jhaak714_ESO wrote: »Not enough info to really say what's going on...
It would be news to me if the classes had separate caps on the various stats (wouldn't make any sense IMO).
I'd wonder about the exact builds used and how exactly a fight is handled by each player before making any real statements. Declaring your armor type alone isn't really much info.
rhubbert_ESO wrote: »I am playing a tanky/DPS Sorceror as well but I have not noticed any survivability problems. I use the Imperial race passives to help out and put all my attribute points but 4 in health (Level 24 now). I use Executioner, Stampede, Shattering Prison, Critical Surge, and Thundering Presence. This allows me to be extremely tanky for 9 seconds while doing insane weapon damage. I have been able to play Off-tank and DPS in raid group and soloing is super easy. I find it perfectly viable.
Post your exact Class, Levels, Race and Skill Selection (inlcuding class skills).I'm quickly discovering the armor over charge cap is both level and class restricted.
Lvl 14 sorc wearing all lvl 12 crafted heavy armor has LESS armor than a guildy lvl 11 NB wearing all lvl 7-11 medium armor all dps spec 2h.
This is with my Sorc obtaining every defensive heavy armor passive and sword+shield.
My overcharged armor stat is ~540 armor which is a joke given the setup. ~780 scaled in Cyro. My guildy dps NB at lvl 11 was ~750 scaled to ~980.
I'm quickly discovering the armor over charge cap is both level and class restricted.
Lvl 14 sorc wearing all lvl 12 crafted heavy armor has LESS armor than a guildy lvl 11 NB wearing all lvl 7-11 medium armor all dps spec 2h.
This is with my Sorc obtaining every defensive heavy armor passive and sword+shield.
My overcharged armor stat is ~540 armor which is a joke given the setup. ~780 scaled in Cyro. My guildy dps NB at lvl 11 was ~750 scaled to ~980.
Which explained why my "defensive" build was getting 2 shot and he was living through far more.
So much for play your own way. Perhaps it should read "play how we want you to within standard mmo pidgeon holes"
Lol, You guys are funny! Tanking is more than physical damage! How about you guys figure in the Spell resistance. If a dk has 1500 armor,1000 spell res and a sorc has 1000 armor and 1500 spell res; that is acceptable. Maybe, different content is better for a certain type of tank. Maybe we have more than one type of tank. Either way i'm good with it. Sorry for those who want to make a God like character....this is not skyrim!
a_thielen_ESO wrote: »Also you guys need to post your levels and softcaps. My sorc softcap is 600 at level 18.
I'm quickly discovering the armor over charge cap is both level and class restricted.
Lvl 14 sorc wearing all lvl 12 crafted heavy armor has LESS armor than a guildy lvl 11 NB wearing all lvl 7-11 medium armor all dps spec 2h.
This is with my Sorc obtaining every defensive heavy armor passive and sword+shield.
My overcharged armor stat is ~540 armor which is a joke given the setup. ~780 scaled in Cyro. My guildy dps NB at lvl 11 was ~750 scaled to ~980.
Which explained why my "defensive" build was getting 2 shot and he was living through far more.
So much for play your own way. Perhaps it should read "play how we want you to within standard mmo pidgeon holes"
Lol, You guys are funny! Tanking is more than physical damage! How about you guys figure in the Spell resistance. If a dk has 1500 armor,1000 spell res and a sorc has 1000 armor and 1500 spell res; that is acceptable. Maybe, different content is better for a certain type of tank. Maybe we have more than one type of tank. Either way i'm good with it. Sorry for those who want to make a God like character....this is not skyrim!
Diminishing returns on armor is like normal stuff in games, what's the big deal? Armor never scales linearly or it would be the best stat in the game. You want physical damage to be worthless?