You've played Templar since Beta and you morph into Radiant Aura?ThatHappyCat wrote: »Having played with a Templar since Beta, here's some of my thoughts about the class.
Radiant Aura
"Increased radius", really? That's boring and almost useless, especially since the AoE's pretty large already. Should be replaced with an interesting effect, for example increasing magicka regeneration by 50%. If people are worried about it recouping its cost, bear in mind Templars already have precedence with this in Honour the Dead and Channelled Focus.
Repentance is one of the best abilities in the game.
Khivas_Carrick wrote: »
Puncturing Sweeps
So I'm weird and unoptimized, so sue me.
No you aren't. You just waste magicka on certain things.
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
I'm not sure if this is the one he was looking at but here is a 2h hybrid build that is pulling over 1k dps.Khivas_Carrick wrote: »Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
Now the Templar doing 600-800 DPS, what was he wearing or using? The 1400+ Sustained, what was he using/wearing? THESE ARE IMPORTANT THINGS FOR LIFE MAN!
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
1400 sustained uses backlash, which means you could only ever have one Templar on an encounter as DPS. Only one Backlash debuff can exist on a target at one time.
Furthermore, at the presumed gear levels being talked about, NBs, DKs, and Sorcs are all over 2K.
The hybrid build isn't viable for top-tier trials simply due to being melee and the fact that if you read the comments and watch the video, he's using AoE.
That build is around 600-800 DPS single target. It's also somewhat funny that you use a weapon build and not spec power of the light.
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
1400 sustained uses backlash, which means you could only ever have one Templar on an encounter as DPS. Only one Backlash debuff can exist on a target at one time.
Furthermore, at the presumed gear levels being talked about, NBs, DKs, and Sorcs are all over 2K.
The hybrid build isn't viable for top-tier trials simply due to being melee and the fact that if you read the comments and watch the video, he's using AoE.
That build is around 600-800 DPS single target. It's also somewhat funny that you use a weapon build and not spec power of the light.
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
1400 sustained uses backlash, which means you could only ever have one Templar on an encounter as DPS. Only one Backlash debuff can exist on a target at one time.
Furthermore, at the presumed gear levels being talked about, NBs, DKs, and Sorcs are all over 2K.
The hybrid build isn't viable for top-tier trials simply due to being melee and the fact that if you read the comments and watch the video, he's using AoE.
That build is around 600-800 DPS single target. It's also somewhat funny that you use a weapon build and not spec power of the light.
I have never seen anyone praise anywhere near 2k. Plus if you look at the video he's actually getting over 1k DPS quite consistently. The comments were mostly trolling about it not being a propper stamina build.
Pierre.Steegb16_ESO wrote: »I think someone that says Templars cant tank endgame content is extremely drunk. I am a templar and tank from time to time, Trials and CoH go smoothly, also have the CoH death achieves. Hell, mostly the healer doesnt even have to do anything because i heal the whole group with my "self-heal" (Ceremony, EDIT: of course only applies to vet group dungeons like CoH, not trials). The only thing templars are missing in tanking is a group Root/CC, but brings way more survivability for the group to the table (Trash mobs shouldn't be that big of a problem for the group though). I really don't get how someone can honestly think that templars suck at tanking endgame, they obviously have never seen one (or a reaaally bad one).
I am finding that most of the complaints on the forums are from people reading other people's complaints and not brought on by first hand knowledge.
I read a recent post with someone who played a vr12 Templar and ranted that they only do 600-800 dps when a thread right near it posted videos of a Templar doing 1400 sustained dps.
1400 sustained uses backlash, which means you could only ever have one Templar on an encounter as DPS. Only one Backlash debuff can exist on a target at one time.
Furthermore, at the presumed gear levels being talked about, NBs, DKs, and Sorcs are all over 2K.
The hybrid build isn't viable for top-tier trials simply due to being melee and the fact that if you read the comments and watch the video, he's using AoE.
That build is around 600-800 DPS single target. It's also somewhat funny that you use a weapon build and not spec power of the light.
I have never seen anyone praise anywhere near 2k. Plus if you look at the video he's actually getting over 1k DPS quite consistently. The comments were mostly trolling about it not being a propper stamina build.
1K with some AoE off his spear.
Sorcs/DKs can hit 2K AoE with EASE.
Come on now, read the tooltip for Power of the Light and Understand that in that 8 second window, you'd do the highest damage you could with perfect animation cancellation and instants.
Then understand that even played perfectly, it's not competitive to the single target of any other classes and then, take it even further:
ONLY 1 BACKLASH CAN EXIST ON A SINGLE TARGET AT A TIME. WHICH MEANS ONLY ONE TEMPLAR COULD PROVIDE MAXIMUM TEMPLAR DPS WHICH IS LOWER ANYWAY.
This has been theorycrafted to death. There's no way, even with the PS and VB buffs to make Templars do enough damage to bring along as pure DPS in trials. They have major resource issues, as well.
It's all because they are the only class in the game not tied to the Resto staff to heal.
Not that that should matter anyway, Cycle of Life and Combat Prayer accessibility is a passive 18% additive damage buff to everything you do while wielding a Resto staff.........which is why they are the single target preferred weapon.
So the penalty is massively punitive for essentially no reason.
Lastly, there's no batswarm in that build, which is the best ult because it's ultimately free damage. There's no interruption to your casting and it does extremely high damage.
1) You can't just "divide by 3." That's not mathematically valid. The very notion of this is extremely trollish and seems to be the meanderings of somebody who refuses to believe that Templars simply are not viable 11 minute Trial DPS'ers.
2) If this was a "trial viable" build then where's the representation? There is none. Why isn't there any? Because single target, this build is below 1K.
3) It's melee and the lack of ability to swap (due to the necessity of medium gear) to heal actually limits the build's viability further.
I'm going to remove myself from this. There's no point in trying to explore this further with you because the theorycraft model of "divide by 3" is not a viable one. You also don't seem to understand that Templars that do legitimately break 1K right now are all using Power of the Light and that means you can't have more than one Templar DPSing, because only one of those debuffs can exist on any target.
There simply is no reason for a true 11 minute trial team to bring more than their single token Templar healer. If even that.
1) You can't just "divide by 3." That's not mathematically valid. The very notion of this is extremely trollish and seems to be the meanderings of somebody who refuses to believe that Templars simply are not viable 11 minute Trial DPS'ers.
2) If this was a "trial viable" build then where's the representation? There is none. Why isn't there any? Because single target, this build is below 1K.
3) It's melee and the lack of ability to swap (due to the necessity of medium gear) to heal actually limits the build's viability further.
I'm going to remove myself from this. There's no point in trying to explore this further with you because the theorycraft model of "divide by 3" is not a viable one. You also don't seem to understand that Templars that do legitimately break 1K right now are all using Power of the Light and that means you can't have more than one Templar DPSing, because only one of those debuffs can exist on any target.
There simply is no reason for a true 11 minute trial team to bring more than their single token Templar healer. If even that.
I assure you as someone who has done mathematics at a university level that dividing by three is completely mathematically valid. In anything you can't directly solve you need to make simplifying assumptions like that to get useful information. Of course it won't give exact DPS, but it will give a LOWER bound to the DPS for that fight.
If you really don't like it for some reason lets just remove ALL AoE damage. This gives a respectable 908 damage, which would be much less then what the guy would actually get due to spending a good chunk of his time recasting Blazing Spear once every 6 seconds.
The answer to point two is actually because of people complaining so much on the forum that people just assume that Templars can't DPS. The exact same thing happened to Nightblades, then someone found their current cookie-cutter build and now they are top dog.
As for your final point, look at the trial time in his speed-run video.