Comaetilico wrote: »based on the first report about this change it should be like:
0,15% of max health per piece of heavy armor is returned as Stamina and magika whenever you take damage.
the ability have an internal CD of 4 second with one point and it is decreased to 2 second with the second skill point invested
this translate of 1,05% of max health to magika/stamina every 2 second in full heavy armor... with ana avarage of 3k hp (with many sets having additional HP on them now and the increase to soft cap it should be easy to reach once you apply food bonus) it will turn into 31 magika/stamina every 2 sec....
it will not turn heavy armor into an endless spamming machine... but it will help a bit...'
Comaetilico wrote: »based on the first report about this change it should be like:
0,15% of max health per piece of heavy armor is returned as Stamina and magika whenever you take damage.
the ability have an internal CD of 4 second with one point and it is decreased to 2 second with the second skill point invested
this translate of 1,05% of max health to magika/stamina every 2 second in full heavy armor... with ana avarage of 3k hp (with many sets having additional HP on them now and the increase to soft cap it should be easy to reach once you apply food bonus) it will turn into 31 magika/stamina every 2 sec....
it will not turn heavy armor into an endless spamming machine... but it will help a bit...
no news on the break free cost reduction that is not included in the patch notes... unfortunately I'm from EU so I won't be able to see it untill tomorro morning ^^'
Sitting on 3518 health here in PvP, Giving me a bonus of 36 every 2 seconds. After trying this out for a couple hours, light armour is still superior. This change is a step in the right direction for heavy, but it is not enough right now to seriously make people consider using it.
Well Heavy Armor has ever been a Tank Armor and will most likely never get a DPS Armor. All Passives just cry out: Use me, if you want to tank.
They just have to cap Light- and Medium Armor. Let Light Armor get a softcap 1/4 of Heavy Armor and Medium Armor around 1/2 and no one will be tanking with these anymore.
Well Heavy Armor has ever been a Tank Armor and will most likely never get a DPS Armor. All Passives just cry out: Use me, if you want to tank.
jesterstear wrote: »My VR5 Templar has just under 2400 health , with 5 Heavy it works out at 17 Stamina and 17 Magika every 2 seconds so long as i'm being beaten on.
It's pretty decent, since Magicka and Stamina regen are near softcap anyway, this is 22% extra for both and ignores the softcaps. Being 5L would give me 20% less power cost, but it narrows the gap a lot, and of course you get that nice stamina boon too.
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CaptainSilverbrow wrote: »It's more a buff to Sword and Shield than it is to Heavy Armor, despite being in the HA tree. It's an essentially useless passive for those of us not running a full-on tanking build in PvP. I'd say I have no idea what these developers are doing, but I can confidently say despite my nonplus, I'd still somehow know more than they do.