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PvP Templar build 1.3 Here ya go.

Thechemicals
Thechemicals
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Hiya, been spending a lot of time in Cyro with my Templar and though id post my build. I have only been outmatched a handful of times. This build focuses on maximizing alliance points through aoe dps and aoe healing. It is essential to swap often from dps to healing based on the situation. This build has been able to take out players in 2v1 3v1 and in group play can hold off large groups of players while giving you the chance to heal and remove debuffs on your allies.

http://esohead.com/calculator/skills#moMzyvk9cW9M8bzno8bznQ8bzvj8fXG18A4hI8rFnK8ffqh8heRJ8TsDA8frrv8A4hI8DohZ8N7JLDu6LDG6LDT8j7brSZ8n7xrWQ6rWZ8y7GLR3f8v7rLanQ8O7MrdeF8U7MrrWv8zV7zzeCp48zf7ozNbo6rNbk8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

The essentials:

1. Youll need a decent magicka pool of 1600-1900 after eating food and getting cyrodiil buffs. Dont invest in more magicka than that because you need max health for better dps burst and protection from blazing shield.

2. Your magicka recovery should be 140+ and ideally 170+

3. Your Max health should be 3.5k minimum in Cyrodiil (keep in mind your health scales up in Cyrodiil so thats where youll test/see your actual pvp health+it helps to have your elder scroll health bonus) . That will give you a 1050 damage sheild from blazing shield and return damage of 556. 834damage with a crit!

3. All light armor for this build, no exceptions otherwise youll find yourself spent on magicka quickly. Youll need a good combination of set gear. I recommend either seducer+warlock or Magnus+warlock. Nothing else comes even close to these sets unfortunately. If you can spare a generic jewelry piece, get a reduced cost one with health bonus(17 reduce+73 health). The magnus+warlock is an amazing set if you have have 1800 or more magicka. The newer sets look attractive and Desert rose may be a decent alternative but the above sets are tried and true for 1.3! I wouldnt steer you wrong!

The rotation:

1. Invasion+Blazing spear+Puncturing Strikes spam.
2. If your target is a melee class, continue to use #1 if he moves around a lot, use Invasion+Puncturing strikes spam. Blazing shield as needed only. Dont spam unnless against heavy opposition because it gives you less time/cost to use Punct strike.
3. Only use Blazing shield when needed or as a finisher. Your ideal fight scenario is to eventually cast blazing shield and detonate it early to kill your opponent. For example, Punct strikes spam+blazing shield+invasion then self detonate your blazing shield while spamming punct strikes and/or blazing spear.

The tricks:

1. You can reign down massive blazing spear spam attacks on large groups for good aoe dps and great ultimate generation. Blazing spear procs the passive "burning light" and in combination with punt strikes- you can deliver burst damage between the 2 for very cheap+stun.

2. Blazing spear is the cheapest aoe stun+dmg skill in the game. Your opponent will pay full stamina to break out of your low cost Magicka spell. Continued use drains and opponents stamina and eventually you will use Invasion to end the fight.

3. Invasion stun time is increased by the distance. The last move of every fight you will win, should ideally end with INvasion at 19-22 meters. Use this addon to help you find your range http://www.esoui.com/downloads/info177-RangeReticle.html

4. Using Blazing spear+punc strikes successfully on a target procs multiple burning lights for dynamic burst damage. Your opponent cant get used to your dps and can be caught off guard easily with surprise massive burst dps!


Pro Tips:

1. If you constantly swap to resto whenever you are debuffed by Nb and dk class skills, you reduce there damage output greatly. This is the true power of the Templar. Only we can debuff outselves and get a heal from it from a low cost Cleansing Ritual and a natural shield to boast that.

2. Cleansing ritual(purifying light) edited for review and testing.

3. Only swap to resto to debuff or when your life or an allies is below 50% (or you want to drop an aoe ultimate). This habit will ensure you benefit from "honor the dead's" bonus magicka recovery which is about 45 magicka per 2 seconds(4 ticks total of about 170-185 magicka back). You are basically stacking magicka recovery for 8 seconds with this awesome spell. The spell may have a refresh so its best to use it when you need it and them spam combat prayer heals.

4. Retreating manuevers. Why this spell you ask? well 33% movement speed in cyrodiil is important but you have an awesome getaway tactic here because the spell makes you completely immune to snares and immobilizes so you can cast it and heal+flee opponents and they cant stop you! If they stun you, You are completely immune to......everything cc as long as you dont attack(breakout+retreating man)!!!! However, this spell isnt for everyone so it can always be replaced by Caltrops,Esclipse entropy,immovable or volcanic rune.

5. Templar vs Templar, you have a tactic you can use that will destroy unseasoned Templars. The first is that youll always cast Blazing shield after they cast theirs first, and youll deliver as much damage as possible right after. This causes their shield to break first and yours to deliver the full damage on them. It is essential to always compare your health with your enemy templars because if he has more health than you then his shield wkill outlast yours in protection and damage. This is easily countered with some thoughtful tactics. If you have move health, then cast after his blazing shield everytime. If he has more health, always deliver a few hundred damage and then cast blazing shield.

6. Nightblade versus Templar is your strongest complimentary fight. debuffing them constantly seriously reduces there damage. They pay nearly double magicka costs to mark target you versus you debuffing them with Cleansing ritual. You should always debuff Mark target and use cleansing ritual often in an NB fight. Also, one particular attack most Nb's use is Teleport strike. This attack gives them a huge follow up attack so learn the animation and use blazing shield to counter damage them. Most fights against NB, youll spam blazing shield and wait for them to hesitate. When they do, deliver puncturing strikes mercislessly.

7. Sorc Versus Templar is a tough fight for one big reason: They are ussually out of your blazing shields range. Youll have to close the gap with Invasion and spam puncturing strikes. Dont waste your time using blazing spear unless they are stunned/knocked down, and dont waste your magicka using blazing shield unless you are hurt. You can swap Retreating manuevers for Eclipse to protect yourself when they are out of range.

8. Dragon Knight versus Templar. Approach this fight with some calm because you wont kill him fast and he wont kill you fast unless you make a mistake early. It is simply a chess match of skills and you are ultimately the winner because your spells are cheaper and have more utility, so this is where your gear plays a critical role. Here are some examples of how you eventually win this fight- Talons is beat by Cleansing, the effect is completely nullified while your spell cannot be debuffed and will heal you and buff your heals 20 seconds. Dk's reflects are completely ignored by Punct strikes and blazing shield. Dk's dragonblood is matched by blazing shields protection+damage. Add eclipse to the fight and Dk's main single target damage attack is halted completely. Now this is all on paper, on the battle field Dk's will come at you hard and fast with the supreme confidence of dragon blood and they will likely have lots of stamina to boot. The dps power of a Dragonknight comes from his ultimates and their ability to use them when your stamina is depleted. Keep your stamina up and this battle will be about Magicka and whose spells are the most effective. One good tactic against a Dk is to play against him passively early on by cleansing his talons and staying inside your aura but do not block.Instead use blazing shield. He has no choice but to return to you if he wants to kill you so let him return and continue his assault. Eventually he repeats 2 predictable patterns that involve talons and/or blocking with spam of single target spells and an ultimate. When he commits to frontloading his dps, you do the same with nonstop punct strikes and blazing shield and dont worry about your health because you can get more healing and protection from those attacks than he can deliver with his ultimates and damage. Even with his Ultimate and other damage doing 1k-1.5k damage a second- you can get a shield to protect you for 1k damage+ 200+ healing punct strikes and...still be delivering dps the entire time. Of course, this is all under the chance that you run into only one Dk in Cyrodiil. While 1v1 is pretty evenly matched, 2dks or more are always more dangerous then matching number of templars due to the dps output they have.

The builds weaknesses:

1. Weak against range kiting and bolt escape. Most high damage range spells are 28 meters or more. You need 22 meters to close the gap. Smart sorcerers will exploit your invasion charge to completely drain your stamina and then stun you and kill you. If you want to avoid this then youll have to swap out retreating manuevers for eclipse.

2. Weak against single target pvp builds. This is easily fixed by replacing Blazing spear for Dark flare(solare flare morph). However i dont recommend the change unless you are dueling or ganking.

3. Time. Unfortunately, time is not on your side when it comes to dps. Templar does not have the skills to deliver the kind of dps an NB or Sorcerer can deliver so his fights may go on slightly longer than normal and this is even worse when you fight a good opponent who you cannot capitalize your blazing shield on. You can find yourself stuck dealing mediocre damage against smart players.


GL AND HAVE FUN.
Edited by Thechemicals on 12 August 2014 15:03
Vr14 Templar since release- dual resto
Vr14 Dk bow/2h

Brayan Blackthunder
Goddick
Daggerfall Covenant

  • griszax
    griszax
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    No harness magicka ?:P
    Sandriks EU Auriel's bow
  • Natjur
    Natjur
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    griszax wrote: »
    No harness magicka ?:P
    With 170 mana regen, why would u need harness magicka?
    Add 5 piece seducer set and 5 piece warlock set (3 jewelry) and magicka is not an issue
  • Dredlord
    Dredlord
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    it is not a bad build but you have a lot of misinformation on how some of the skills work and the game mechanics as well.
  • ReCreare
    ReCreare
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    so hero. very templar. wow
  • Kcttocs
    Kcttocs
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    That is pretty similar to what I am doing skill wise. Recently hit VR12 and I am very inexperience in PvP. I was out there questing and ran into a VR12 night blade, I thought I was going to be toast because my armor hasn't been upgraded since VR8, and my set bonuses didn't match with my weapons yet. But I managed with just Shield charge, Blazing shield and Puncturing sweep in that order. I didn't even have my mage light active. He must have been even more inexperienced... but it was a lot of fun, he took one swipe at me and ran away, then he camped near the exit of the dungeon and took is last swipe at me. :)
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @Thechemicals

    Good build, but has it's drawbacks.
    You rely on high magicka regeneration, and magicka alone cannot break the enemies.

    We (the Templars), have very high inefficient skills and we need to maximize their output and lower their costs.

    That means lower cost as much as possible, and raise the spell power.

    Post 1.3.3 I go with 5 HA, 2 LA, and Spell penetration sword & Shield, with 2 gold cost reduction glyphs, and one gold magicka regen.

    5 Set Soulshine (upgraded to gold the 2 heavy parts),
    5 part Seducer (gold 2 Light, 3 heavy),
    2 part set Torug. (weapons).

    2200 Magicka, 3200 HP and 110 MA regen.

    Puncturing sweep costs bit more than 250 magicka, and hits like a train due to the spell penetration (more with DW), and spell power (Soulshine). But my preferred opening is Pierce Armour after the Toppling Charge. Basically the enemies have no spell resistance to the Puncturing Sweep. (which more often than not, kept me alive from it's healing).

    My survival ability has been improved greatly also with the heavy armour compared to 7/7 LA or 5LA 2 MA.

    And if a Khajiit performs so well (me), I know that a Breton or Altmer going to be much much better with the above setup.

    Give it a try :)
  • Kego
    Kego
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    Kcttocs wrote: »
    I was out there questing and ran into a VR12 night blade, I thought I was going to be toast because my armor hasn't been upgraded since VR8, and my set bonuses didn't match with my weapons yet. But I managed with just Shield charge, Blazing shield and Puncturing sweep in that order. I didn't even have my mage light active. He must have been even more inexperienced... but it was a lot of fun, he took one swipe at me and ran away, then he camped near the exit of the dungeon and took is last swipe at me. :)
    No, if a Nightblade can't kill you in the first 10 seconds, than he will most likely lose against any other class. Cause Nightblades have no working defense mechanics in this game at the moment. If you add in, that they have no direct heals and Absorb Spells in their class lines, makes them even more squishy.
    Survive Nightblades Burst an you can kill them easly.

    Edited by Kego on 12 August 2014 11:29
  • zmanu
    zmanu
    ✭✭✭
    @Thechemicals

    Good build, but has it's drawbacks.
    You rely on high magicka regeneration, and magicka alone cannot break the enemies.

    We (the Templars), have very high inefficient skills and we need to maximize their output and lower their costs.

    That means lower cost as much as possible, and raise the spell power.

    Post 1.3.3 I go with 5 HA, 2 LA, and Spell penetration sword & Shield, with 2 gold cost reduction glyphs, and one gold magicka regen.

    5 Set Soulshine (upgraded to gold the 2 heavy parts),
    5 part Seducer (gold 2 Light, 3 heavy),
    2 part set Torug. (weapons).

    2200 Magicka, 3200 HP and 110 MA regen.

    Puncturing sweep costs bit more than 250 magicka, and hits like a train due to the spell penetration (more with DW), and spell power (Soulshine). But my preferred opening is Pierce Armour after the Toppling Charge. Basically the enemies have no spell resistance to the Puncturing Sweep. (which more often than not, kept me alive from it's healing).

    My survival ability has been improved greatly also with the heavy armour compared to 7/7 LA or 5LA 2 MA.

    And if a Khajiit performs so well (me), I know that a Breton or Altmer going to be much much better with the above setup.

    Give it a try :)

    Just to clear something up, Puncturing sweep is a melee attack and is mitigated by armour and not spell resistance.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    You do forget that all penetration buffs apply on both Armour & Spell resistance.
    Including Pierce Armour. :)
  • zmanu
    zmanu
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    You do forget that all penetration buffs apply on both Armour & Spell resistance.
    Including Pierce Armour. :)

    Not all of them though, if you tend to use puncturing strikes as your main dps skill, it might be better to use ransack instead of pierce armour.
  • Syndy
    Syndy
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    "debuff" - You keep using that word. I do not think it means what you think it means.

    A "debuff" is something someone puts on you that has a negative effect... hence mark target. A "buff" would be something on you with beneficial effects, like food, or Rapid maneuvers.

    I think the word you are looking for is cleanse, purge, or dispel. Which would be the removal of the actual "debuff" (mark target, DoT, Heal Debuff) that someone put on you...
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Thechemicals
    Thechemicals
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    Syndy wrote: »
    "debuff" - You keep using that word. I do not think it means what you think it means.

    A "debuff" is something someone puts on you that has a negative effect... hence mark target. A "buff" would be something on you with beneficial effects, like food, or Rapid maneuvers.

    I think the word you are looking for is cleanse, purge, or dispel. Which would be the removal of the actual "debuff" (mark target, DoT, Heal Debuff) that someone put on you...

    I changed it to make it more understandable for everyone. Thank you. Debuff is sometimes called out in voice chat so healers can cleanse in other games ive played, but you are correct- most say cleanse in eso.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Thechemicals
    Thechemicals
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    Also, on Soulshine: This set was my main set before the nerf and it was epic. Soulshine right now is terrible and has no place on a Templars gearset. Not only did they change the 5 piece bonus to something weaker but the other individual pieces give bonuses you dont want right now...like spell resistance. Having 7 light on should easily break your softcap so its simply inefficient to use soulshine right now. With magnus or seducer and warlock on, you have space for one custom jewelry piece and that piece, having 17-19 reducer cost on spells and an attribute enchantment of your choice is better than any jewelry in Soulshine.

    Further inspection on soulshines problems is that your getting some spell crit and some spell damage on the way to 5 pieces vs other sets improving your magicka regen. These are not things a templar wants because we are not sorcerers and need the best magicka resource management we can get. I have tried every set as a templar, i have been one since release (except 1.3 heavy armor). Test out having about 150+ magicka recovery and youll see that warlock/magnus/seducer really give Templar the magicka he needs to stay in the fight.

    Lastly, the more you invest in critical hit in cyrodiil, the more unseasoned players your going to kill. However, once you engage the better skilled and better gear- groomed players, youll find that critical hit is heavily defended against. Get some crit but dont groom the highest possible crit for anything but pve,*as a templar.
    Edited by Thechemicals on 12 August 2014 14:39
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Thechemicals
    Thechemicals
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    Dredlord wrote: »
    it is not a bad build but you have a lot of misinformation on how some of the skills work and the game mechanics as well.

    I wrote this very quickly for my guild and didnt put in as much editting as i should have so i did make some mistakes that i have edited and i will continue to edit. The first and most important was saying that punc strikes is benefitting from healing tree passives, when i meant to say is that cleansing is. The other you may have been implying is a mechanic on blazing spears proc on burning light, but im not so sure until you mention. The spear did in fact proc off ticks in the past but may have been changed, and since my addon is busted right now, i cannot verify 100% that it still does. If you find problems with this threads info, say it. We can discuss and fix if need be. Im just a joe with a build ya know?

    Despite w/e problems with exact specifics for this build, it does an exceptional job at killing and healing and keeping your magicka up. I will post a video of me using this build in action on this thread either tonight or tommorrow. Thanks.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Also, on Soulshine: This set was my main set before the nerf and it was epic. Soulshine right now is terrible and has no place on a Templars gearset.

    The Soulshine got a buff not a nerf. Use to work with dots only like the one from Vampire Bane. Now works with the Aedric Spear abilities also.....
  • Thechemicals
    Thechemicals
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    Also, on Soulshine: This set was my main set before the nerf and it was epic. Soulshine right now is terrible and has no place on a Templars gearset.

    The Soulshine got a buff not a nerf. Use to work with dots only like the one from Vampire Bane. Now works with the Aedric Spear abilities also.....

    It gives spellpower now versus the old bonus of 20% more damage and healing from spells with a casting cost and channeling. I prefer the old bonus.
    Edited by Thechemicals on 12 August 2014 18:43
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Francescolg
    Francescolg
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    Thechemicals is totally right, Soulshine Set was MASSIVELY nurfed. +20% damage was one of my favorite buffs. The nurf went life because not many players did recognize the powerfullness of it, prefering the Warlock Set or others. People cried about magic crit beeing taken away from crafted items but no one cared about the Soul Shine set on PTS / PTS forums
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Guys, the old 20% damage applied on DOT and Cast abilities only.
    Blazing Spear, Nova, Vampire Bane, Dark Flare.

    New Soulshine gives raw spell power to everything including heals....

  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Syndy wrote: »
    "debuff" - You keep using that word. I do not think it means what you think it means.

    A "debuff" is something someone puts on you that has a negative effect... hence mark target. A "buff" would be something on you with beneficial effects, like food, or Rapid maneuvers.

    I think the word you are looking for is cleanse, purge, or dispel. Which would be the removal of the actual "debuff" (mark target, DoT, Heal Debuff) that someone put on you...

    I changed it to make it more understandable for everyone. Thank you. Debuff is sometimes called out in voice chat so healers can cleanse in other games ive played, but you are correct- most say cleanse in eso.

    No, debuff in every mmo means "negative effect/curse/etc.", it is never synonymous with cleanse. When people cry out "debuff" they mean "I've got a debuff on me, cleanse it!", and nothing else.
  • tinythinker
    tinythinker
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    If someone did want to work in some heavy armor pieces, why not consider 4 pieces from the Lord's Mail? After Update 3 the VR10 version bonuses are:

    (2 items) Adds 10 magicka recovery
    (3 items) Adds 7 spell damage
    (4 items) Adds 10 magicka recovery
    (5 items) Lord's Mail: Casting a spell has a 100% chance to remove 1 negative effect, this can occur once every 15 seconds

    This set includes options for slots at helm, cuirass, pauldrons, gauntlets, greaves, longsword (one handed), and shield. So, if you used weapon and shield with this you would only need two armor slots and could save the rest and the jewelry for light armor sets.
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  • Troponin
    Troponin
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    Just curious, why Invasion over Toppling? Toppling does the same thing, but adds more damage.
  • jrgray93
    jrgray93
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    Troponin wrote: »
    Just curious, why Invasion over Toppling? Toppling does the same thing, but adds more damage.

    Longer stun and the Templar charge animation is annoying (puts you IN the target) / creates unresponsive situations.
    EP: Slania Isara : Harambe Was an Inside Job
  • Thechemicals
    Thechemicals
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    Troponin wrote: »
    Just curious, why Invasion over Toppling? Toppling does the same thing, but adds more damage.

    Toppling is a good alternative and there is nothing wrong with using it. Invasion is a longer stun by .5 or .6 seconds which is huge + the farther away you use invasion, the longer the stun duration. This is why some players think invasion is a perma stun because if you do at 18-22 meters (near max distance) the stun duration is naturally 3 seconds+ you can add 1 second (or more?). If you use invasion when an opponent is out of stamina, you will have all the time in the world to front load your damage while he lays there helpless.

    Also as a note: Toppling would help aleviate additional stamina usage, so it is a good alternative.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Troponin
    Troponin
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    Awesome, thanks folks. I have noticed a pathing issue with Toppling as well, but I assumed it was just a coincidence. I picked up Charge and noticed it's much better. I didn't realize Charge would be ramped up to a 3 second stun either. That's really good.
  • Thechemicals
    Thechemicals
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    Troponin wrote: »
    Awesome, thanks folks. I have noticed a pathing issue with Toppling as well, but I assumed it was just a coincidence. I picked up Charge and noticed it's much better. I didn't realize Charge would be ramped up to a 3 second stun either. That's really good.

    3 second stun+ more based on distance. Its very leet finishing move...like a fatality hehe.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

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