As everyone knew , Templar is pretty strong PvP class right now , there is no point to denied that . But as everyone should know Templars also sucks in End game PVE DPS department . While Zenimax promised to boost our class in this topic :
http://forums.elderscrollsonline.com/discussion/112276/templar-update/p1
and to some extent done , they also promised to continue with efforts . Once again while PvP part of class is pretty good . PvE need some more - MUCH more working .
So i ben thinking . How to boost Templar DPS without actually make them OP in PvP ?
And here are my suggestions to Dawns Wrath skills . Lets see what you guys think about them .
1. Sun Fire and morphs :
- at least next 10-15% dmg boost to DOT part of spell .
Expected effect on PvP and PvE :
- easy to remove in PvP and Sun Fire was never super effective in PvP due to slow projectile speed and easy to dodge a/o remove . While in PvE it can provide additional boost to dmg over time .
2. Solar Flare :2.1 - Dark Flare
- at least 10% dmg boost (which is with full spellpower build around 60-70dmg)
- change morph from healing reduction to :
Dark Flare has now 15% chance (17,5 / 20 / 22,5 / 25% at rank 4) to curse enemy
with Dark Residue , doing 75 unresistable damage every 0,5s for 2 seconds .
(This is damage with very hight spellpower build)
Expected effect on PvP and PvE :
- Dark Flare is still abillity with cast time and in PvP its almost suicide to use it . While Sorc crystals have knockdown effect there is no CC to Dark Flare - thats why nobody is using it . 50% of time when somebody using it , he get it right back to face by some reflecting spell because projectile speed is super slow or just get charget or interupted ... . Healing Debuff is also pointless if nobody using spell . In PvE 99% of the time , healing debuff is useless .
In this case then Dark Flare morph is very weak .
While this change still let to be dark flare weak (cast time) in PvP , In PvE enviroment morph and boost to dmg can make this our main filer good hitting ranged abillity .
2.2 - Solar Barrage
- imo this abillity is pretty good and last thing we need is to add aditional boost to AOE in PvP , right ?
I still think that this abillity need to be reworked to something else because Blazing spear is superior to this AOE in every aspect .
I am not going to theorize on how to change this morph thou . This topic is about single target DPS and that is reached by Dark Flare morph .
3. Backslash and morphs :
- imo this abillity doesnt need reworking . What it needs thou is to lift up its damage cap by at least 20% . Right now with magicka caped it can hit for maximum or around 1800 . When boosted it should hit for 2200-2300 .
- extend critical hit cap . Now when you reach cap of 1800 and explosion is crit , its still 1800 . This need to be changed and crit with Backslash need to have his own cap at additional 50% dmg . So lets say while cap is 2000 , crit cap going to be 3000 .
-Backslash need to be stackable with another players . I agree with only one backslash at time on target by one player thou .
Expected effect on PvP and PvE :
Well first thing first , Backslash is once again cast time abillity - easy to interupt . Easy to loose target . And even if its casted on someone , that player need to take around 6k dmg in 7s with boosted version to take full dmg from it . Effect of Backslash is pretty visible so its easy to cleanse or prepare for incoming hit .
Still i am not sure about this one . It may be pretty powerfull for oneshoting players in PvP . So easy solution is to restrict dmg to player to current value if too strong .
4. Eclypse and morphs :
-add additional effect to Eclypse and both morphs :
If target is immune (Bosses / Strong Elites) to Eclypse it instead explodes for 300 fire damage , leaving DOT for 1500 fire damage over 18 seconds . (Again , this is with full spellpower build at vet rank 12)
Expected effect on PvP and PvE :
In PvP aspect - nothing changes - abillity is same as it was before .
In PvE aspect thou this abillity becomes our main DOT on Bosses . While pretty costly as Eclypse is , it can boost our DPS by around 100-150 and once again become usefull PvE abillity .
Now these are my suggestions for Templars . What do you think about them ? Good ? Not enough ? OP ?
Well my idea is to make Templar caster about DOTs and one good filer abillity and one great hard hitting abillity .