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Armor caps are a joke

  • Niminion
    Niminion
    ✭✭✭
    heilikin wrote: »
    Niminion wrote: »
    Diminishing returns on armor is like normal stuff in games, what's the big deal? Armor never scales linearly or it would be the best stat in the game. You want physical damage to be worthless?

    That's not normal! it is not normal than a guy in pijama is as god protected vs physical damage as a guy in heavy steel and big thick shield. The cap does that actually. There is no point in going into a sword and shield heavy armor when you aren't protected more than a mage in light armor... you have traded your dps rating for an incexistant armor benefit... That's not normal.

    Normally it's glass canon mage ---> to bunker with a water pistol (S/S HA tank). But here it is just bunker canon mage ----> to no better protected water pistol gun tank....

    Overcharge is not a "hard cap" it is a "soft cap." Being deep into the overcharge value will still give you more defense than someone who just hit it.

    People are freaking out because the number changed colors.
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    Niminion wrote: »
    heilikin wrote: »
    Niminion wrote: »
    Diminishing returns on armor is like normal stuff in games, what's the big deal? Armor never scales linearly or it would be the best stat in the game. You want physical damage to be worthless?

    That's not normal! it is not normal than a guy in pijama is as god protected vs physical damage as a guy in heavy steel and big thick shield. The cap does that actually. There is no point in going into a sword and shield heavy armor when you aren't protected more than a mage in light armor... you have traded your dps rating for an incexistant armor benefit... That's not normal.

    Normally it's glass canon mage ---> to bunker with a water pistol (S/S HA tank). But here it is just bunker canon mage ----> to no better protected water pistol gun tank....

    Overcharge is not a "hard cap" it is a "soft cap." Being deep into the overcharge value will still give you more defense than someone who just hit it.

    People are freaking out because the number changed colors.

    Thanks for explaining that. I see the soft cap sometimes and wonder if I should bother wearing the heavy armor I do, but I'll have to experiment to see the difference with the soft cap.
  • Malediktus
    Malediktus
    ✭✭✭✭
    Niminion wrote: »
    heilikin wrote: »
    Niminion wrote: »
    Diminishing returns on armor is like normal stuff in games, what's the big deal? Armor never scales linearly or it would be the best stat in the game. You want physical damage to be worthless?

    That's not normal! it is not normal than a guy in pijama is as god protected vs physical damage as a guy in heavy steel and big thick shield. The cap does that actually. There is no point in going into a sword and shield heavy armor when you aren't protected more than a mage in light armor... you have traded your dps rating for an incexistant armor benefit... That's not normal.

    Normally it's glass canon mage ---> to bunker with a water pistol (S/S HA tank). But here it is just bunker canon mage ----> to no better protected water pistol gun tank....

    Overcharge is not a "hard cap" it is a "soft cap." Being deep into the overcharge value will still give you more defense than someone who just hit it.

    People are freaking out because the number changed colors.
    changing colors means that you waste over 50% of the points you put in

    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • steinernein
    steinernein
    ✭✭
    Malediktus wrote: »
    changing colors means that you waste over 50% of the points you put in

    Which is a meaningless statement unless you give it context.
  • Andy22
    Andy22
    ✭✭✭
    Malediktus wrote: »
    changing colors means that you waste over 50% of the points you put in

    Which is a meaningless statement unless you give it context.

    The context is rather simple, u only have a limited amount of "stat" points to distribute via gear/food/potions/attributes. So if u put more points into a skill after it gets "overcharged" the ratio (point -> effect) lowers more and more. Its starts at 50% up to 25%? So if u are near 2500 armor as example, u would need 4 raw armor points to see the stat increase by 1 point.

    In practical terms, it boils down to this question:
    How much u want to "specialize" in a certain stat and accept that your overall stat to effect ratio lowers more and more.

    I think this depends on your role and play-style, a tank might be tempted to actually reach the 50% sr/armor mitigation cap, but he might sacrifice utility/dps/cc for it.

    So it might be a better choice to aim for 38%-45% mitigation and increase your overall effectiveness in other areas or find synergies outside of the stat, that complements your playstyle.
  • steinernein
    steinernein
    ✭✭
    Andy22 wrote: »
    ...

    That's the wrong context; telling me that my overall stat to effect ratio lowers the more I overcharge does not provide me with context. To what am I adjusting my stats for? By saying I am specializing still doesn't tell me what context.

    Something better would be 'given X composition, with Y goals (achievement, casual, whatever) putting points beyond N is a waste etc.'

  • Andy22
    Andy22
    ✭✭✭
    That's the wrong context; telling me that my overall stat to effect ratio lowers the more I overcharge does not provide me with context. To what am I adjusting my stats for? By saying I am specializing still doesn't tell me what context.

    Something better would be 'given X composition, with Y goals (achievement, casual, whatever) putting points beyond N is a waste etc.'

    Ofc i only can give u the numerical context, that's what i assumed u where looking for. Btw its not a "wrong" context, just not the one u seem to look for.

    The context u asking for is role/goal specific, which i cant quickly give and obviously i can't read your mind either. U need to define your goal/role/playstyle/resources/gold first and than we can maybe try to align this with the numbers/math.
    Edited by Andy22 on 12 May 2014 11:39
  • Moonchilde
    Moonchilde
    ✭✭✭
    RangerChad wrote: »
    Remember that Races (Should) have separate armor and spell resistance. If they did MMO"ize" the Elder Scroll Races, it would make sense that some races are more suited for specific roles. I have not done any research on the subject, but it seems people are just talking about classes, and not taking into account the races used in the classes.
    I really hope this is the case, otherwise classes are useless. A KNIGHT should be a person who's background includes long years of wearing armor, training in it, and learning how to use it. I mean, think about it - armor is a bunch of shields all over your body. You can block or soak damage by purposefully moving your hard points into a blow. That is an innate skill that a mage would never learn.
  • dietlime
    dietlime
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    Niminion wrote: »
    Overcharge is not a "hard cap" it is a "soft cap." Being deep into the overcharge value will still give you more defense than someone who just hit it.

    People are freaking out because the number changed colors.

    One big thing about it is that if you're already at the cap, certain skills can push you 500+ over it easily, and sustainable. The guy in light armor is using skills to reach the cap in the first place.
  • Wifeaggro13
    Wifeaggro13
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    Andy22 wrote: »
    Malediktus wrote: »
    changing colors means that you waste over 50% of the points you put in

    Which is a meaningless statement unless you give it context.

    The context is rather simple, u only have a limited amount of "stat" points to distribute via gear/food/potions/attributes. So if u put more points into a skill after it gets "overcharged" the ratio (point -> effect) lowers more and more. Its starts at 50% up to 25%? So if u are near 2500 armor as example, u would need 4 raw armor points to see the stat increase by 1 point.

    In practical terms, it boils down to this question:
    How much u want to "specialize" in a certain stat and accept that your overall stat to effect ratio lowers more and more.

    I think this depends on your role and play-style, a tank might be tempted to actually reach the 50% sr/armor mitigation cap, but he might sacrifice utility/dps/cc for it.

    So it might be a better choice to aim for 38%-45% mitigation and increase your overall effectiveness in other areas or find synergies outside of the stat, that complements your playstyle.

    you can reach the 50% in light
  • mixyesspitlickub17_ESO
    mixyesspitlickub17_ESO
    Soul Shriven
    My level 17 NB with all heavy white crafted level 14 Armor + Shield is sporting 575 with 2/3 Resolve, no Overcharge.

    Someone want to tell me how a level 11 NB is getting ~750 in Medium, clearly in overcharge?
  • jelliedsoup
    jelliedsoup
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    Malediktus wrote: »
    changing colors means that you waste over 50% of the points you put in

    Which is a meaningless statement unless you give it context.

    How is that meaningless?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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