sounds to me more like you met a guy abusing the vamp mist exploit than a problem regarding shields.
and beside that the 2 most usefull shields are up to every one... and would have saved your a.. if you would have used them aswell
I'm having problems killing shield spammers in my magicka build too. I usually do around 5-10 percent damage (from their total health) to them Before I am dead or try to escape.
There are Templar builds capable of achieving 1,4k DPS in trials. In PvP, you can hit people for 10k dmg with blazing shield or stunlock them with Biting Jabs. The fact that you havent figured out how to get the most out of your Templar doesn't mean they aren't viable. I have 3 alts, one Templar, one DK & one Sorcerer.
you dont measure DPS with aoe on mobs, measure it single target, my healer can easily hit 2+k dps on a mob of 6+ with an ult + blazing spear+ puncturing sweep. nobody cares about that. when it comes to a boss with no adds templars cant pull their weight in the sense that other classes with the type of build your suggesting can do more/easier/more sustainably.
yes blazing spear into biting jabs is very good in pvp and I use it, but the dps is not very good single target, the stunlock makes it viable, measure that combo's dps on a boss, its laughable.
sorry for keeping it about templars, but to me its an important issue, I personally think that in the character design they gave us the most powerful shield for balance purposes. I dont care if they take crit resist away that much because i run impen anyway, but it still makes sense not to crit a shield.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »first of all, what skill is that? what is a 1000 point damage shield available to ANY magica build; oh ya, there isnt one. and if your talking about magica harness, which is heavily used, its only about 350 and you take 50% less SPELLDAMAGE so stamina builds can blow through that with almost any move.
If your talking about blazing shield then its only available to templars, all builds can use it, and besides, every class has a unique ability that frustrates everyone. Im sure i dont need to spell it out for you because everyone knows what they are.
or is a differnt class skill your confused about? im not sure but you dont seem to have a very good grasp on this issue.
and p.s. why would you critically hit a target when you havent even hit the target at all? It makes perfect sense to have no mitigation from either side; you cant further block from inside or cant crit a barrier, seems fine to me. how does that not make perfect sense?
"My" issue isn't with a particular class or skill, it is with dmg shields.
Why should there be certain abilities that render multiple builds (all stamina builds included) absolutely useless against them without having any kind of drawbacks? There is the concept of balance you should consider.
Every class has access to a strong dmg shield (restoration staff) and apart from that, there's Hardened Ward (sorcerers) & Blazing Shield (templars) both granting 1k+ shields for next to no mana.
You can easily just spam one of these shields on yourself, while an archer or dual wield character is throwing all his stamina nuking you, ending with the archer at 0 stamina & you at 50% magicka, while you're free to do whatever while the shield holds. Do I need to spell out how that ends? Of course the other option is for stamina user to run away, but how is that balanced PvP when the other can just press one button for dmg shield and win the fight?
I do not believe dmg shields are working as intended at the moment, and if they are, the devs have done a terrible job at balancing.
I completely disagree. No drawback? You have to spend resources and you are casting defense instead of attacking. Have you even played other classes. I love playing a Templar but its a well known fact that our DPs is a joke, the only thing we have is survivability. Our DPs moves have debuffs Or cc, holding back our DPs, but its good for PvP. The fact is that it Is about balance, its hard to get a Templar to get half the nb single target DPs, so we defend, that's the balance and that's why they gave us the best shield. Your just QQ.
every opener attack from stealth blow up any shield even triple sorc stacks so its a non issue
Let me tell you what happened the other day...
I've got 236 weapon dmg, 75% crit (was pre-patch) & 2,4k stamina. I see a sorcerer at 30% health. Oh, should be easy I think. Sorcerer has a dmg shield up. I snipe, sorcerer's shield is gone and he takes.. 100 damage. Another shield comes up, I start nuking him with light attack + venom arrow (animation canceling ofc), just to get another shield pop up.
I switch to melee, ambush him, fear him with Mass Hysteria, nuke that shield with flying blades (each hitting for 550~), he runs, shield holds. He's out of fear, pops another shield, I keep throwing knives & light attacks with animation cancel. I fear again with perfect timing when his CC immunity runs out, and the shield holds again... I pop a potion and keep going. This repeats a couple of times, with me throwing a couple Dark Cloak->Surprise Attack armor reduce+stun combos in between.
I'm at low health at this point, because I've been DoTted and hit by light attacks & a couple endless furys (crystal shards I dodge ofc). Finally, I'm out of stamina and magicka, the sorcerer crystal shards me once (no stamina for dodging at that point) and I'm dead.
Similar scenarios happen against other damage shields as well (Blazing Shield comes to mind), and the only way a stamina build can beat those is if the opponent decides to not use dmg shield.
I lose a little bit of faith in humanity every time I read someone trying to defend them.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"