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https://forums.elderscrollsonline.com/en/discussion/668104/

Templar End Game PVE - DPS suggestions (Dawns Wrath)

SVKFrankenstein
As everyone knew , Templar is pretty strong PvP class right now , there is no point to denied that . But as everyone should know Templars also sucks in End game PVE DPS department . While Zenimax promised to boost our class in this topic :

http://forums.elderscrollsonline.com/discussion/112276/templar-update/p1

and to some extent done , they also promised to continue with efforts . Once again while PvP part of class is pretty good . PvE need some more - MUCH more working .
So i ben thinking . How to boost Templar DPS without actually make them OP in PvP ?
And here are my suggestions to Dawns Wrath skills . Lets see what you guys think about them .


1. Sun Fire and morphs :
- at least next 10-15% dmg boost to DOT part of spell .

Expected effect on PvP and PvE :

- easy to remove in PvP and Sun Fire was never super effective in PvP due to slow projectile speed and easy to dodge a/o remove . While in PvE it can provide additional boost to dmg over time .


2. Solar Flare :

2.1 - Dark Flare
- at least 10% dmg boost (which is with full spellpower build around 60-70dmg)
- change morph from healing reduction to :
Dark Flare has now 15% chance (17,5 / 20 / 22,5 / 25% at rank 4) to curse enemy
with Dark Residue , doing 75 unresistable damage every 0,5s for 2 seconds .
(This is damage with very hight spellpower build)

Expected effect on PvP and PvE :

- Dark Flare is still abillity with cast time and in PvP its almost suicide to use it . While Sorc crystals have knockdown effect there is no CC to Dark Flare - thats why nobody is using it . 50% of time when somebody using it , he get it right back to face by some reflecting spell because projectile speed is super slow or just get charget or interupted ... . Healing Debuff is also pointless if nobody using spell . In PvE 99% of the time , healing debuff is useless .
In this case then Dark Flare morph is very weak .
While this change still let to be dark flare weak (cast time) in PvP , In PvE enviroment morph and boost to dmg can make this our main filer good hitting ranged abillity .

2.2 - Solar Barrage
- imo this abillity is pretty good and last thing we need is to add aditional boost to AOE in PvP , right ? :)
I still think that this abillity need to be reworked to something else because Blazing spear is superior to this AOE in every aspect .
I am not going to theorize on how to change this morph thou . This topic is about single target DPS and that is reached by Dark Flare morph .


3. Backslash and morphs :
- imo this abillity doesnt need reworking . What it needs thou is to lift up its damage cap by at least 20% . Right now with magicka caped it can hit for maximum or around 1800 . When boosted it should hit for 2200-2300 .
- extend critical hit cap . Now when you reach cap of 1800 and explosion is crit , its still 1800 . This need to be changed and crit with Backslash need to have his own cap at additional 50% dmg . So lets say while cap is 2000 , crit cap going to be 3000 .
-Backslash need to be stackable with another players . I agree with only one backslash at time on target by one player thou .

Expected effect on PvP and PvE :

Well first thing first , Backslash is once again cast time abillity - easy to interupt . Easy to loose target . And even if its casted on someone , that player need to take around 6k dmg in 7s with boosted version to take full dmg from it . Effect of Backslash is pretty visible so its easy to cleanse or prepare for incoming hit .
Still i am not sure about this one . It may be pretty powerfull for oneshoting players in PvP . So easy solution is to restrict dmg to player to current value if too strong .


4. Eclypse and morphs :
-add additional effect to Eclypse and both morphs :
If target is immune (Bosses / Strong Elites) to Eclypse it instead explodes for 300 fire damage , leaving DOT for 1500 fire damage over 18 seconds . (Again , this is with full spellpower build at vet rank 12)

Expected effect on PvP and PvE :

In PvP aspect - nothing changes - abillity is same as it was before .
In PvE aspect thou this abillity becomes our main DOT on Bosses . While pretty costly as Eclypse is , it can boost our DPS by around 100-150 and once again become usefull PvE abillity .


Now these are my suggestions for Templars . What do you think about them ? Good ? Not enough ? OP ?
Well my idea is to make Templar caster about DOTs and one good filer abillity and one great hard hitting abillity .
Edited by SVKFrankenstein on 19 August 2014 22:10
  • Sasky
    Sasky
    ✭✭✭
    Definitely a step in the right direction. Part of the issue is as a templar we have to rely on 1s+ cast time skills to pull dps while the builds in trials for the best DPS classes (DK and NB) can go with pretty much all insta-cast skills.

    1. Sun Fire: Overall boost is nice, but perhaps main portion of the DoT boost should hit in Vampire's Bane.


    2. Dark Flare: Perhaps should lower cast time significantly (50-80%) and decrease cost/damage (40-70% - make it a net increase in dps for this skill). This would add some utility in PvP as well as increase usefulness in trials because you're not as cast-time limited.


    3. Absolutely agree on the per-player part. Templars pretty much require this to pull even half-respectable DPS. For that same reason, other players' backlashes should count towards the DPS taken by the skill. If another class is putting 1200+dps towards its cap without it, why shouldn't another templar be able to count their full dps towards it? (It could lead to some amusing perpetuating damage in a group with a lot of templars on dps, but doubt it would really increase the dps as exploding early makes it hard to keep that going.)

    However, I don't think it should crit at all. Perhaps increase the return rate and damage cap but do away with crit damage.

    There is a potential for it to be unbalanced from the healer role, as it'd allow the healer on certain fights to put out rather high dps. I don't think it's that big of an issue though, as other classes could throw a couple DoT effects on during the 1.5s cast time and spread it out.

    4. This would be a bit more radical departure, but perhaps change one of the morphs to be deals x% of damage dealt back to caster (AoE or single-target). Both morphs, put cap on damage for bosses/players, but allow that portion of the damage to be reflected and allow it to be used on bosses.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
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