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Heavy Armor buffed in 1.3.3 live

Cyrdemaceb17_ESO
Cyrdemaceb17_ESO
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I could have added this to one of the many armor postings but a new one seemed more appropriate.
Heavy Armor

Constitution - This passive now restores magicka and stamina when you take damage.
  • Comaetilico
    Comaetilico
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    based on the first report about this change it should be like:

    0,15% of max health per piece of heavy armor is returned as Stamina and magika whenever you take damage.

    the ability have an internal CD of 4 second with one point and it is decreased to 2 second with the second skill point invested

    this translate of 1,05% of max health to magika/stamina every 2 second in full heavy armor... with ana avarage of 3k hp (with many sets having additional HP on them now and the increase to soft cap it should be easy to reach once you apply food bonus) it will turn into 31 magika/stamina every 2 sec....

    it will not turn heavy armor into an endless spamming machine... but it will help a bit...

    no news on the break free cost reduction that is not included in the patch notes... unfortunately I'm from EU so I won't be able to see it untill tomorro morning ^^'
  • CaptainSilverbrow
    CaptainSilverbrow
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    based on the first report about this change it should be like:

    0,15% of max health per piece of heavy armor is returned as Stamina and magika whenever you take damage.

    the ability have an internal CD of 4 second with one point and it is decreased to 2 second with the second skill point invested

    this translate of 1,05% of max health to magika/stamina every 2 second in full heavy armor... with ana avarage of 3k hp (with many sets having additional HP on them now and the increase to soft cap it should be easy to reach once you apply food bonus) it will turn into 31 magika/stamina every 2 sec....

    it will not turn heavy armor into an endless spamming machine... but it will help a bit...'

    Your math is about spot on. I can manage over 3k HP in PvP easily, but I still only get about 28 Mag./Stam. per tick, so it might be ignoring buffs**. This is a tremendously meager change, and is STILL shoehorning HA wearers into tanking roles. Why isn't Juggernaut being buffed? Why are they being so conservative now? Why weren't they being THIS precocious before launch, with regard particularly to LA? This buff is just... scatterbrained. Not well planned at all.

    The CC break reduction is appreciated (both MA and HA should benefit from it), but it seems they also increased the cost of CC break with this patch, leaving it largely normalized.

    Has anyone noticed if LA is still reaching the Armor soft cap?

    **Edit: Okay, I suddenly went from 28 at 3.1k HP the night before to 32 last night. I don't even...
    Edited by CaptainSilverbrow on 6 August 2014 15:14
  • Wifeaggro13
    Wifeaggro13
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    based on the first report about this change it should be like:

    0,15% of max health per piece of heavy armor is returned as Stamina and magika whenever you take damage.

    the ability have an internal CD of 4 second with one point and it is decreased to 2 second with the second skill point invested

    this translate of 1,05% of max health to magika/stamina every 2 second in full heavy armor... with ana avarage of 3k hp (with many sets having additional HP on them now and the increase to soft cap it should be easy to reach once you apply food bonus) it will turn into 31 magika/stamina every 2 sec....

    it will not turn heavy armor into an endless spamming machine... but it will help a bit...

    no news on the break free cost reduction that is not included in the patch notes... unfortunately I'm from EU so I won't be able to see it untill tomorro morning ^^'

    more needs to be done . Still does not even come close to light armor. The situation is obvious. you can tank as effective or better in light, but you cannot DPS any where near the numbers Light produces in heavy. i mean no where near it.

    the implementation in ZOS 's game design is bad at the rate they are moving on this issue it will be balanced mid 2015
  • Orchish
    Orchish
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    Sitting on 3518 health here in PvP, Giving me a bonus of 36 every 2 seconds. After trying this out for a couple hours, light armour is still superior. This change is a step in the right direction for heavy, but it is not enough right now to seriously make people consider using it.
    Edited by Orchish on 5 August 2014 20:34
  • CaptainSilverbrow
    CaptainSilverbrow
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    Orchish wrote: »
    Sitting on 3518 health here in PvP, Giving me a bonus of 36 every 2 seconds. After trying this out for a couple hours, light armour is still superior. This change is a step in the right direction for heavy, but it is not enough right now to seriously make people consider using it.

    It's more a buff to Sword and Shield than it is to Heavy Armor, despite being in the HA tree. It's an essentially useless passive for those of us not running a full-on tanking build in PvP. I'd say I have no idea what these developers are doing, but I can confidently say despite my nonplus, I'd still somehow know more than they do.
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    The numbers are really that small? I am still on business trip so I can't access my computer at home to check myself.
    But what I read is very disappointing. They should double or triple the numbers at least.
  • Kego
    Kego
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    Well Heavy Armor has ever been a Tank Armor and will most likely never get a DPS Armor. All Passives just cry out: Use me, if you want to tank.

    They just have to cap Light- and Medium Armor. Let Light Armor get a softcap 1/4 of Heavy Armor and Medium Armor around 1/2 and no one will be tanking with these anymore.
    Edited by Kego on 6 August 2014 11:14
  • jesterstear
    jesterstear
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    My VR5 Templar has just under 2400 health , with 5 Heavy it works out at 17 Stamina and 17 Magika every 2 seconds so long as i'm being beaten on.

    It's pretty decent, since Magicka and Stamina regen are near softcap anyway, this is 22% extra for both and ignores the softcaps. Being 5L would give me 20% less power cost, but it narrows the gap a lot, and of course you get that nice stamina boon too.

    Need to alter my skill rotation I think.
  • Wifeaggro13
    Wifeaggro13
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    Kego wrote: »
    Well Heavy Armor has ever been a Tank Armor and will most likely never get a DPS Armor. All Passives just cry out: Use me, if you want to tank.

    They just have to cap Light- and Medium Armor. Let Light Armor get a softcap 1/4 of Heavy Armor and Medium Armor around 1/2 and no one will be tanking with these anymore.

    Now your talking logical. In ZOS land light armor tanks as well or better then heavy /medium. But heavy slash medium cant DPS as well as Light because .....? well they have not gotten that far yet. the development team stopped at " Hey lets make it so you can tank in light armor!!!!!" Seems they took a coffee break at armor passives,Phasing, and end game mechanics.
  • CaptainSilverbrow
    CaptainSilverbrow
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    Kego wrote: »
    Well Heavy Armor has ever been a Tank Armor and will most likely never get a DPS Armor. All Passives just cry out: Use me, if you want to tank.

    Which is why they are actually crying out, "Modify me, I need to better balance survivability with DPS! Right now, I suck hardcore at doing either." Tanking is for the Sword and Shield tree, period; LA wearers can tank more effectively than HA wearers when they've an S&S equipped and the tree filled out. I'm flabbergasted as to why the existence and effectiveness of S&S is ignored. The survivability passives in Heavy Armor are neutered by mechanics, which is why I've suggested several times they implement survivability boons that bypass delimiting mechanisms, some not unlike what's on the books now.

    I'll draw a situational allegory: Imagine if all the passives in the LA tree were exclusively healing buffs, with one talent that increased spell damage by 7%. You'll cry, "but that is le stupid!", and I'll whole-heartedly agree; anyone sensible and privy to the topic at hand would agree. There aren't any successful design paradigms I've seen that shoehorn plate wearers into tanking roles (or LA into healing for that matter), they always hybridize survivability and DPS competitiveness with an edge toward the former for obvious reasons. The existence of Sword and Shield and Restoration Staff skill lines aren't to ease tanking and healing respectively, they are there to enable it; Heavy Armor is not your tanking tree, S&S is, just as LA is not your healing tree, RS is, wearing HA or LA just better enables those roles with respect to what they do. And mind you, the designers behind successful design paradigms don't have nearly as flexible a philosophy for play style and theorycrafting as these developers claim they do.

    Now, perhaps they (LA and HA DPS) should, ideally, be equivocal, because everything from class mechanics to the way PvP is designed favors ranged DPS tremendously over melee. You can't whack at guys shooting at you from keep walls, you don't go near most of the NPCs for fear of hazarding insta-dying or rolling in with your group, don't bother chasing the robed Sorc' at 8% HP if all you have are a pair of daggers or a mallet (fruitless endeavor), etcetera, ad nauseum.
  • jesterstear
    jesterstear
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    My VR5 Templar has just under 2400 health , with 5 Heavy it works out at 17 Stamina and 17 Magika every 2 seconds so long as i'm being beaten on.

    It's pretty decent, since Magicka and Stamina regen are near softcap anyway, this is 22% extra for both and ignores the softcaps. Being 5L would give me 20% less power cost, but it narrows the gap a lot, and of course you get that nice stamina boon too.
    .

    Update

    There was something of a stick to go with the carrot to entice me back into heavy - the Warlock set's been Nerfed hard, requiring 5 pieces instead of 3 to trigger the Magicka flood. This instantly makes it irrelevant - I don't want more than 1 jewellery item or I get hit with diminishing returns, but 4 pieces of Warlock light armour has to deal with it getting rapidly outlevelled, the poor cosmetics, and the stacking of magicka on those items when i'm not actually a caster.

    So here I sit in my heavy armour. Survivability is up, and i soloed a world boss, but I do have less magicka than before and spend a lot of time just using basic attacks, since I can't afford to use puncturing sweep like before. I do wonder what will happen first time I encounter a healer.

    Previously, in a 1 Healer + 2 Melee scenario, I could spam puncturing sweep till healer dead, emptying my magicka pool, and finish off the other two guys with my regen and magicka flood.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    It's more a buff to Sword and Shield than it is to Heavy Armor, despite being in the HA tree. It's an essentially useless passive for those of us not running a full-on tanking build in PvP. I'd say I have no idea what these developers are doing, but I can confidently say despite my nonplus, I'd still somehow know more than they do.

    Tried it and totally agree with you. If used with shield, with a Templar, keeping Harness Magicka up and spam Puncturing Sweep and Radial Sweep, you can hold a lot of damage. Both in PvP and PvE.

    Imperials are even better, due to the much bigger health pool, and more stamina to hold the shield up, receiving a lot of beating before they go down.
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