Soon after launch it was "established" that the best way of distributing skill points was to put every single one of them into health and use gear and/or passives to accumulate magicka or stamina.
Is this formula still valid? I recently renewed my sub and was wondering it there have been any changes on this topic?
Francescolg wrote: »Y, even if you cap your armor stats and wear 5+ impenetrable gear, you will get heavy inc dmg (too much crit, too high dmg multipliers, too much armor-/spell-penetration) + heal debuffs. The only way to stay alive some more seconds (if you do not have healers constantly purging + healing) is by having 3k+ HP.
Second, you'll see more and more players going for bow- and gank-builds (mostly burst centered builds). Now, a major change to the ways how to reggen stamina heavily favors anyone using melee weapons and a bow giving them stamina reggen for free.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
The confusing thing is...when you read the tool tip when hovering over magicka or stamina as potential increases with attribute points, it reads like you will do more damage with those attacks with each point spent.
Which quite honestly, I still don't know the answer to what the truth is.