timidobserver wrote: »@Brasseurfb16_ESO
OP did you check to see if damage scaling got changed to include weapon damage? If not, once they apply that change on 1.5 you should regain the lost damage+some
Jacques Berge wrote: »Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol
Brasseurfb16_ESO wrote: »Jacques Berge wrote: »Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol
The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.
When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.
And that could escalate quite badly...
GhostwalkerLD wrote: »In other words, werewolves might actually become USEFUL? Desirable, even?! BLASPHEMY!!!!!Brasseurfb16_ESO wrote: »Jacques Berge wrote: »Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol
The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.
When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.
And that could escalate quite badly...
Brasseurfb16_ESO wrote: »GhostwalkerLD wrote: »In other words, werewolves might actually become USEFUL? Desirable, even?! BLASPHEMY!!!!!Brasseurfb16_ESO wrote: »Jacques Berge wrote: »Camouflaged hunter still won't work on werewolves oddly enough. At the current point, I don't really mind, werewolf is still a bad idea in pvp when facing a veteran player (wish it wasn't so). Looking forward for werewolf to being just as affective as vamp... Even though I'm a NB vamp lol
The only thing that kinda worries me a bit is the stamina bonus while in human form update. That may potentialy become an issue in PvE should melee become on par with staves builds.
When a guy next to you is going to have 20% more stamina because he is a WW, that might become a selection criteria for Trials speedruns.
And that could escalate quite badly...
No that's not what I'm trying to say. I just say they might become so potent that people would refuse to run trials with you unless you are specificaly a WW or a Vampire, because they consider you not "effective" enough, which is something that should never happen in a game.
Hlaren_shortsheath wrote: »thanx for the warning that you beasts are increasing in both power and numbers due to buffs from the devs.
i think it will be very wise for me to now go ahead and use that skill point in the fighters guild passives to include what damages vampires and daedra to also effect warewolfes.
thanx for the heads up
- dust off my wooden spikes and traps -