yelloweyedemon wrote: »smercgames_ESO wrote: »If I see someone with a big ball around them I simply do not attack them
Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.
"Not attacking" the mage is not an option as you automatically accept defeat.
1 global access skill should not counter a whole class...
It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.
And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.
/shrug
This is what I described earlier, sadly, it's still happening with 1.2.3. Would be nice to know if the team is aware of this. Thank you.Another bug that I have noticed involves the vampire passive dark stalker & concealed weapon. With these abilities you are moving at 125% speed, however, if you activate dark cloak while already in stealth, after its effect wears off -- the speed from concealed weapon gets removed, so you are moving at dark stalker speed only and have to re-stealth in order to get the buff from concealed.
davidetombab16_ESO wrote: »patch 1.2.3 and dark cloak is AGAIN broken! and this is the awesome patch of NB? BS!!!
yelloweyedemon wrote: »yelloweyedemon wrote: »smercgames_ESO wrote: »If I see someone with a big ball around them I simply do not attack them
Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.
"Not attacking" the mage is not an option as you automatically accept defeat.
1 global access skill should not counter a whole class...
It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.
And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.
/shrug
I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.
It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.
Plus getting distance before using it comes at great cost if the mage knows what he's doing...
smercgames_ESO wrote: »yelloweyedemon wrote: »yelloweyedemon wrote: »smercgames_ESO wrote: »If I see someone with a big ball around them I simply do not attack them
Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.
"Not attacking" the mage is not an option as you automatically accept defeat.
1 global access skill should not counter a whole class...
It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.
And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.
/shrug
I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.
It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.
Plus getting distance before using it comes at great cost if the mage knows what he's doing...
You can still pop up behind him and hit him with your Surprise Attack if you want but you would need to be faster (use a speed pot) or Ambush then surprise attack, you still stun and hit harder with the 2nd combo. They are using a skill to counter our skill, I do not see the problem here. Now if you have an issue with that it counters our skill AND adds a stupid amount of crit then thats different but next thing you will be complaining about Reflective scales bouncing back spells. "Their skill counters my spells! Please remove it because it counters my entire class..."
You can't expect ZoS to nerf skills just because you want to be able to open a certain way every single time. You also have ranged options to use as openers. It is not accepting defeat to change tactics or letting someone who counters you go by. Let someone who counters them attack them, like a DK or another Sorc.
dafraorb16_ESO wrote: »smercgames_ESO wrote: »yelloweyedemon wrote: »yelloweyedemon wrote: »smercgames_ESO wrote: »If I see someone with a big ball around them I simply do not attack them
Magelight is available to all classes, and pretty much every mage should use it as it gives a HUGE crit chance.
"Not attacking" the mage is not an option as you automatically accept defeat.
1 global access skill should not counter a whole class...
It's probably good that it doesn't counter a whole class at all, then, and only counters a single ability of 1 class.
And honestly, it doesn't even do that if you're doing it right. Get some distance before you stealth, and use your sexy Ambush. At least, that's what I do on my NB.
/shrug
I am. But I don't use my class to it's full potentional, since I can't use Surprise Attack from stealth.
It only counters 1 skill, yes, but the point of the melee stealth NB is to be able to stealth in combat and use combo of shadowy disguise/dark cloak and surp attack.
Plus getting distance before using it comes at great cost if the mage knows what he's doing...
You can still pop up behind him and hit him with your Surprise Attack if you want but you would need to be faster (use a speed pot) or Ambush then surprise attack, you still stun and hit harder with the 2nd combo. They are using a skill to counter our skill, I do not see the problem here. Now if you have an issue with that it counters our skill AND adds a stupid amount of crit then thats different but next thing you will be complaining about Reflective scales bouncing back spells. "Their skill counters my spells! Please remove it because it counters my entire class..."
You can't expect ZoS to nerf skills just because you want to be able to open a certain way every single time. You also have ranged options to use as openers. It is not accepting defeat to change tactics or letting someone who counters you go by. Let someone who counters them attack them, like a DK or another Sorc.
Ok you are right, a nightblade every time that want use a Dark Cloak(a core ability) need to use a speed potion.
It's fair and cheap
I haven't tested the visibility bug since 1.3.3 went live, but the speed buffs of concealed weapon, dark stalker and night's silence don't seem to function properly. First of all, with those three you effectively run at 200+% speed while stealthed, unsure if intended for them to all stack. Now, a bug I mentioned before: Dark Cloak still removes the concealed weapon passive after its effect wears off, on top of that -- once activated it should take into account the night's silence stealth speed increase, but it doesn't. Concealed weapon & dark stalker seem to be active once dark cloak gets cast, but as I mentioned before, concealed weapon fades as soon as dark cloak drops.ZOS_JessicaFolsom wrote: »There are a few known issues with with Dark Cloak, one of which @smercgames_ESO mentioned above. We're aware and working on getting it fixed. The other, not being able to use it if someone in your group is in combat, is also one we're working on fixing.
dracobains_ESO wrote: »So I just had a lengthy conversation with a GM and was told that you cannot use Dark Cloak when someone is within 12 yards of you using Magelight without it instantly vanishing. I had been under the impression this was a bug but apparently not. Personally I like the idea behind being able to actively hunt down stealthers as this makes it much more exciting and dynamic but my question is, does anyone think that this puts us at a serious disadvantage concerning defensive skills? Having so few survival options available to this skill line and virtually negating the one tool we use seems a bit broken but perhaps I am overlooking something?
Also, does anyone know if magelight effects invis potions as well? Do they simply trigger and immediately come out of stealth like Cloak?
That is way to overpowerd. I mean Nightblades have to give away 22% SpellDMG and Weapon DMG for a 2% Heal per Light Attack and 3% Magicka/Stamina Regen, as well as a 10% Chance to regen 15% Magicka/Stamina and Mage Light is as powerful as our Leechning/Siphoning Strikes but don't have any really negative aspect. That 5% loss of max. Magicka is a pure joke.
CapuchinSeven wrote: »That is way to overpowerd. I mean Nightblades have to give away 22% SpellDMG and Weapon DMG for a 2% Heal per Light Attack and 3% Magicka/Stamina Regen, as well as a 10% Chance to regen 15% Magicka/Stamina and Mage Light is as powerful as our Leechning/Siphoning Strikes but don't have any really negative aspect. That 5% loss of max. Magicka is a pure joke.
Yeah the downsides we have to deal with are comical but it's worth it for the stamina/magic regen, but can you imagine DK's having to deal with 22% extra damage taken whenever they use Dragon Blood?