that would be cool. people would take some damage, and lose more stamina. this would force people to stop blocking most of the battle, when they come into contact with a 2h player. it would allow 2h weapons to deal out the damage they need to, and would at least make them seem more viable.Kalann_Pander wrote: »Why not, but your numbers are a bit overboard.
Maybe 10-20% block penetration, optionally, the blocker could also spend 10-20% more stamina to block the attack.
If Stampede stunned or disoriented instead of immobilized you could just up the damage on it.
Uppercut needs to have the cast time removed. It's the only source of single target damage in the 2h line, and the cast time kills it.
NookyZooky wrote: »How about giving two handed weapons some block penetration? My giant sword should not be stopped by a small shield:/ maybe 30-50% block penetration in a passive? or have an ability that just breaks someones block altogether, and drains some of their stamina? what do you people think?
I only did 30-50% as something to just throw out there. having the numbers lower would not be a problem at all. being able to stun with a heavy attack with 2h weapons would also be a neat feature, and would help with the weapon/skill line even more.tinythinker wrote: »NookyZooky wrote: »How about giving two handed weapons some block penetration? My giant sword should not be stopped by a small shield:/ maybe 30-50% block penetration in a passive? or have an ability that just breaks someones block altogether, and drains some of their stamina? what do you people think?
Not sure about the numbers, but the concept is sound. I would add it as a base part of the weapon type itself. I also like modifying one of the passives to allow for a chance to stun with a heavy attack given that you are winding up such a large weapon.