or staves. or other weapons.Well, makes sense that blocking/not blocking is same damage, as the shield is taking the blow instead of the character. Unless you are saying that during a single hit the shield capacity is overcome and the character still takes the same amount from the rest of the blow?
Course, if you are swinging a huge hammer at someone's head, maybe that piddling shield shouldn't be able to interfere.
I conducted a couple of tests a few days ago, and it seems that currently it is impossible to crit on someone with a dmg shield active (harness magicka was tested), stealth crits included. This was tested on someone with 0 impenetrable, while I had 75% critical strike chance.
Also, targets blocking while they have shield active take same amount of damage as targets not blocking.
Is this intended, or another bug?
Merlin13KAGL wrote: »@DDuke, damage shields take raw damage, one for one, before any other factors are applied. Blocking doesn't come into play unless the entirety of the shield is disbursed.
Raw damage to shield first, then % mitigation whether from blocking or other skills/spells, armor/spell resistance next, including block, if appropriate, meat bag takes what's left.
Merlin13KAGL wrote: »You find it odd that damage shields shield from damage, but have no issues with the fact that you can attain 75% crit?
Merlin13KAGL wrote: »And Silence prevents weapon swapping? Are you talking about Negate Magic? If so, it's doing what it's intended - stunning and silencing.
If you are referring to something else, please specify how you are being silenced?
Well, makes sense that blocking/not blocking is same damage, as the shield is taking the blow instead of the character. Unless you are saying that during a single hit the shield capacity is overcome and the character still takes the same amount from the rest of the blow?
As far as critting, I could go either way.
It makes sense that as you lunge for that perfect strike sure to pierce the heart of your enemy (a crit) the unseen force of the shield interrupts your efforts and spoils the kill.
Course, if you are swinging a huge hammer at someone's head, maybe that piddling shield shouldn't be able to interfere.
guybrushtb16_ESO wrote: »Well, makes sense that blocking/not blocking is same damage, as the shield is taking the blow instead of the character. Unless you are saying that during a single hit the shield capacity is overcome and the character still takes the same amount from the rest of the blow?
As far as critting, I could go either way.
It makes sense that as you lunge for that perfect strike sure to pierce the heart of your enemy (a crit) the unseen force of the shield interrupts your efforts and spoils the kill.
Course, if you are swinging a huge hammer at someone's head, maybe that piddling shield shouldn't be able to interfere.
Sorry, but that pseudorealism doesn't make sense in the context of the game at all. You literally just made up explanations of what things are and drew conclusions on how they should function following this, neither of which being grounded in the game at any point.
In a game, arbitrary game mechanic A should not just disable arbitrary game mechanic B unless the rules specifically say so.
Just because blocking doesn't reduce damage to shields doesn't mean that something like Blazing Shield or Steadfast Ward should make you crit immune.
That's insanely broken and needs fixed ASAP.
ThatHappyCat wrote: »Just because blocking doesn't reduce damage to shields doesn't mean that something like Blazing Shield or Steadfast Ward should make you crit immune.
That's insanely broken and needs fixed ASAP.
I said nothing about whether it is broken or not, just that the argument "arbitrary mechanic A shouldn't disable arbitrary mechanic B" doesn't really hold up; unless your problem is with all of them.
wllstrt75b14_ESO wrote: »Why would a danage shield not prevent a crit? Your technically not hitting your target but a shield, how can you crit a non-character? Also same goes for a shield.
wllstrt75b14_ESO wrote: »If you are complaining about hitting shields and not critting then you need to pick your targets more carefully and only attack those that dont have shields.
wllstrt75b14_ESO wrote: »A high crit rate should not insure instant deaths that most Night blades expect. There should be counters in place to prevent instant deaths and shields are that counter.
wllstrt75b14_ESO wrote: »You can not complain that players choose to be defensive and prevent crits, this is also why nightblades have bonuses to stealthy attacks and can choose their targets wisely to get those quick insta kills.
wllstrt75b14_ESO wrote: »I have died on many occasions to archers who weave attacks and hit me 5 times within 2 seconds and basically insta kill me because I have not put up my damage shields.
wllstrt75b14_ESO wrote: »those players chose their targets wisely sounds like you are not.
dylanjaygrobbelaarb16_ESO wrote: »first of all, what skill is that? what is a 1000 point damage shield available to ANY magica build; oh ya, there isnt one. and if your talking about magica harness, which is heavily used, its only about 350 and you take 50% less SPELLDAMAGE so stamina builds can blow through that with almost any move.
If your talking about blazing shield then its only available to templars, all builds can use it, and besides, every class has a unique ability that frustrates everyone. Im sure i dont need to spell it out for you because everyone knows what they are.
or is a differnt class skill your confused about? im not sure but you dont seem to have a very good grasp on this issue.
and p.s. why would you critically hit a target when you havent even hit the target at all? It makes perfect sense to have no mitigation from either side; you cant further block from inside or cant crit a barrier, seems fine to me. how does that not make perfect sense?
wllstrt75b14_ESO wrote: »DDUke I dont see other nightblades having issues killing players using a stamina build in fact I dont see archers in general having issues killing players despite a lot of them not being stamina specced and doing less damage then a stamina build, you can not fault defensive tactics as a reason you cant kill people.
wllstrt75b14_ESO wrote: »I use damage shields to prevent nightblades from stealthing up on me and killing me in 2 seconds yes....If a nightblades chooses to do this while I am protecting myself then it is their fault what you want is for nightblades to be able to kill at will without any issues I might as well just take off all my clothes and scream for you to come and kill me and stand there while you do...this is what you want after all.
wllstrt75b14_ESO wrote: »just so ya know I use the light armor damage shield and my class specific shield and yes I use light armor I can be a terribly easy target to kill if I dont take precautions as I have to be smart about those precautions regarding my resource management so does a nightblade on when they choose to attack it would not be terrible fair if your nightblade just ran around critting for 2k damage on every hit killing things in 2 hits cause you deemed that its the way it should be....
wllstrt75b14_ESO wrote: »then we would not have sorcerers online it would be nigthblades online as everyone would want to 1 and 2 hit everyone else.
I fail to see where your logic in thinking nightblades should crit every time and kill instantly.
wllstrt75b14_ESO wrote: »I also have a vet 5 nightblade stamina build and he has no issues picking the right targets and killing things. And hes not even build for crit hits, hes built for stealth speed.
wllstrt75b14_ESO wrote: »Why would a damage shield not prevent a crit?
I conducted a couple of tests a few days ago, and it seems that currently it is impossible to crit on someone with a dmg shield active (harness magicka was tested), stealth crits included. This was tested on someone with 0 impenetrable, while I had 75% critical strike chance.
Also, targets blocking while they have shield active take same amount of damage as targets not blocking.
Is this intended, or another bug?
I will try to come up with some raw numbers from the testing (forgot to write those down) today/tomorrow.
EDIT: Alright, I did some testing (on Hardened Ward) and this is what I found out:
On target with 100 armour & 1701 spell resistance:
Using Snipe from sneak (which should be quaranteed crit):Not Blocking&No DMG Shield = 1587 dmg
Block = 794 dmg
DMG Shield = 581 dmg (absorbed)+658 dmg -> 1239 dmg
DMG Shield+Block = 581 dmg (absorbed)+206 dmg -> 787 dmg
Light AttackNot Blocking&No DMG Shield = 290 (crit) 181 non crit
Block = 145 (crit) 91 non crit
DMG Shield = 181 (no crits at all)
DMG Shield+Block = 181 (no crits at all)
Funnel HealthNot Blocking&No DMG Shield = 688 (crit) 430 non crit
Block = 344 (crit) 214 non crit
DMG Shield = 502 (no crits at all)
DMG Shield+Block = 502
Flying BladeNot Blocking&No DMG Shield = 864 (crit) 540 non crit
Block = 432 (crit) 270 non crit
DMG Shield = 540 (no crits at all)
DMG Shield+Block = 540 (no crits at all)
So from this testing we can conclude that DMG Shields indeed prevent people from critting on them at all.
I hope that this isn't working as intended, as it makes dmg shields ridiculously powerful against high crit builds. (Yeah, you impenetrable people can also ditch that trait, just keep a dmg shield up).
There is another problem with dmg shields also, which we found out. If you cast a dmg shield while previous one is still active, the previous one does not get replenished (meaning, you only waste magicka). To get a new dmg shield, you need to wait for the previous one to expire/get destroyed.
Other misc. observations made during testing:
- Critical Charge doesn't heal on blocking targets (even though it does crit)
- Silence prevents weapon swapping
dylanjaygrobbelaarb16_ESO wrote: »first of all, what skill is that? what is a 1000 point damage shield available to ANY magica build; oh ya, there isnt one. and if your talking about magica harness, which is heavily used, its only about 350 and you take 50% less SPELLDAMAGE so stamina builds can blow through that with almost any move.
If your talking about blazing shield then its only available to templars, all builds can use it, and besides, every class has a unique ability that frustrates everyone. Im sure i dont need to spell it out for you because everyone knows what they are.
or is a differnt class skill your confused about? im not sure but you dont seem to have a very good grasp on this issue.
and p.s. why would you critically hit a target when you havent even hit the target at all? It makes perfect sense to have no mitigation from either side; you cant further block from inside or cant crit a barrier, seems fine to me. how does that not make perfect sense?
"My" issue isn't with a particular class or skill, it is with dmg shields.
Why should there be certain abilities that render multiple builds (all stamina builds included) absolutely useless against them without having any kind of drawbacks? There is the concept of balance you should consider.
Every class has access to a strong dmg shield (restoration staff) and apart from that, there's Hardened Ward (sorcerers) & Blazing Shield (templars) both granting 1k+ shields for next to no mana.
You can easily just spam one of these shields on yourself, while an archer or dual wield character is throwing all his stamina nuking you, ending with the archer at 0 stamina & you at 50% magicka, while you're free to do whatever while the shield holds. Do I need to spell out how that ends? Of course the other option is for stamina user to run away, but how is that balanced PvP when the other can just press one button for dmg shield and win the fight?
I do not believe dmg shields are working as intended at the moment, and if they are, the devs have done a terrible job at balancing.
dylanjaygrobbelaarb16_ESO wrote: »I completely disagree. No drawback? You have to spend resources and you are casting defense instead of attacking.
dylanjaygrobbelaarb16_ESO wrote: »Have you even played other classes. I love playing a Templar but its a well known fact that our DPs is a joke, the only thing we have is survivability.
dylanjaygrobbelaarb16_ESO wrote: »Or DPs moves have debuffs Or cc holding back our DPs but its good for PvP. The fact is that it Is about balance, its hard to get a Templar to get half the nb single target DPs, so we defend, that's the balance and that's why they gave us the best shield. Your just QQ.
dylanjaygrobbelaarb16_ESO wrote: »Your just QQ.
There are Templar builds capable of achieving 1,4k DPS in trials. In PvP, you can hit people for 10k dmg with blazing shield or stunlock them with Biting Jabs. The fact that you havent figured out how to get the most out of your Templar doesn't mean they aren't viable. I have 3 alts, one Templar, one DK & one Sorcerer.
There are Templar builds capable of achieving 1,4k DPS in trials. In PvP, you can hit people for 10k dmg with blazing shield or stunlock them with Biting Jabs. The fact that you havent figured out how to get the most out of your Templar doesn't mean they aren't viable. I have 3 alts, one Templar, one DK & one Sorcerer.
1) No, that was with AoE.
2) NB's and DK's are at 2.3K in NON COMPETITIVE trials single target.
3) 10K Dmg shield is exploiting and you should be filing reports against people that hit you with that.
4) Templar's aren't viable DPS in the slightest in this game. You can claim you cleared a VR Dungeon with a Templar DPS, but that doesn't really mean anything because most of them aren't doing anywhere close to the DPS that other classes are. In fact, it's so bad that 9 times out of 10, they are better off allowing the healer to do more DPS to and splitting the healing duties up to allow any DK, Sorc, or NB to stand in the bad ad nauseum and DPS moar.
Please don't spread misinformation. I understand you hate damage shields. I understand they are buggy. But this is two completely different topics:
You are getting killed by people exploiting a bug and it pisses you off (completely understandable.)
Damage shields are ridiculously overpowered against crit-based damage builds (also completely understandable.)
who crits in pvp anyway ?without intention to harm anyone but aiming for a crit build currently is nothing but dump regardless of shields or not.Damage shields are ridiculously overpowered against crit-based damage builds (also completely understandable.)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
every opener attack from stealth blow up any shield even triple sorc stacks so its a non issue
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"