Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ThatHappyCat wrote: »Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.
Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.
ThatHappyCat wrote: »Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.
Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.
Elemental Ring deals almost twice the damage of Blazing Spear for the same Magicka cost. It's also Templar only, as you mentioned. If the damage was comparable and there wasn't a class restriction, I believe we'd be seeing it a whole lot more; and some new cheese tactics.
tankqullb16_ESO wrote: »all needed to be done is a 1sec casting time for impulse.
that would add a movement reduction, make it ruptable, and instead of frontloading the dmg it would be backloaded to have an easier option to leave its area of effect.
ThatHappyCat wrote: »ThatHappyCat wrote: »Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.
Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.
Elemental Ring deals almost twice the damage of Blazing Spear for the same Magicka cost. It's also Templar only, as you mentioned. If the damage was comparable and there wasn't a class restriction, I believe we'd be seeing it a whole lot more; and some new cheese tactics.
Elemental Ring's extra damage is from a non-stacking DoT. Blazing Spear's DoT is relatively weak but can proc the passive Burning Light (as can the initial hit). So no, Blazing Spear is in fact stronger than Elemental Ring.
It also has an unblockable stun, so there's that too.
I concede that they're comparable in that case, I didn't realise the stun was unblockable.
I'm still skeptical about it being misused though. I guess a double click might change things for some players, but I doubt it would effect the trains.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.
if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.ThatHappyCat wrote: »
if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.ThatHappyCat wrote: »
ThatHappyCat wrote: »if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.ThatHappyCat wrote: »
Not the point though. The point is there is no magic ground-targeted "burst" AoE in weapon skills, contrary to your claim.
Plus whether this makes Impulse stronger is debatable. There isn't any problem with this change in PvE and in PvP it may cut down on single button Impulse spam.
ThatHappyCat wrote: »if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.ThatHappyCat wrote: »
Not the point though. The point is there is no magic ground-targeted "burst" AoE in weapon skills, contrary to your claim.
Plus whether this makes Impulse stronger is debatable. There isn't any problem with this change in PvE and in PvP it may cut down on single button Impulse spam.
khele23eb17_ESO wrote: »Just make the animation work as the bow animation for volley works preventing rapid spamming of the skill.
You would then have impossible keep breaches, where a bunch of staff wielders hide out of the way of the breach and simple spam the opening with Impulse.
You'd effectively have a death spot, impossible to penetrate.