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Dark Cloak in RvR

  • yelloweyedemon
    yelloweyedemon
    ✭✭✭
    Varicite wrote: »
    If I see someone with a big ball around them I simply do not attack them

    Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.

    "Not attacking" the mage is not an option as you automatically accept defeat.

    1 global access skill should not counter a whole class...

    It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.

    And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.

    /shrug

    I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.

    It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.

    Plus getting distance before using it comes at great cost if the mage knows what he's doing...
  • davidetombab16_ESO
    davidetombab16_ESO
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    patch 1.2.3 and dark cloak is AGAIN broken! and this is the awesome patch of NB? BS!!!
  • Shagreth
    Shagreth
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    Another bug that I have noticed involves the vampire passive dark stalker & concealed weapon. With these abilities you are moving at 125% speed, however, if you activate dark cloak while already in stealth, after its effect wears off -- the speed from concealed weapon gets removed, so you are moving at dark stalker speed only and have to re-stealth in order to get the buff from concealed.
    This is what I described earlier, sadly, it's still happening with 1.2.3. Would be nice to know if the team is aware of this. Thank you. :)
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    patch 1.2.3 and dark cloak is AGAIN broken! and this is the awesome patch of NB? BS!!!

    Yup, logged on last night to play, 20 mins in I gave up and went and played some sPVP in GW2. Pretty much done now, it's not like I didn't want to play ESO but yeah, little to no point. Class balance is one thing, but this is just getting stupid now.

    Enter dark cloak, bam right back out again, no time to attack, no time to get away. Useless.
  • Meitai
    Meitai
    Soul Shriven
    NB/Vamp is the best combo atm ;)
  • Jarnhand
    Jarnhand
    ✭✭✭
    Meitai wrote: »
    NB/Vamp is the best combo atm ;)

    Rofl yeah sure, after 1.2.3 Silver Shard bug vamps = 1-2 hit kills :wink:
  • smercgames_ESO
    smercgames_ESO
    ✭✭✭
    Varicite wrote: »
    If I see someone with a big ball around them I simply do not attack them

    Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.

    "Not attacking" the mage is not an option as you automatically accept defeat.

    1 global access skill should not counter a whole class...

    It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.

    And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.

    /shrug

    I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.

    It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.

    Plus getting distance before using it comes at great cost if the mage knows what he's doing...

    You can still pop up behind him and hit him with your Surprise Attack if you want but you would need to be faster (use a speed pot) or Ambush then surprise attack, you still stun and hit harder with the 2nd combo. They are using a skill to counter our skill, I do not see the problem here. Now if you have an issue with that it counters our skill AND adds a stupid amount of crit then thats different but next thing you will be complaining about Reflective scales bouncing back spells. "Their skill counters my spells! Please remove it because it counters my entire class..."

    You can't expect ZoS to nerf skills just because you want to be able to open a certain way every single time. You also have ranged options to use as openers. It is not accepting defeat to change tactics or letting someone who counters you go by. Let someone who counters them attack them, like a DK or another Sorc.

  • dafraorb16_ESO
    dafraorb16_ESO
    ✭✭✭
    Varicite wrote: »
    If I see someone with a big ball around them I simply do not attack them

    Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.

    "Not attacking" the mage is not an option as you automatically accept defeat.

    1 global access skill should not counter a whole class...

    It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.

    And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.

    /shrug

    I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.

    It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.

    Plus getting distance before using it comes at great cost if the mage knows what he's doing...

    You can still pop up behind him and hit him with your Surprise Attack if you want but you would need to be faster (use a speed pot) or Ambush then surprise attack, you still stun and hit harder with the 2nd combo. They are using a skill to counter our skill, I do not see the problem here. Now if you have an issue with that it counters our skill AND adds a stupid amount of crit then thats different but next thing you will be complaining about Reflective scales bouncing back spells. "Their skill counters my spells! Please remove it because it counters my entire class..."

    You can't expect ZoS to nerf skills just because you want to be able to open a certain way every single time. You also have ranged options to use as openers. It is not accepting defeat to change tactics or letting someone who counters you go by. Let someone who counters them attack them, like a DK or another Sorc.


    Ok you are right, a nightblade every time that want use a Dark Cloak(a core ability) need to use a speed potion.
    It's fair and cheap
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Varicite wrote: »
    If I see someone with a big ball around them I simply do not attack them

    Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.

    "Not attacking" the mage is not an option as you automatically accept defeat.

    1 global access skill should not counter a whole class...

    It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.

    And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.

    /shrug

    I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.

    It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.

    Plus getting distance before using it comes at great cost if the mage knows what he's doing...

    You can still pop up behind him and hit him with your Surprise Attack if you want but you would need to be faster (use a speed pot) or Ambush then surprise attack, you still stun and hit harder with the 2nd combo. They are using a skill to counter our skill, I do not see the problem here. Now if you have an issue with that it counters our skill AND adds a stupid amount of crit then thats different but next thing you will be complaining about Reflective scales bouncing back spells. "Their skill counters my spells! Please remove it because it counters my entire class..."

    You can't expect ZoS to nerf skills just because you want to be able to open a certain way every single time. You also have ranged options to use as openers. It is not accepting defeat to change tactics or letting someone who counters you go by. Let someone who counters them attack them, like a DK or another Sorc.


    Ok you are right, a nightblade every time that want use a Dark Cloak(a core ability) need to use a speed potion.
    It's fair and cheap

    I've actually made Invisibility + Speed potions since level 10 in order to help mitigate some of the issues caused by Cloak being so broken.
    Sad, really...
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • CapuchinSeven
    CapuchinSeven
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    Actually lol'd that someone has just claimed that in order to use a core class skill to get a decent open (the total point of NB is to get a decent opener) you should be using a speed potion, and if you're not then you're some how to blame.
  • jakehargusub17_ESO
    maybe a decent compromise on Magelight is to make it toggle off if the caster sneaks. I think if they can't use magelight while sneaking we have a chance to see them before they see us, either they'll need to run in the open with magelight on or sneak without it.
  • MrMT
    MrMT
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    Is Dark Cloak fixed yet?
  • CapuchinSeven
    CapuchinSeven
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    I'm ITCHING for Dark Cloak to start working, I'd much rather have the purge than the crit chance, the crit chance is nice, but I just don't find myself having enough time or magicka to stealth before I hit with anything big.

    Plus the fact that when they fix it they'll fix is and shoulder shrug away the 20k I'll have to spend to respec it, makes me gag. Just a really lame thing to do to us after being gimped.
  • Shagreth
    Shagreth
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    There are a few known issues with with Dark Cloak, one of which @smercgames_ESO mentioned above. We're aware and working on getting it fixed. The other, not being able to use it if someone in your group is in combat, is also one we're working on fixing.
    I haven't tested the visibility bug since 1.3.3 went live, but the speed buffs of concealed weapon, dark stalker and night's silence don't seem to function properly. First of all, with those three you effectively run at 200+% speed while stealthed, unsure if intended for them to all stack. Now, a bug I mentioned before: Dark Cloak still removes the concealed weapon passive after its effect wears off, on top of that -- once activated it should take into account the night's silence stealth speed increase, but it doesn't. Concealed weapon & dark stalker seem to be active once dark cloak gets cast, but as I mentioned before, concealed weapon fades as soon as dark cloak drops.

    Edited by Shagreth on 6 August 2014 02:38
  • dracobains_ESO
    dracobains_ESO
    ✭✭✭
    So I just had a lengthy conversation with a GM and was told that you cannot use Dark Cloak when someone is within 12 yards of you using Magelight without it instantly vanishing. I had been under the impression this was a bug but apparently not. Personally I like the idea behind being able to actively hunt down stealthers as this makes it much more exciting and dynamic but my question is, does anyone think that this puts us at a serious disadvantage concerning defensive skills? Having so few survival options available to this skill line and virtually negating the one tool we use seems a bit broken but perhaps I am overlooking something?

    Also, does anyone know if magelight effects invis potions as well? Do they simply trigger and immediately come out of stealth like Cloak?
    Edited by dracobains_ESO on 6 August 2014 08:43
    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • Thejollygreenone
    Thejollygreenone
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    So I just had a lengthy conversation with a GM and was told that you cannot use Dark Cloak when someone is within 12 yards of you using Magelight without it instantly vanishing. I had been under the impression this was a bug but apparently not. Personally I like the idea behind being able to actively hunt down stealthers as this makes it much more exciting and dynamic but my question is, does anyone think that this puts us at a serious disadvantage concerning defensive skills? Having so few survival options available to this skill line and virtually negating the one tool we use seems a bit broken but perhaps I am overlooking something?

    Also, does anyone know if magelight effects invis potions as well? Do they simply trigger and immediately come out of stealth like Cloak?

    I couldn't say for sure since I haven't tested it, but I'd imagine any ability or item that gives a stated invisibility duration would be dispelled by magelight the same as dark cloak/shadowy disguise, since magelight states it reveals invisible enemies as well as stealthed.

    I personally would rather invisibility not be included in magelight, or in stealth detection potions which I'm not sure if is intended or not, but I certainly could see why at least magelight would have that ability to counter. However, it's a very potent full stop counter in close quarters combat :-/
  • Kego
    Kego
    ✭✭✭✭
    What I don't like is, that the stealth detection ability is part of a mandatory Skill for every Charakter that is using Magicka Builds. There is no negative effect for the player using this skill.

    He gets 20% Crit and Stealth Detection or 10% Crit with Stealth detection and 50% reduced DMG if attacked out of stealth for 100 max. Magicka loss.

    That is way to overpowerd. I mean Nightblades have to give away 22% SpellDMG and Weapon DMG for a 2% Heal per Light Attack and 3% Magicka/Stamina Regen, as well as a 10% Chance to regen 15% Magicka/Stamina and Mage Light is as powerful as our Leechning/Siphoning Strikes but don't have any really negative aspect. That 5% loss of max. Magicka is a pure joke.
  • CapuchinSeven
    CapuchinSeven
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    Kego wrote: »
    That is way to overpowerd. I mean Nightblades have to give away 22% SpellDMG and Weapon DMG for a 2% Heal per Light Attack and 3% Magicka/Stamina Regen, as well as a 10% Chance to regen 15% Magicka/Stamina and Mage Light is as powerful as our Leechning/Siphoning Strikes but don't have any really negative aspect. That 5% loss of max. Magicka is a pure joke.

    Yeah the downsides we have to deal with are comical but it's worth it for the stamina/magic regen, but can you imagine DK's having to deal with 22% extra damage taken whenever they use Dragon Blood?
    Edited by CapuchinSeven on 7 August 2014 13:19
  • Kypho
    Kypho
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    Kego wrote: »
    That is way to overpowerd. I mean Nightblades have to give away 22% SpellDMG and Weapon DMG for a 2% Heal per Light Attack and 3% Magicka/Stamina Regen, as well as a 10% Chance to regen 15% Magicka/Stamina and Mage Light is as powerful as our Leechning/Siphoning Strikes but don't have any really negative aspect. That 5% loss of max. Magicka is a pure joke.

    Yeah the downsides we have to deal with are comical but it's worth it for the stamina/magic regen, but can you imagine DK's having to deal with 22% extra damage taken whenever they use Dragon Blood?

    They should be HAHA :)
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