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Patch 1.4 : WW undocumented changes

Brasseurfb16_ESO
Brasseurfb16_ESO
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Hi fellow worshipers of Hircine,

I've played a bit with my Werewolf character today and I noticed a couple of changes that weren't notified in the patchnote.

1) Good news, the Werewolf transformation got reduced to 400 ultimate at rank 10 (down from 725) allowing us to transform more oftenly.

2) The duration of the transformation got increased to 50sec (up from 40), allowing us to stay transformed even more.

3) Bad news on the other hand,
Werewolf Heavy Attack damage got drasticaly reduced (around 22% less damage). With 2354 stamina :
- I dealt 1157 damage with a critical strike on a staggered foe before the patch.
- I deal now 892 damage with a critical strike on a staggered foe after the patch.

Conclusion : Enjoy your prolonged and weaker version of your WW ultimate...
Edited by Brasseurfb16_ESO on 17 September 2014 17:30
  • timidobserver
    timidobserver
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    @Brasseurfb16_ESO‌

    OP did you check to see if damage scaling got changed to include weapon damage? If not, once they apply that change on 1.5 you should regain the lost damage+some

    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    @Brasseurfb16_ESO‌

    OP did you check to see if damage scaling got changed to include weapon damage? If not, once they apply that change on 1.5 you should regain the lost damage+some

    Hey timi, nope weapon power doesn't scale yet with the transformation. But I suppose its going to be slightly better when they will add some of the additional features they were speaking about.
  • Apothecy
    Apothecy
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    Want to bump this up to add to this.

    I noticed the changes too. Based on the "Upcoming Werewolf Changes" discussion, they did change the Savage Strength passive like they said they would, "Savage Strength will offer a flat increase to power instead of stacking multiple times."

    Pounce seems to scale off of weapon power now, as it seems to be doing more damage.

    And regarding the transformation time increase, it is actually possible now to stay in werewolf form forever, albeit only if you consistently devour as soon as its cooldown expires (which is unlikely unless fighting low level mobs).

    And also regarding weapon damage scaling, I'm pretty sure it does scale off of it now. Not sure if this is the proper way to test this, but against VR9 wolves, when I completely unequipped my weapons (Weapon Damage 28) I was dealing around 180-250 dps in werewolf form. But when I had my dual daggers equipped (Weapon Damage 209) I was dealing at least 750 on average (it was changing from 600s to 800s to even 1200s constantly).

    Other bad news, there's now an annoying animation bug when hitting enemies with light attacks, although this affects any melee weapon, not just werewolves. It doesn't affect your attacks, but it is rather annoying visually.

    The heavy attack damage reduction was a little disappointing, but I definitely think these are awesome changes that are very much welcome!
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • GaldorP
    GaldorP
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    I've also noticed the reduced cost of 400 ultimate not even mentioned in the patch notes ^^
    To me, it also seems like Light Attacks are a lot faster now. I can reach up to 800 dps on VR 5 Mammoths and the transformation lasts almost forever when hunting beast type monsters and using devour ^^ Heavy attacks do less damage than before though.

    It's a shame the ultimate gained as a werewolf is still lost when the transformation ends and if you use the werewolf ultimate again while you're a werewolf already it only cancels the transformation instead of renewing it.

    So, the werewolf still is a bit too weak/vulnerable for group content and PvP but it's lots of fun for soloing in VR 1-10 zones already, now :)
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Heavy attacks are weaker, but light attacks are almost twice as strong.

    i was able to manage 1k DPS on my Stam build Werewolf... i could not be happier with the changes at this point.
    I play every class in every situation. I love them all.
  • Gilvoth
    Gilvoth
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    thanx for the warning that you beasts are increasing in both power and numbers due to buffs from the devs.
    i think it will be very wise for me to now go ahead and use that skill point in the fighters guild passives to include what damages vampires and daedra to also effect warewolfes.
    thanx for the heads up :)
    - dust off my wooden spikes and traps -
  • Jacques Berge
    Jacques Berge
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    Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol

    The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.

    When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.

    And that could escalate quite badly...
    Edited by Brasseurfb16_ESO on 7 October 2014 16:12
  • GhostwalkerLD
    GhostwalkerLD
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    In other words, werewolves might actually become USEFUL? Desirable, even?! BLASPHEMY!!!!!
    Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol

    The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.

    When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.

    And that could escalate quite badly...

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Jacques Berge
    Jacques Berge
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    I'm fine with werewolves getting a boost... I think it will be kind of refreshing to have monstrous players running around.... However, if you try and put werewolves on the same level of vampires (which they should be) here are some things to keep in mind that need to change to keep werewolf from completely eclipsing vamp.

    1. Mainly, fire damage is substantially more common and potent in both pvp and pve than poison is... The only poison moves in pvp are poison arrow, and lethal injection, the later of which is never going to be used more than once in a 1v1 fight.
    2. other than some ultimate gain, werewolves currently get go no buffs in human form, however, they are also unaffected by fighters guild moves... if you want to passive buff the human (which I'am all for) you also must take the bad with the good and accept that FG skills affect WW in humanoid form... this includes concealed hunter.

    Given the history of WW... I think the chages in power should come before the il effects... WW is by far the most buggy of all skills... allow the kinks to be worked out... let people get scared of WW for a week or so... make it an event... Call Hircine's Hunt... Having all werewolves getting a boost to strength before ultimately being brought to par by the Genpop
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    In other words, werewolves might actually become USEFUL? Desirable, even?! BLASPHEMY!!!!!
    Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol

    The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.

    When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.

    And that could escalate quite badly...

    No that's not what I'm trying to say. I just say they might become so potent that people would refuse to run trials with you unless you are specificaly a WW or a Vampire, because they consider you not "effective" enough, which is something that should never happen in a game.

  • Crescent
    Crescent
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    In other words, werewolves might actually become USEFUL? Desirable, even?! BLASPHEMY!!!!!
    Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol

    The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.

    When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.

    And that could escalate quite badly...

    No that's not what I'm trying to say. I just say they might become so potent that people would refuse to run trials with you unless you are specificaly a WW or a Vampire, because they consider you not "effective" enough, which is something that should never happen in a game.

    Vampire is not really necessary in trials. At best you get regen from the passive, which is not much if you're already capped.

    Werewolf already comes with the opportunity cost of costing you an ultimate slot.

    And quite frankly your complaint is empty when racials already exist wildly creating imbalances. People have more reason to turn you down for not being an Imperial/Breton/Altmer/Redguard/Dunmer than for not being a werewolf even with the werewolf passives revamped.

  • KenjiJU
    KenjiJU
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    thanx for the warning that you beasts are increasing in both power and numbers due to buffs from the devs.
    i think it will be very wise for me to now go ahead and use that skill point in the fighters guild passives to include what damages vampires and daedra to also effect warewolfes.
    thanx for the heads up :)
    - dust off my wooden spikes and traps -

    Unless we see something breakingly powerful, I highly doubt you'll see werewolves in PvP. Transformation still will require a long animation and the duration will still be limited until some fix down the road. No innate defense boosts (that I'm aware of), lose your default skillset. We're supposed to get some sort of heal skill, but I doubt it'll be enough to sustain yourself in PvP.
  • Athas24
    Athas24
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    Currently my stupid werewolf form makes me die 2-3x faster than I do in my regular form. Worst ultimate ability ever. It's the only Ultimate that I pop in order to get weaker. ha-ha!
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Jacques Berge
    Jacques Berge
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    Werewolf is fun to play... Terribly impotent though. They'd have to see a pretty large damage boost to be useful in pvp
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Ninety9lives
    The changes including reductions are great, player who build real ww's (i have 4) are still crazy strong, these changes and more to come might make players re-think getting a ww bite for the lols, in time ww's will become more serious builds.
    Hircine 4 president!
  • Crescent
    Crescent
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    It's a terrible ultimate.

    You have no spell resist whatsoever, so any group that has casters will tear you apart. Armor means nothing when most class skills deal damage related to spell resistance instead of armor.

    I also see no damage increase over my normal form with animation cancelling light attacks.

    The roar itself and pounce are the worst. The roar takes forever to activate, and the pounce misses all the time because targets run away faster than your pounce travels to them.

    It's also odd that vampires get a stealth movement speed passive when werewolves are the natural hunters and yet we can't stalk worth crap.

    Vampires get stamina/magicka regen increase, 30% less damage at low health via undeath, and faster stealth speed.

    Those 3 passives alone will make vampire much better than anything werewolf can offer.

    Packleader passive is so bad, as if I'd waste points on the unlikely event that my party has several werewolves, please.
    Edited by Crescent on 12 October 2014 17:57
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