Khivas_Carrick wrote: »Best? Not so sure on that one, but I will say it could be baked into something else. Still, I would much rather see Heavy Weapons get scaled properly so that it's always scaling, unlike the static bullcrap that it is presently set to, among other passive fixes.
Pixysticks wrote: »Well the bleed is actually good (although it could be for more), since you just generate ult every time the bleeds tick. But the ignoring 80 armor for mace is so pathetic I don't even know what to say.
Thejollygreenone wrote: »Pixysticks wrote: »Well the bleed is actually good (although it could be for more), since you just generate ult every time the bleeds tick. But the ignoring 80 armor for mace is so pathetic I don't even know what to say.
Well, you generate ult every time the bleed crits, just like any other DoT it doesn't generate ult without critting, just tested it since you brought it up ^.^
But with that being said, yeah it adds ult generation nonetheless, which is nice, but I'd hardly say that said ult gen plus the pitiful 8 damage per tick bleed damage is even close to equal to the 5% provided by sword.
I would even argue that it's just as pitiful as the mace bonus, because at least with ignoring 80 armor, if you're attacking a REALLY squishy target (800-1k armor) who also happens to not use armor/spell resist active buffs, then you're actually ignoring 8-10% of armor, which is not as bad as 'ignores 80 armor' sounds.
Regardless, the 5% bonus of sword is miles ahead of either option. If I had my way, axe would do a bleed based on a percentage of the damage done in the attack that triggers the bleed, and mace would ignore a flat % of armor. Then we'd surely see some decent scaling in a format comparable to the sword bonus.
Pixysticks wrote: »Thejollygreenone wrote: »Pixysticks wrote: »Well the bleed is actually good (although it could be for more), since you just generate ult every time the bleeds tick. But the ignoring 80 armor for mace is so pathetic I don't even know what to say.
Well, you generate ult every time the bleed crits, just like any other DoT it doesn't generate ult without critting, just tested it since you brought it up ^.^
But with that being said, yeah it adds ult generation nonetheless, which is nice, but I'd hardly say that said ult gen plus the pitiful 8 damage per tick bleed damage is even close to equal to the 5% provided by sword.
I would even argue that it's just as pitiful as the mace bonus, because at least with ignoring 80 armor, if you're attacking a REALLY squishy target (800-1k armor) who also happens to not use armor/spell resist active buffs, then you're actually ignoring 8-10% of armor, which is not as bad as 'ignores 80 armor' sounds.
Regardless, the 5% bonus of sword is miles ahead of either option. If I had my way, axe would do a bleed based on a percentage of the damage done in the attack that triggers the bleed, and mace would ignore a flat % of armor. Then we'd surely see some decent scaling in a format comparable to the sword bonus.
Do you know how much ult youre actually generating from bleeds? I don't think you do, comparing 5% damage to being able to keep an ultimate up a lot faster is debatable, throwing it int he same category as 80 less armor, is not.
Pixysticks wrote: »What you seem to be missing is that it can proc on more than one person...lol
Khivas_Carrick wrote: »Truth be told I didn't have much love for Arcane Fighter anyway, not unless it like made the weapon enchant proc constantly on every hit but only cost like once every 3 or 4 hits, or some crazy jazz like that.
Still, 2H needs love and it's about damn time it's getting it.
xsorusb14_ESO wrote: »If axe bleed crit works like Twin Sisters set, you don't need it to crit to give ultimate..I know that set spits out crazy amount of Ultimate even though it rarely crits.Khivas_Carrick wrote: »Truth be told I didn't have much love for Arcane Fighter anyway, not unless it like made the weapon enchant proc constantly on every hit but only cost like once every 3 or 4 hits, or some crazy jazz like that.
Still, 2H needs love and it's about damn time it's getting it.
It doesn't make Weapon Enchants proc constantly, it makes Weapon Enchants Status Effects Proc constantly.
For example..Disease Damage Weapon Enchants status effect is a Healing Debuff. Now go put disease on your weapon then pickup something like Afflicted heavy Armor set which also has a disease proc, With 2 hander up you basically can keep a healing debuff perma on the target.
xsorusb14_ESO wrote: »If axe bleed crit works like Twin Sisters set, you don't need it to crit to give ultimate..I know that set spits out crazy amount of Ultimate even though it rarely crits.Khivas_Carrick wrote: »Truth be told I didn't have much love for Arcane Fighter anyway, not unless it like made the weapon enchant proc constantly on every hit but only cost like once every 3 or 4 hits, or some crazy jazz like that.
Still, 2H needs love and it's about damn time it's getting it.
It doesn't make Weapon Enchants proc constantly, it makes Weapon Enchants Status Effects Proc constantly.
For example..Disease Damage Weapon Enchants status effect is a Healing Debuff. Now go put disease on your weapon then pickup something like Afflicted heavy Armor set which also has a disease proc, With 2 hander up you basically can keep a healing debuff perma on the target.
Khivas_Carrick wrote: »xsorusb14_ESO wrote: »If axe bleed crit works like Twin Sisters set, you don't need it to crit to give ultimate..I know that set spits out crazy amount of Ultimate even though it rarely crits.Khivas_Carrick wrote: »Truth be told I didn't have much love for Arcane Fighter anyway, not unless it like made the weapon enchant proc constantly on every hit but only cost like once every 3 or 4 hits, or some crazy jazz like that.
Still, 2H needs love and it's about damn time it's getting it.
It doesn't make Weapon Enchants proc constantly, it makes Weapon Enchants Status Effects Proc constantly.
For example..Disease Damage Weapon Enchants status effect is a Healing Debuff. Now go put disease on your weapon then pickup something like Afflicted heavy Armor set which also has a disease proc, With 2 hander up you basically can keep a healing debuff perma on the target.
I think you misunderstood me. I know what it did, I know that it applies an elemental debuff to a target. I like that. What I do not like is that it's still a damn chance for a weapon to proc it's enchant. If a sword is on fire, god damn it it needs to be burning them every damn time you hit them with it.
That much just makes sense to me. And frankly I'd much rather 5/10% boost to heavy attacks anyway since people tend to weave Heavies in with Uppercut.
Khivas_Carrick wrote: »Well after reading what the patch says, 5/10% boost to all damage works wonders for me I say