Aedric Spear wrote:
Puncturing Sweep
Large groups are a joke with massive amounts of self-healing, and even many bosses can be soloed by spamming this. IMO healing return should be reduced: say down from 40% to 20%. Also it should probably have a name change, "Sweep" no longer makes much sense.
Aurora Javelin
Even with the full 40% bonus damage it is still quite weak and magicka inefficient, plus the mediocre range means the bonus damage drops off rapidly. If this is intended to be the DPS morph then it should actually be a viable option for DPS. I'd suggest increasing its range from 20m to 28m and the bonus damage from 40% to say 60%.
Sun Shield
If a boss cannot be soloed with Puncturing Sweeps it can almost certainly be soloed with Blazing Shield. Sun Shield is too cheap magicka-wise now that it doesn't stunt magicka regeneration. I suggest increasing its magicka cost by about 25%.
Radiant Ward
This morph does very little compared to Blazing Shield. Instead of buffing its rather boring effect I'd like to see something different: for example, restoring some stamina whenever the shield takes damage.
Dawn's Wrath wrote:
Vampire's Bane
All this morph does is add 2 seconds to the snare and DoT, compared to Reflective Light which can hit up to three enemies. My suggestion would be to front-load the 2 extra seconds of DoT damage into the initial burst.
Purifying Light
The HoT is not bad but its AoE is miniscule. The radius should be increased by like 3x or even 4x.
Searing Light
A lackluster morph compared to Blinding Flashes. I suggest increasing the chance to miss from 50% to 100%, considering it only applies it once compared to 4 times with the other morph.
Restoring Light wrote:
Ritual of Rebirth
0.3s off a 2s cast time isn't very impressive. Personally I'd make the base cast time reduction 0.2s, increasing by 0.1s per level of the skill: so at level 4 the cast time becomes 1.5s, down from 2s.
Radiant Aura
"Increased radius", really? That's boring and almost useless, especially since the AoE's pretty large already. Should be replaced with an interesting effect, for example increasing magicka regeneration by 50%. If people are worried about it recouping its cost, bear in mind Templars already have precedence with this in Honour the Dead and Channelled Focus.
timidobserver wrote: »I have a hard time believing you play a Templar as a main given your top couple of points seem to indicate that you think the class is doing to much damage. Puncturing strikes does "high damage" in comparison to Templar abilities, but it is nothing in comparison to what other classes have. Templar does not need a damage reduction.
The only thing I can think of the explain it is that you are not V12 yet? Prior to V12, puncturing strikes is awesome. However, it becomes pretty lackluster afterward.
Khivas_Carrick wrote: »My votes are:
Restoring Spirit - For the love of the Eight, give Templars back their god damn Magicka Restoration stuff. 4% discount on spells is NOTHING guys, not even a drop in the bucket. Make that a 4%/8% Magicka returned for each spell cast, even attach a cooldown if you must, but a flat out discount stunts the everliving *** out of Templars and really rains on our parade. You guys have yet to fix this and it's been 6 months already, come on ZoS, do something of worth and value already!
Khivas_Carrick wrote: »Illuminate - ehh, kind of meh really, I'd rather have it be that when an enemy is affected by a Dawn's Wrath ability their spell resistance is lowered by 500 instead of the player's suddenly gaining 500, that or maybe make them take 2/4% more damage from all sources, including party and raid members? That'd be a nice party trick.
Khivas_Carrick wrote: »Prism - More Ultimate please, pretty please even.
For all of Restoring Light's Passives - They're actually pretty ok, HOWEVER one of them should have something that restores magicka spent on healing spells because as it stands now, while Templar heals are pretty strong, we're stuck mostly with utility and strong cast time based heals that burn our magicka too fast if we don't use a resto staff, i.e we're forced to use a stick to keep people alive and that kind of ruins the fun part where we were told we'd get to play effectively as we wanted. Actually I lied, duh....
Khivas_Carrick wrote: »Master Ritualist - This is handy for PvP and bad PvE situations, but it should do so much more for an end of tree skill. Make this return magicka back to the user based on what spells affect who or something, or perhap when you res a player, gain 50% of your magicka back asap. That might be a bit much, but have you guys tried to res somebody while being shot or slashed at? It isn't fun I tell you.
Khivas_Carrick wrote: »Vampire's Bane - One of two things, or even both really. One, make this skill hit 50% harder for both the DoT and the Front Damage. Two, when the DoT wears off, players EXPLODE for extra damage. That or make it actually affect Vampires, like it deals 100% more damage to them. I'm not crazy I swear >_>
Khivas_Carrick wrote: »Blazing Spear - I used to hate this move because I had to aim it. Truth be told I'm not happily in love with it. Although I wouldn't mind some damage increases to the DoT portion of this, or perhaps enemies within take extra damage from magical sources? Or better yet melee/physical sources? Just a suggestion.
ThatHappyCat wrote: »timidobserver wrote: »I have a hard time believing you play a Templar as a main given your top couple of points seem to indicate that you think the class is doing to much damage. Puncturing strikes does "high damage" in comparison to Templar abilities, but it is nothing in comparison to what other classes have. Templar does not need a damage reduction.
The only thing I can think of the explain it is that you are not V12 yet? Prior to V12, puncturing strikes is awesome. However, it becomes pretty lackluster afterward.
I never insinuated the Templar class as a whole does too much DPS. The only skill where I used the term "high damage" is with Puncturing Strikes. Fact of the matter is, Puncturing Sweep does so many things (single target DPS, AoE DPS, spammable interrupt, and self-healing) most Templars pretty much spam that one skill in PvE, and it's also a prime choice in PvP. It's not the damage alone that makes Puncturing Sweep so good, it's the combination of damage, CC and self-healing.
The fact that you consider a nerf to Puncturing Strikes damage as a damage reduction for Templars as a whole is telling. Too much of a Templar's DPS is based on this one skill, which I think stunts the class as a whole: hence why I also suggested making Aurora Javelin and Vampire's Bane better DPS skills.
Notice that apart from Puncturing Strikes/Sweep and Sun Shield, all of what I suggested are buffs. I'd like to see more viable builds for Templars, especially in PvP (currently almost all Templars use Blazing Shield backed with Puncturing Sweep).
guybrushtb16_ESO wrote: »Khivas_Carrick wrote: »My votes are:
Restoring Spirit - For the love of the Eight, give Templars back their god damn Magicka Restoration stuff. 4% discount on spells is NOTHING guys, not even a drop in the bucket. Make that a 4%/8% Magicka returned for each spell cast, even attach a cooldown if you must, but a flat out discount stunts the everliving *** out of Templars and really rains on our parade. You guys have yet to fix this and it's been 6 months already, come on ZoS, do something of worth and value already!
Not agreed here. Discounts are amazing due to the way they stack. The only argument that could be made here is that it encourages dedicated magicka builds more then a flat return, but I don't see that as much of an issue.Khivas_Carrick wrote: »Illuminate - ehh, kind of meh really, I'd rather have it be that when an enemy is affected by a Dawn's Wrath ability their spell resistance is lowered by 500 instead of the player's suddenly gaining 500, that or maybe make them take 2/4% more damage from all sources, including party and raid members? That'd be a nice party trick.
Agreed that it's not very good, but then again, lots of class passives are highly situational and rarely useful. At least with this one, the attacker being affected by any of the dawn's wrath abilities are pretty good usually.Khivas_Carrick wrote: »Prism - More Ultimate please, pretty please even.
For all of Restoring Light's Passives - They're actually pretty ok, HOWEVER one of them should have something that restores magicka spent on healing spells because as it stands now, while Templar heals are pretty strong, we're stuck mostly with utility and strong cast time based heals that burn our magicka too fast if we don't use a resto staff, i.e we're forced to use a stick to keep people alive and that kind of ruins the fun part where we were told we'd get to play effectively as we wanted. Actually I lied, duh....
I'd see this from the other side actually. Play the way you want also means that everybody, regardless of class can be at least a decent healer, so templars shouldn't be the only viable healers. What I do see as a major issue though, it that templars really have no viable dps ultimate on their own. This is part of the reason they all went vempire for bat swarm, and it is unresolved still.Khivas_Carrick wrote: »Master Ritualist - This is handy for PvP and bad PvE situations, but it should do so much more for an end of tree skill. Make this return magicka back to the user based on what spells affect who or something, or perhap when you res a player, gain 50% of your magicka back asap. That might be a bit much, but have you guys tried to res somebody while being shot or slashed at? It isn't fun I tell you.
This one is more of a junk passive, agreed. Chances are, if somebody dies first in pve, it should be the tank, so this is precisely the time where the healer can't ignore everybody else and start channeling something that is not a heal. Personally, I'd rather see something like "1s channeled res once every 1 hour" instead of the passive 20%, so you get at least a chance of recovering from a downed tank if that was the intention behind it.Khivas_Carrick wrote: »Vampire's Bane - One of two things, or even both really. One, make this skill hit 50% harder for both the DoT and the Front Damage. Two, when the DoT wears off, players EXPLODE for extra damage. That or make it actually affect Vampires, like it deals 100% more damage to them. I'm not crazy I swear >_>
It does good damage to vampires purely because it's fire damage already, and it's so cost effective that even stamina builds (the few that exist anyway) run it AFAIK, so I don't have any issues with it.Khivas_Carrick wrote: »Blazing Spear - I used to hate this move because I had to aim it. Truth be told I'm not happily in love with it. Although I wouldn't mind some damage increases to the DoT portion of this, or perhaps enemies within take extra damage from magical sources? Or better yet melee/physical sources? Just a suggestion.
It's damage is actually very good and highly efficient for a stationary aoe if you factor in burning light procs from it's dot effect.
ThatHappyCat wrote: »timidobserver wrote: »I have a hard time believing you play a Templar as a main given your top couple of points seem to indicate that you think the class is doing to much damage. Puncturing strikes does "high damage" in comparison to Templar abilities, but it is nothing in comparison to what other classes have. Templar does not need a damage reduction.
The only thing I can think of the explain it is that you are not V12 yet? Prior to V12, puncturing strikes is awesome. However, it becomes pretty lackluster afterward.
I never insinuated the Templar class as a whole does too much DPS. The only skill where I used the term "high damage" is with Puncturing Strikes. Fact of the matter is, Puncturing Sweep does so many things (single target DPS, AoE DPS, spammable interrupt, and self-healing) most Templars pretty much spam that one skill in PvE, and it's also a prime choice in PvP. It's not the damage alone that makes Puncturing Sweep so good, it's the combination of damage, CC and self-healing.
The fact that you consider a nerf to Puncturing Strikes damage as a damage reduction for Templars as a whole is telling. Too much of a Templar's DPS is based on this one skill, which I think stunts the class as a whole: hence why I also suggested making Aurora Javelin and Vampire's Bane better DPS skills.
Notice that apart from Puncturing Strikes/Sweep and Sun Shield, all of what I suggested are buffs. I'd like to see more viable builds for Templars, especially in PvP (currently almost all Templars use Blazing Shield backed with Puncturing Sweep).
Purifying Light is very good for removing buffs on yourself when roaming solo. Generally speaking about the base ability, the area is not that small and everyone standing in it benefits from the Focused Healing passive.
You seem to ignore or forget that Radiant Aura also increases stamina regen by 80% when you activate it.
Anybody spamming Sweep is in a dire situation and it's not for the damage. It's for the heal. Nerfing the damage would simply make Templars worse at soloing.
Sweep has no place in end-game PVE. Pulsar/Unstable Wall is higher damage for AoE. Vamp's Bane/Dark Flare/Backlash is higher single target, and even then, you can't have more than 1 backlash on a target and even with Backlash the class' DPS sucks.
Without Sweep in its current state, you'd better be ready to nerf the cost of Breath of Life significantly, which would SERIOUSLY mess up PVP.
Templar's are the only real resource-limited class. You have to understand the repercussions of what Blazing Shield or Puncturing Sweep nerfs would do.
If Blazing Shield simply wasn't able to be exploited via "stacking," then there's absolutely nothing wrong with the ability.
It is literally the ONLY reason that Templars can tank VR dungeons at all. And even then, you give up so much due to the lack of reliable AoE CC vs. Sorcs or DK's comparatively that you could argue they aren't viable even with the ease at which they hit hard armor/Spell resist caps, maintain a 15% DR buff (Empowering Sweep,) and a Shield that scales with health. But they can't hold AoE positioning or hate, with Blazing Shield's damage being all the class can contribute really while tanking. And that damage is trash.
ThatHappyCat wrote: »Purifying Light is very good for removing buffs on yourself when roaming solo. Generally speaking about the base ability, the area is not that small and everyone standing in it benefits from the Focused Healing passive.
You seem to ignore or forget that Radiant Aura also increases stamina regen by 80% when you activate it.
You're thinking of Cleansing Ritual. Purifying Light is a morph of Backlash.
ThatHappyCat wrote: »timidobserver wrote: »I have a hard time believing you play a Templar as a main given your top couple of points seem to indicate that you think the class is doing to much damage. Puncturing strikes does "high damage" in comparison to Templar abilities, but it is nothing in comparison to what other classes have. Templar does not need a damage reduction.
The only thing I can think of the explain it is that you are not V12 yet? Prior to V12, puncturing strikes is awesome. However, it becomes pretty lackluster afterward.
I never insinuated the Templar class as a whole does too much DPS. The only skill where I used the term "high damage" is with Puncturing Strikes. Fact of the matter is, Puncturing Sweep does so many things (single target DPS, AoE DPS, spammable interrupt, and self-healing) most Templars pretty much spam that one skill in PvE, and it's also a prime choice in PvP. It's not the damage alone that makes Puncturing Sweep so good, it's the combination of damage, CC and self-healing.
The fact that you consider a nerf to Puncturing Strikes damage as a damage reduction for Templars as a whole is telling. Too much of a Templar's DPS is based on this one skill, which I think stunts the class as a whole: hence why I also suggested making Aurora Javelin and Vampire's Bane better DPS skills.
Notice that apart from Puncturing Strikes/Sweep and Sun Shield, all of what I suggested are buffs. I'd like to see more viable builds for Templars, especially in PvP (currently almost all Templars use Blazing Shield backed with Puncturing Sweep).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If you could block and spam this, then I might agree. Too many times I have been thrown in the air while fighting multiple mobs. Getting immovable solves that problem, but then that takes up a slot. Make sure you play an imperial with the passive red diamond for the really ridiculous healingThatHappyCat wrote: »I admit however that on second thoughts nerfing the base skill's damage by 25% is too much when the main beef I have with the skill is Sweep's ridiculous self-healing versus multiple mobs.
ThatHappyCat wrote: »Purifying Light is very good for removing buffs on yourself when roaming solo. Generally speaking about the base ability, the area is not that small and everyone standing in it benefits from the Focused Healing passive.
You seem to ignore or forget that Radiant Aura also increases stamina regen by 80% when you activate it.
You're thinking of Cleansing Ritual. Purifying Light is a morph of Backlash.
Radiant Aura is a morph of Restoring Aura. What you're talking about is the base effect of Restoring Aura.Anybody spamming Sweep is in a dire situation and it's not for the damage. It's for the heal. Nerfing the damage would simply make Templars worse at soloing.
Sweep has no place in end-game PVE. Pulsar/Unstable Wall is higher damage for AoE. Vamp's Bane/Dark Flare/Backlash is higher single target, and even then, you can't have more than 1 backlash on a target and even with Backlash the class' DPS sucks.
Without Sweep in its current state, you'd better be ready to nerf the cost of Breath of Life significantly, which would SERIOUSLY mess up PVP.
Templar's are the only real resource-limited class. You have to understand the repercussions of what Blazing Shield or Puncturing Sweep nerfs would do.
If Blazing Shield simply wasn't able to be exploited via "stacking," then there's absolutely nothing wrong with the ability.
It is literally the ONLY reason that Templars can tank VR dungeons at all. And even then, you give up so much due to the lack of reliable AoE CC vs. Sorcs or DK's comparatively that you could argue they aren't viable even with the ease at which they hit hard armor/Spell resist caps, maintain a 15% DR buff (Empowering Sweep,) and a Shield that scales with health. But they can't hold AoE positioning or hate, with Blazing Shield's damage being all the class can contribute really while tanking. And that damage is trash.
Vampire's Bane is magicka-inefficient and doesn't do half the things Sweep does, and Dark Flare doesn't have more DPS than Sweep factoring in its cast time and Sweep's ability to proc Burning Light. Backlash like you said isn't spammable and in any case can fit into almost any build.
Again I should point out that I'm not saying Sweep does too much damage, I'm saying the combination of single target damage, AoE damage, interrupt and self-healing is too much. I admit however that on second thoughts nerfing the base skill's damage by 25% is too much when the main beef I have with the skill is Sweep's ridiculous self-healing versus multiple mobs.
If you're worried about self-healing and magicka efficiency then get Honour the Dead instead of Breath of Life. Since you're tanking/DPSing you aren't the main healer anyway. Channelled Focus is also an okay skill for magicka management, even if you don't stand in its tiny tiny area it still gives the equivalent of 40 magicka regeneration not subject to soft capping.
PS: I put the two nerfs first to deter people saying all my suggestions are buffs. Seems like it has the opposite effect from other Templar players who see nerfs and become blind to everything else.
Puncturing Sweeps is basically melee. So no. You don't get it:
The game caters to ranged casters wearing light armor and wielding a staff. Vampire's bane scales best off Dark Flare's buff, and does the most DPCT on a SINGLE target of all Templar abilities. It also plays incredibly with Backlash.
If Puncturing Strikes scaled off Weapon Damage, you'd have a leg to stand on, because of how Backlash works. But once again, you are asking for nerfs because soloing with a Templar is very effective simply spamming Puncturing Strikes.
You still never answered the question of what level your Templar is.
ThatHappyCat wrote: »Puncturing Sweeps is basically melee. So no. You don't get it:
The game caters to ranged casters wearing light armor and wielding a staff. Vampire's bane scales best off Dark Flare's buff, and does the most DPCT on a SINGLE target of all Templar abilities. It also plays incredibly with Backlash.
If Puncturing Strikes scaled off Weapon Damage, you'd have a leg to stand on, because of how Backlash works. But once again, you are asking for nerfs because soloing with a Templar is very effective simply spamming Puncturing Strikes.
You still never answered the question of what level your Templar is.
Vampire's Bane is less than half as magicka-efficient as Puncturing Sweep, i.e. for the same amount of magicka Puncturing Sweep can do more than twice the damage of Vampire's Bane to a single target. You mentioned the magicka problems of a Templar.
Should also point out that the DPS of Vampire's Bane + DoT is roughly on-par with the DPS of Puncturing Sweep + Burning Light. You can check the numbers.
If you are alternating Dark Flare with Vampire's Bane, factoring in the bonus Dark Flare gives to Vampire's Bane; Puncturing Sweep still deals 40% more DPS than Dark Flare. It's certainly much more magicka-efficient but the DPS isn't higher than spamming Vampire's Bane.
Backlash, as we established, augments any kind of DPS.
Anyways. My perspective is mostly from that of a solo PvEer, PvPer and group healer; so admittedly I don't have much insight into group DPSing or Tanking with Templars. As for my level, I've played my Templar to VR10; which isn't VR12 but I have seen most content.
I have taken your thoughts on board and reversed my stance on Puncturing Strikes' damage, but I maintain that self-healing from Puncturing Sweep is too much.
What do you think of my other ideas?
ThatHappyCat wrote: »Puncturing Sweeps is basically melee. So no. You don't get it:
The game caters to ranged casters wearing light armor and wielding a staff. Vampire's bane scales best off Dark Flare's buff, and does the most DPCT on a SINGLE target of all Templar abilities. It also plays incredibly with Backlash.
If Puncturing Strikes scaled off Weapon Damage, you'd have a leg to stand on, because of how Backlash works. But once again, you are asking for nerfs because soloing with a Templar is very effective simply spamming Puncturing Strikes.
You still never answered the question of what level your Templar is.
Vampire's Bane is less than half as magicka-efficient as Puncturing Sweep, i.e. for the same amount of magicka Puncturing Sweep can do more than twice the damage of Vampire's Bane to a single target. You mentioned the magicka problems of a Templar.
Should also point out that the DPS of Vampire's Bane + DoT is roughly on-par with the DPS of Puncturing Sweep + Burning Light. You can check the numbers.
If you are alternating Dark Flare with Vampire's Bane, factoring in the bonus Dark Flare gives to Vampire's Bane; Puncturing Sweep still deals 40% more DPS than Dark Flare. It's certainly much more magicka-efficient but the DPS isn't higher than spamming Vampire's Bane.
Backlash, as we established, augments any kind of DPS.
Anyways. My perspective is mostly from that of a solo PvEer, PvPer and group healer; so admittedly I don't have much insight into group DPSing or Tanking with Templars. As for my level, I've played my Templar to VR10; which isn't VR12 but I have seen most content.
I have taken your thoughts on board and reversed my stance on Puncturing Strikes' damage, but I maintain that self-healing from Puncturing Sweep is too much.
What do you think of my other ideas?
ähm nope...Just saying,
But Templars that only rely on Puncturing Sweep V5-V10 zones have one thing in common. They die a lot and are unable to solo properly all the stuff that's supposed to be solo.
Just saying of course.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Just saying,
But Templars that only rely on Puncturing Sweep V5-V10 zones have one thing in common. They die a lot and are unable to solo properly all the stuff that's supposed to be solo.
Just saying of course.
Just saying,
But Templars that only rely on Puncturing Sweep V5-V10 zones have one thing in common. They die a lot and are unable to solo properly all the stuff that's supposed to be solo.
Just saying of course.
no.Just saying,
But Templars that only rely on Puncturing Sweep V5-V10 zones have one thing in common. They die a lot and are unable to solo properly all the stuff that's supposed to be solo.
Just saying of course.
Khivas_Carrick wrote: »
Puncturing Sweeps
So I'm weird and unoptimized, so sue me.
You've played Templar since Beta and you morph into Radiant Aura?ThatHappyCat wrote: »Having played with a Templar since Beta, here's some of my thoughts about the class.
Radiant Aura
"Increased radius", really? That's boring and almost useless, especially since the AoE's pretty large already. Should be replaced with an interesting effect, for example increasing magicka regeneration by 50%. If people are worried about it recouping its cost, bear in mind Templars already have precedence with this in Honour the Dead and Channelled Focus.