dungeons. They're all different and only group dungeons are affected.
    Edited by Dominoid on 14 October 2014 01:33
  • Valen_Byte
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    Dominoid wrote: »
    danovic wrote: »
    So basically it does nothing for me sense I'm vet 10 and done with those quest. To bad you didn't make all the delves scale so i could go back and replete them for fun at my level. Then there would be something for me to do.

    No they will scale to you. They will scale up, not down. Sorry if I was unclear.

    DELVES do not scale. I think the misunderstanding comes with the confusion over delves, public dungeons and group dungeons. They're all different and only group dungeons are affected.

    You're right. I was confused about the differences there. Just went to a delv (I call them solo dungeons, and confuse myself) and it did not scale to my vet character. Thanks for clarifying.

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  • Zabus
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    Solo scaling is currently not working. I tested it on the PTS and only delves are scaling according to your group leader's level. Solo dungeons however are not and I hope this gets looked into.
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  • Enodoc
    Enodoc
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    It'd be great if someone would drop in and give a definitive list of what is considered a "Solo instance".

    So far, I know the following are solo instances:
    • All locations within the Main Quest
    • Most locations within the Guild Quests
    • Thizzrini Arena
    What are the other places that are solo instances? Are they some of the boss-battle locations within the Alliance Zones? Which ones?
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  • Enodoc
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    They added this to the patch notes:
    Solo Scaling
    • The following solo content will now scale:
      • Main Quest
      • Fighters Guild
      • Mages Guild
      • Stirk
      • Werewolf Quest
      • Vampire Quest
      • Thizzrini Arena
      • Orrery of Elden Root
      • Cathedral of the Golden Path in Southpoint
    Hopefully that is a fully definitive list of "solo instances".
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  • Syntse
    Syntse
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    Please people try to use names like solo dungeon, public dungeon and group dungeons when talking these things so people do not get confused. So far I've seen in this thread the delve to be used as any of those which will make people just more confused.

    Group dungeons will scale to the group leader.
    Public dungeons will not scale as they are open for all.
    Solo dungeons will not scale as they are open for all.

    Solo instances were listed above where the scaling will happen to the players lvl.
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  • Enodoc
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    Syntse wrote: »
    Please people try to use names like solo dungeon, public dungeon and group dungeons when talking these things so people do not get confused. So far I've seen in this thread the delve to be used as any of those which will make people just more confused.

    Group dungeons will scale to the group leader.
    Public dungeons will not scale as they are open for all.
    Solo dungeons will not scale as they are open for all.

    Solo instances were listed above where the scaling will happen to the players lvl.
    I agree, but there's no such thing as a "solo dungeon". The official names are "Solo Instance" (what we're talking about; this scales to you), "Delve" 20px-ON-mapicon-Dungeon.png (does not scale), "Group Delve" 20px-ON-mapicon-GroupDelve.png (does not scale), "Public Dungeon" 20px-ON-mapicon-PublicDungeon.png (does not scale), and "Group Dungeon" 20px-ON-mapicon-GroupInstance.png (scales to group leader).
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  • danovic
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    So this is an extremely bad idea then to scale main quest instances. As a Templar I had to out level every quest by 5 to 10 levels just to be able to do them. If they now scale to me I would have never been able to do them. Hope they are easier now they were very hard 4 months ago when I completed the main quests.
  • Erock25
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    Enodoc wrote: »
    Syntse wrote: »
    Please people try to use names like solo dungeon, public dungeon and group dungeons when talking these things so people do not get confused. So far I've seen in this thread the delve to be used as any of those which will make people just more confused.

    Group dungeons will scale to the group leader.
    Public dungeons will not scale as they are open for all.
    Solo dungeons will not scale as they are open for all.

    Solo instances were listed above where the scaling will happen to the players lvl.
    I agree, but there's no such thing as a "solo dungeon". The official names are "Solo Instance" (what we're talking about; this scales to you), "Delve" 20px-ON-mapicon-Dungeon.png (does not scale), "Group Delve" 20px-ON-mapicon-GroupDelve.png (does not scale), "Public Dungeon" 20px-ON-mapicon-PublicDungeon.png (does not scale), and "Group Dungeon" 20px-ON-mapicon-GroupInstance.png (scales to group leader).

    So what is the difference between group delve and public dungeon? I thought that the public dungeon icon you put there was what replaced the group delve icon?
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  • Enodoc
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    Erock25 wrote: »
    Enodoc wrote: »
    Syntse wrote: »
    Please people try to use names like solo dungeon, public dungeon and group dungeons when talking these things so people do not get confused. So far I've seen in this thread the delve to be used as any of those which will make people just more confused.

    Group dungeons will scale to the group leader.
    Public dungeons will not scale as they are open for all.
    Solo dungeons will not scale as they are open for all.

    Solo instances were listed above where the scaling will happen to the players lvl.
    I agree, but there's no such thing as a "solo dungeon". The official names are "Solo Instance" (what we're talking about; this scales to you), "Delve" 20px-ON-mapicon-Dungeon.png (does not scale), "Group Delve" 20px-ON-mapicon-GroupDelve.png (does not scale), "Public Dungeon" 20px-ON-mapicon-PublicDungeon.png (does not scale), and "Group Dungeon" 20px-ON-mapicon-GroupInstance.png (scales to group leader).

    So what is the difference between group delve and public dungeon? I thought that the public dungeon icon you put there was what replaced the group delve icon?
    Group Delves are currently only found in Craglorn, and are the Adventure Zone equivalent of regular Delves. They differ from Public Dungeons in that they are designed for groups of exactly four, and are smaller than PDs with a size like the normal Delves. PDs in comparison do not require a group of four and are much larger. You are right in that PDs and Group Delves used to use the same icon for a short period of time. This was changed because they are not actually related (but personally I think the crossed-torches icon was the best option for PDs).
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  • killedbyping
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    Why do i have to complete solo instances in insreased diffuculty if i left them behind for a reason ? And the reason is to return there later, when i get stronger and can clear it a matter of minutes.
  • Enodoc
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    Why do i have to complete solo instances in insreased diffuculty if i left them behind for a reason ? And the reason is to return there later, when i get stronger and can clear it a matter of minutes.
    Exactly. If this system is implemented, it needs a toggle so we can turn it off. I'd rather not get any meaningful reward, and be able to do the quest, than die 30 times trying to complete it at-level.
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  • smacx250
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    Enodoc wrote: »
    Why do i have to complete solo instances in insreased diffuculty if i left them behind for a reason ? And the reason is to return there later, when i get stronger and can clear it a matter of minutes.
    Exactly. If this system is implemented, it needs a toggle so we can turn it off. I'd rather not get any meaningful reward, and be able to do the quest, than die 30 times trying to complete it at-level.
    I agree - a toggle is needed for solo quest lines where it makes sense (e.g., someone commented in another thread that future solo quest lines might have to scale to "work" - such as justice system). I can see both cases - someone might skip them because they are frustrating and they want to over level to make them more enjoyable, or they may want them to scale because they inadvertently over leveled before they got the quest line, and they find running at the lower level boring.
  • Divinius
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    I'll just repost my comments from the other thread here for convenience...
    Divinius wrote: »
    I'm just going to say it... If this turns out to be a forced option, then they are going to be losing two subscriptions to the game.

    I play this game with my girlfriend. She is... not really a gamer. She tries, but calling her a "casual" would be an understatement. I'm a long-time gamer and MMO vet, so I'm used to having to learn mechanics and what-not. She... isn't.

    We play this game together, and I basically carry her through much of the content. Frustrations greatly arise when it comes to the instanced dungeons, both group and solo.

    The forced solo dungeons as they are have irked me since Day One, because I have to watch her struggle through them, and get very frustrated (the fact that I seem to have no issue with them just frustrates her more). I have offered to help her by doing them for her, but she hates having to resort to that.

    We've gotten as far as we have by just waiting until we are several levels over the dungeon for the main quest and fighters/mages guild questlines, at which point she can complete them fairly easily. This change will eliminate that as an option, if the difficulty scaling is forced.

    Instanced group dungeons are another issue. I don't know anyone else that plays, and can't very well expect two other people in a PUG to want to carry a relatively useless 4th person through every dungeon. So we've been waiting until we were VERY over-leveled to complete those, when we can do them as just the two of us. This change will kill our ability to do that as well, if it's forced.

    Don't get me wrong, I actually kinda like the level scaling idea, if it's optional, since that would allow me to do the solo dungeons at the same time as her (when we are several levels beyond it), while still being able to enjoy the dungeon as intended and not having it be a face-roll. But forcing this on us, without the option of being able to do them while over-leveled just for the completion, is going to ruin the game for her, and by extension, me as well.

    If this turns out to be forced, then, to me, that would just be one more example of the ZOS devs trying to kill off their casual gamer playerbase, to appeal to the MMO elite crowd (who can never be completely pleased with anything).

    Please make this change optional.
  • AlnilamE
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    danovic wrote: »
    So this is an extremely bad idea then to scale main quest instances. As a Templar I had to out level every quest by 5 to 10 levels just to be able to do them. If they now scale to me I would have never been able to do them. Hope they are easier now they were very hard 4 months ago when I completed the main quests.

    Same here. I'm looking at you, Harvester from the Main Quest!!!

    Everything else was a cakewalk after I got past her... Well, kinda. But if she had scaled to me, I would probably just given up on the main quest alltogether.
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  • Erock25
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    I hate to be that guy but all the people in here saying they need to out level quests to complete them are really ruining the game for themselves IMO. So you reach a quest that is hard? What do you do? Skip it and try to out level it so it is easier???? NO! You mess around with your build, you buy or craft new gear, you think up new tactics to the fight. You over come an obstacle and you will feel much more reward than relying on being over leveled to complete quests.
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  • smacx250
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    Erock25 wrote: »
    I hate to be that guy but all the people in here saying they need to out level quests to complete them are really ruining the game for themselves IMO. So you reach a quest that is hard? What do you do? Skip it and try to out level it so it is easier???? NO! You mess around with your build, you buy or craft new gear, you think up new tactics to the fight. You over come an obstacle and you will feel much more reward than relying on being over leveled to complete quests.
    Ever enjoy reading a good book? Was it because you overcame an obstacle? There is much of that in TESO - the story, the scenery, the exploration, the interaction with others, etc. Bashing MOBs (or players) is one part of the game - not the entire game. Some players really don't care too much about it. However, it is clear there are also players who enjoy the other end of the spectrum as well - those that always gallop at full speed from one fight to the next, rapid click through all dialogs, min/max every aspect of the build for combat, etc. TESO is trying to fill a hard role in attempting to be enjoyable to a very wide range of players. That is why the perspective on these types of changes aren't as clear cut as it may seem when you look at it only from a given player's perspective.
  • danovic
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    Erock25 wrote: »
    I hate to be that guy but all the people in here saying they need to out level quests to complete them are really ruining the game for themselves IMO. So you reach a quest that is hard? What do you do? Skip it and try to out level it so it is easier???? NO! You mess around with your build, you buy or craft new gear, you think up new tactics to the fight. You over come an obstacle and you will feel much more reward than relying on being over leveled to complete quests.

    In case you didn't notice the classes are not balanced. So were its easy for a DK its hard for a Templar. I did the quest at level given died didn't have the option of using better ability's at level. So I leveled got new skill points tried different ability and died repeatedly. So I kept doing this and it was 5 so 10 levels for some of the quests before I could do them. If all the classes were balanced in power I would agree with you but they are not. I played Dk and zoomed up to level 40 doing all the quests with ease and never dieing in 40 levels. I died 100s of times as a Templar.
    Edited by danovic on 17 October 2014 17:20
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