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So what's the chance PVP will ever not be dominated by vampires?

MrMT
MrMT
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Is the vampire dominance in this game ever likely to change, or is it hard wired into its DNA?

I ask, because fairly soon after the game launched, pvp became dominated by vampires, and everyone complained. A great hullaballoo was sounded on the fora, and all sorts of fixes were promised and came in, and, several months later, well... um... pvp is completely dominated by vampires.

Pvp guilds are still almost universally vampire, because, well, it would be stupid not to, because it's insanely more powerful than not going vampire...

Many of the anti undead tools are pretty much ineffective, either because vamps can be invisible so much, or because of crowd control immunity. Even my old necromancer set - which gave me protection vs vampires - was changed to give back vampires the advantage.

You just have to wonder whether this is absolutely as intended, is all.
Edited by MrMT on 29 August 2014 00:25
  • eNumbra
    eNumbra
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    Vampire passives 2 stronk.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    People be passin around the gift like its candy :(.
  • badmojo
    badmojo
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    Maybe if they make their weakness to fire not able to be canceled out by jewellery...
    [DC/NA]
  • BrassRazoo
    BrassRazoo
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    Yes it's all a bit of a bore isn't it?
  • Orchish
    Orchish
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    I am one of them that hates that almost every one is a vampire in Cyrodiil. I was a WW for 3 and half months. Now? now i am a vampire... yep hypocritical, but in my opinion the benefits of being one far outweigh the negatives. Until, or even if this ever changes it's likely the majority will also remain Vampires. Bat swarm alone is better than most other ultimates.

    That said, if the upcoming changes to WW are actually useful in PvP i will certainly change back. My Orc is ugly enough without the horrible pale skin being a Vampire brings with it.
  • Ezareth
    Ezareth
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    Vampires are fine.

    I've never been a vampire and I don't plan on being one and I do fine.

    For one the vampire weakness to fire isn't cancelled out, they receive a 50% bonus damage from fire. Resistance can mitigate some fire damage but the bonus is still applied to whatever isn't resisted.

    We also get a 9% damage increase and bonus ultimate for killing vampires.

    Bat swarm is very powerful but so are many other ults. Just because you guys are dying to vampires using bat swarm all the time doesn't make them overpowered, it means you aren't fighting them correctly.

    I'd much rather face a vampire than a non-vampire in PVP personally.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Bushrat
    Bushrat
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    I am a NB and avoided being a vamp for a very long time in spite of a lot of my team-mates going vamp. I preferred to become a vamp slayer instead. BUT.. then I decided to try it as the synergies of Vamp, NB and ganker are too strong to ignore. I am a vamp now and I hate the way my char looks but I love the extra power I get. However....vamps can get killed so easily with the right tools. I still 'specialize' in killing vamps are they so prevalent in PvP and I am set up to kill them quickly. They are actually not OP if you know how to take them down.
    Edited by Bushrat on 29 August 2014 04:03
    Character: Jannex NB Stealth Hunter
  • Cody
    Cody
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    the only thing that could be considered OP is batswarm, at least in my opinion. I have a vampire character, if I get hit by a fire attack, my health drops FAST. keep guards using fire abilities can come VERY close, to one shotting me. I cant even get on a keep/resource flag to help fight, due to the fire attacks. and I am a Templar that can spam the best heals in the game! and if I face a player that is a fire mage...... its not going to go well.

    now, you could wear fire resistant jewelry, or pick a dunmer, or both. but not every single player does that, a vampire is not hard to kill if you know what you are doing. lets improve WWs first then talk abut nerfing vampires:)
    Edited by Cody on 29 August 2014 02:39
  • FluffiestOne
    FluffiestOne
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    One of us... one of us...
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Minnesinger
    Minnesinger
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    I play both non vamp and vamp in PvP. Oil pots or any fire damage hurt vamps so they are rather quickly a pile of ash. With high number of vamps I get "free" ap by fighting with fire against them. I think many play without fire resistance. It is quite hilarious to see how fast vamps run when hit by a single shot of fire ballista. In my own experience, I enchanted 2 rings with purple glyph of fire resistance yet my death recap shows the fire damage of around 2000 by oil. I haven´t even slotted bat swarm all the time. It is good ulti but not necessary the only option. For me, the pros of playing vamp is magi/ stami regeneration and sneaking. And in PvP all sneak. I rather move around like a tiger than a turtle.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Francescolg
    Francescolg
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    Lol, the only imbalanced thing about the vamp ultimate is it's invisibility, start using AEs and AE CCs that everyone has, use the light armor-shield to make dmg tick 50% less, drop your own cheap and imba ultimate (exept templar players), etc. etc., there is SO much you can do vs. vamps.

    Nonetheless, a group of players, even vamps, that have figured out how to combine good defense with vamp skills DESERVE to win, because this isn't about min-max-ing broken skills - but about individuals which have figured out how to use the skills in the right way (more defense for example, how to reggen magicka, how to build up ultimate the fastest. etc.). PvP'ers that master that step do perform well in PvP - no matter if vampire, or DK, or a bomb-squad, or a magic-reflecting strategy (seen used by ex-bomb squads vs. bomb-squads), or coordinated siege fire (oil, etc.).

    What has to be nerfed is: Negate Magic!
  • Sypher
    Sypher
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    "Turn Undead" morph of the Circle of protection from the fighters guild skill line.

    'Nuff Said.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Columba
    Columba
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    monkeys impulse everything including bat swarm
  • Moltier
    Moltier
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    What has to be nerfed is: Negate Magic!

    Its a CC effect. Break free from it, or use immovable.
  • JackDaniell
    JackDaniell
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    "Turn Undead" morph of the Circle of protection from the fighters guild skill line.

    'Nuff Said.

    He is right, try fighting a vamp or even a group of vamps with this skill. Makes vamps useless.

    Lets get the quote train goin'
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    They could always add in sun damage weakness like from traditional ES games. Or at the very least a increased weakness to fire in daylight. It's kind of immersion breaking seeing half the populace running around pasty faced and blood shot. Albino lizard bands....
  • MrMT
    MrMT
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    "Turn Undead" morph of the Circle of protection from the fighters guild skill line.

    'Nuff Said.

    He is right, try fighting a vamp or even a group of vamps with this skill. Makes vamps useless.

    Lets get the quote train goin'

    I have been using Turn Undead for ages. It's next to useless. Too much cc immunity out there. Assuming the near perma-invisible vamp can even be targeted.

    I really have to wonder why people keep on responding to these threads by saying vamps are fine.

    They manifestly are not.

    Vampires are far stronger than non vampires, and the benefits outweigh the cons by a significant amount.

    The market has spoken loud and clear: Cyrodiil is dominated by vamps, and pvp guilds are dominated by vamps.

    Is ESO's pvp playerbase suffering from mass psychosis, or is something going on here? Whaddya think?
  • Turelus
    Turelus
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    When the risks actually balance with the rewards, people would need to make a choice.
    Right now reward for vampire greatly outweigh the risks, few people use fighter guild skills and even when they do they're not that devastating, fire weakness can be overcome mostly with a single gold glyph.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • JamilaRaj
    JamilaRaj
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    Moltier wrote: »
    What has to be nerfed is: Negate Magic!

    Its a CC effect. Break free from it, or use immovable.

    Not sure whether immovable has effect against Negate, but it does not matter. The guy may hint at Negate blocking/interrupting, as it seems, use of quick slot, weapon swap and such.
    Another issue is with its animation, which, despite huge, is sometimes not that clearly visible, if not outright missing/delayed, leaving player wondering whether is he CCed or abilities just bugged out (as they do way too often) or wtf. Let alone to tell which side's bubble it is. Not that Negate is only spell suffering from this.


    As for vampires, the godless scum should be stripped of fighters guild and soul magic skills, and unable to be revived.
    Edited by JamilaRaj on 29 August 2014 10:03
  • sirjohndeluxeb16_ESO
    is this a serious discussion? ^^
    look at your campaign's top 10 fraction leaderboards, at least 80% of these players are batswarming vampires. are you sure this is just a you-only-have-to-know-how-to-face-them-issue? do you think top 10 players are vamp loving role players?
    they realized that batswarm - espacially clouding swarm - is way stronger than their class ultimates. you don't give an F about the drawbacks as long as you can deal up to 2k dmg to a non capped amount of players while you're invisible ^^
    whoever tries to make you believe something else insults your intelligence.
  • Dudis
    Dudis
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    I recently dropped vamp since I felt the downsides were larger than the benefits. Any decent player that knew how to abuse my weaknesses would just whittle me down.

    I never used Vamp abilities anyways other than the occasional swarm and i can live without the passives.


    I'm not sure why people still think vamps are OP tbh...
  • Bramir
    Bramir
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    MrMT wrote: »
    "Turn Undead" morph of the Circle of protection from the fighters guild skill line.

    'Nuff Said.

    He is right, try fighting a vamp or even a group of vamps with this skill. Makes vamps useless.

    Lets get the quote train goin'

    I have been using Turn Undead for ages. It's next to useless. Too much cc immunity out there. Assuming the near perma-invisible vamp can even be targeted.

    I really have to wonder why people keep on responding to these threads by saying vamps are fine.

    They manifestly are not.

    Vampires are far stronger than non vampires, and the benefits outweigh the cons by a significant amount.

    The market has spoken loud and clear: Cyrodiil is dominated by vamps, and pvp guilds are dominated by vamps.

    Is ESO's pvp playerbase suffering from mass psychosis, or is something going on here? Whaddya think?

    While I think turn undead works a lot better than you think, I also think that there is something to so many people in pvp being vamps. I bet every person who considers themself a min/maxer is a vamp for their PvP toons. Vampires are meant to be more powerful than other beings, which is why you normally can't play one in a game that isn't all about vampires. Zenimax made a mistake allowing vampire as a playable 'race' without making them explode when exposed to sunlight. That limitation was not replaced with anything on the same level, so here we are with zergs of vampires...

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    They could always add in sun damage weakness like from traditional ES games. Or at the very least a increased weakness to fire in daylight. It's kind of immersion breaking seeing half the populace running around pasty faced and blood shot. Albino lizard bands....
    Their weakness to fire is always 50% additional which is pretty debilitating. Their health regen is in the single digits so that's a pretty big weakness too. If they want to decrease the number of people that become vampires then they need to reintroduce to this game the social stigma that comes from it. Any other TES game you cannot walk into town at stage 4 vampirism you are KOS. If they made it inconvenient so that if you were stage 4 you would be attaked by guards or merchants wouldn't sell to you it might reduce the incidence of vampires.
    :trollin:
  • Dudis
    Dudis
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    I think once the spellcrafting system is in and Fire damage is more readily available to people that don't feel like playing a DK or using a stick to deal damage with, vamps will have a hard(er) time.

    Hell, the abundance of fire damage is the reason i dropped Vamp already.
  • Bramir
    Bramir
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    They could always add in sun damage weakness like from traditional ES games. Or at the very least a increased weakness to fire in daylight. It's kind of immersion breaking seeing half the populace running around pasty faced and blood shot. Albino lizard bands....
    Their weakness to fire is always 50% additional which is pretty debilitating. Their health regen is in the single digits so that's a pretty big weakness too. If they want to decrease the number of people that become vampires then they need to reintroduce to this game the social stigma that comes from it. Any other TES game you cannot walk into town at stage 4 vampirism you are KOS. If they made it inconvenient so that if you were stage 4 you would be attaked by guards or merchants wouldn't sell to you it might reduce the incidence of vampires.

    I don't put a whole lot of stock in health regen for pvp...if you don't have heals you are doomed in most fights. The fire weakness can be partially offset, but is somewhat significant at least because most siege weapon damage is fire based.

    I like the town limitation though. Even though it could be bypassed by having an alt do your shopping, the annoyance of not being able to enter towns might dissuade some potential vampires.

    The best solution is probably to increase the power of the fighters guild skill line to bring it in line with the vampire skill line when fighting vampires.

  • c0rp
    c0rp
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    WIth ww becoming a viable alternative, it will help to alleviate the masses of vamps. IF vamp is the only choice it makes sense that they are everywhere.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    With fire and fighters Guild skills put to use vamps have no chance
  • JamilaRaj
    JamilaRaj
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    With fire and fighters Guild skills put to use vamps have no chance

    We are not talking about mobs here.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Vamp abilities during the daylight hours should be nerfed (maybe the Ult amount required is increased by 50%). Introduce a full night time cycle to PvP and make it work properly (or how we all perceive it should be).
  • yelloweyedemon
    yelloweyedemon
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    The reason I stopped playing ESO 'till there's a word to the vampire madness. This isn't elder scrolls anymore. This is some bad ballanced vampire/vampire killing game.

    Vampires along with WW's are meant to be very rare.

    Funny thing is I remember Matt Firor saying in an early interview before the game launches, "Both vampire and WW will be on game, but both will have considerable drawbacks. It would not be funny if in a fight everyone turned to WW or was a vampire"

    Joke's on you ZoS.
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