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Impulse - What If It Was a Ranged, Ground-Targeted AoE?

ThatHappyCat
ThatHappyCat
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As per title. Would technically be a buff, but since you can't press the same button while running around this might cut down on Impulse zergs in Cyrodiil. I think it would be a nice PvP change that doesn't impact PvE very much: in fact it's probably a buff to PvE.
Edited by ThatHappyCat on 10 September 2014 03:37

Impulse - What If It Was a Ranged, Ground-Targeted AoE? 40 votes

Sounds good.
17%
inf.toniceb17_ESOLorkhangulbruthThyIronFistAsysKegoLettigall 7 votes
Terrible idea.
55%
AttorneyatlawlNivana1717cavakthestampedephilip.ploegerb16_ESOTankqullbertenburnyb16_ESOfrosth.darkomenb16_ESOthomaswinkworthb16_ESOUlvikdennischen07b16_ESOMitrengaCyrdemaceb17_ESOsarttsarttsarttub17_ESOEvaflysPseudonymArninatorMoroseanothermetplink3r1Adrastes 22 votes
Lady Gaga is my Lord and Saviour.
27%
c0rpchristopher.wieser.cwb16_ESOBlooddancerThatHappyCatglitchmaster999rashkosh127ub17_ESOzhevonSanct16Sorisstewie_801Aeratus 11 votes
  • tplink3r1
    tplink3r1
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    Terrible idea.
    lets also change all heals into attacks!
    VR16 Templar
    VR3 Sorcerer
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    tplink3r1 wrote: »
    lets also change all heals into attacks!

    Can you elaborate further why you think this is a bad idea? Your example doesn't seem very comparable.
  • TheAmu
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    I see your reasoning. Making it require 2 actions might slow down the spam use. But I don't use the skill myself, haven't has it used against me, so my opinion doesn't count for much.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    The other thing is ESO magic doesn't really have the "hurl fireball and explode everything" kind of feel, and having a ranged AoE on the Destro Staff would serve to remedy that. I also think it feels more fitting as a tier 5 skill.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    It won't slow down the macroers.
  • Pseudonym
    Pseudonym
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    Terrible idea.
    You would then have impossible keep breaches, where a bunch of staff wielders hide out of the way of the breach and simple spam the opening with Impulse.

    You'd effectively have a death spot, impossible to penetrate.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.

    Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Ground targeted AoEs have rather poor usability in this game. The iffy and not very zoomable third person view makes placing them in uneven terrain difficult, there are still issues with UI responsiveness and client/server sync isn't very good in Cyrodiil.

    Can't tell you how often I've placed Blazing Spear right were the enemy zerg would run on my screen just to have it record not a single hit because according to the server the zerg passed that spot long ago.

    Personally I'm not a fan of "fixing" stuff by ( somewhat ) breaking it.
  • Tankqull
    Tankqull
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    Terrible idea.
    all needed to be done is a 1sec casting time for impulse.
    that would add a movement reduction, make it ruptable, and instead of frontloading the dmg it would be backloaded to have an easier option to leave its area of effect.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Pseudonym
    Pseudonym
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    Terrible idea.
    Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.

    Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.

    Elemental Ring deals almost twice the damage of Blazing Spear for the same Magicka cost. It's also Templar only, as you mentioned. If the damage was comparable and there wasn't a class restriction, I believe we'd be seeing it a whole lot more; and some new cheese tactics.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Pseudonym wrote: »
    Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.

    Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.

    Elemental Ring deals almost twice the damage of Blazing Spear for the same Magicka cost. It's also Templar only, as you mentioned. If the damage was comparable and there wasn't a class restriction, I believe we'd be seeing it a whole lot more; and some new cheese tactics.

    Elemental Ring's extra damage is from a non-stacking DoT. Blazing Spear's DoT is relatively weak (not that Elemental Ring's is much stronger) and area-limited but can proc Burning Light (as can the initial hit). So Blazing Spear is in fact stronger than Elemental Ring.

    It also has an unblockable stun, so there's that too.
    all needed to be done is a 1sec casting time for impulse.
    that would add a movement reduction, make it ruptable, and instead of frontloading the dmg it would be backloaded to have an easier option to leave its area of effect.

    Making Impulse a ranged AoE kind of does that, but without restricting it to pbAoE which I don't think works well with a cast time.
    Edited by ThatHappyCat on 10 September 2014 11:03
  • Pseudonym
    Pseudonym
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    Terrible idea.
    Pseudonym wrote: »
    Well there's nothing stopping you from doing so with existing skills, for example Templar's Blazing Spear is actually a stronger AoE than Impulse and its morphs, but isn't used as much because it isn't a one-button affair.

    Yes I realise that's one class out of four, but it isn't unprecedented and you don't see Templars spamming Blazing Spear very much.

    Elemental Ring deals almost twice the damage of Blazing Spear for the same Magicka cost. It's also Templar only, as you mentioned. If the damage was comparable and there wasn't a class restriction, I believe we'd be seeing it a whole lot more; and some new cheese tactics.

    Elemental Ring's extra damage is from a non-stacking DoT. Blazing Spear's DoT is relatively weak but can proc the passive Burning Light (as can the initial hit). So no, Blazing Spear is in fact stronger than Elemental Ring.

    It also has an unblockable stun, so there's that too.

    I concede that they're comparable in that case, I didn't realise the stun was unblockable.

    I'm still skeptical about it being misused though. I guess a double click might change things for some players, but I doubt it would effect the trains.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Pseudonym wrote: »
    I concede that they're comparable in that case, I didn't realise the stun was unblockable.

    I'm still skeptical about it being misused though. I guess a double click might change things for some players, but I doubt it would effect the trains.

    I think making it a double click would hinder its effectiveness on-the-move. You'd see more stand-off battles and less "charge while spamming Impulse".

    Of course favouring stand-off battles could generate its own problems as you mentioned, but I think it would be a step in the right direction. I'd rather see that than what currently goes on in PvP.

  • Tankqull
    Tankqull
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    Terrible idea.
    making it a gtae wont change anything as placing your gtae is easily circumvented by 3+ button mices and macros created with freeware software.

    and it would make those blobs even stronger as they can deliver their dmg even before reaching you. and are not hindered the slightest when they have reached you.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Cody
    Cody
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    Terrible idea.
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Cody wrote: »
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.

    Do we? The only comparable one is Volley from Bow, and that's 1. stamina-based, 2. DoT and 3. useless. The other two weapon-based AoE, Arrow Spray and Wall of Elements, work quite differently.
  • Cody
    Cody
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    Terrible idea.
    Cody wrote: »
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.

    Do we? The only comparable one is Volley from Bow, and that's 1. stamina-based, 2. DoT and 3. useless. The other two weapon-based AoE, Arrow Spray and Wall of Elements, work quite differently.
    if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Cody wrote: »
    Cody wrote: »
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.

    Do we? The only comparable one is Volley from Bow, and that's 1. stamina-based, 2. DoT and 3. useless. The other two weapon-based AoE, Arrow Spray and Wall of Elements, work quite differently.
    if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.

    Not the point though. The point is there is no magic ground-targeted "burst" AoE in weapon skills, contrary to your claim.

    Plus whether this makes Impulse stronger is debatable. There isn't any problem with this change in PvE and in PvP it may cut down on single button Impulse spam.
    Edited by ThatHappyCat on 12 September 2014 06:36
  • Faulgor
    Faulgor
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    I'd rather see it get a cast time.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ThatHappyCat
    ThatHappyCat
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    Lady Gaga is my Lord and Saviour.
    Faulgor wrote: »
    I'd rather see it get a cast time.

    IMO that would ruin the skill. A PbAoE with a cast time?

    If it were a ground-targeted AoE then maybe.
  • Cody
    Cody
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    Terrible idea.
    Cody wrote: »
    Cody wrote: »
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.

    Do we? The only comparable one is Volley from Bow, and that's 1. stamina-based, 2. DoT and 3. useless. The other two weapon-based AoE, Arrow Spray and Wall of Elements, work quite differently.
    if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.

    Not the point though. The point is there is no magic ground-targeted "burst" AoE in weapon skills, contrary to your claim.

    Plus whether this makes Impulse stronger is debatable. There isn't any problem with this change in PvE and in PvP it may cut down on single button Impulse spam.

    it would not cut down on the spam of the ability. all it ould do is turn a bunch of players into cowards that only sit in the back of the breach and constantly spam it on the breach.

    Oil is already bad enough as it is, we add this into the mix, getting through breaches may be close to impossible.
    Edited by Cody on 12 September 2014 16:57
  • Cody
    Cody
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    Terrible idea.
    Cody wrote: »
    Cody wrote: »
    we already have ranged AOEs for other weapons. Lets improve those and leave impulse alone.

    Do we? The only comparable one is Volley from Bow, and that's 1. stamina-based, 2. DoT and 3. useless. The other two weapon-based AoE, Arrow Spray and Wall of Elements, work quite differently.
    if we only make whats already strong stronger, and not fix the weak stuff, then none of these balance issues will ever be solved.

    Not the point though. The point is there is no magic ground-targeted "burst" AoE in weapon skills, contrary to your claim.

    Plus whether this makes Impulse stronger is debatable. There isn't any problem with this change in PvE and in PvP it may cut down on single button Impulse spam.

    I never said it had to be magic based.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Just make the animation work as the bow animation for volley works preventing rapid spamming of the skill.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • AshySamurai
    AshySamurai
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    Just make the animation work as the bow animation for volley works preventing rapid spamming of the skill.

    Animation cancel? IMO cast time can save situation. Like uppercut in 2H skill line: if you block too early - nothing will happens. Of course you can AC, but it will make spam a little slower.
    Make sweetrolls, not nerfs!
  • Attorneyatlawl
    Attorneyatlawl
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    Terrible idea.
    Pseudonym wrote: »
    You would then have impossible keep breaches, where a bunch of staff wielders hide out of the way of the breach and simple spam the opening with Impulse.

    You'd effectively have a death spot, impossible to penetrate.

    This, and if anything it makes any perceived (I don't agree it is one at all) "problem" worse because it can be done from range AND melee even in open field :p.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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