I want heavy armor tanking to be the "best" or the "easiest," but I don't think it should happen overnight given that pretty much every endgame tank is (or should be) light armor.ruze84b14_ESO wrote: »I wouldn't say that tanking should be restricted to only heavy armor wearers. I would, however, say that tanking should be easiest and most effective for heavy armor wearers, and hardest for light armor wearers, with medium falling somewhere in between.
I will clarify and do some editing to text.Hypertionb14_ESO wrote: »lots of stuff i would like to see, and a few things where i am honestly wondering what you are thinking.I've tested all weapons, with different builds and classes, and Bow in my opinion will have biggest boost of all weapon skills. All weapon skills will have boost due to rised cap for stamina and more ways to get weapon damage, but main difference are light and heavy attacks. Melee weapons 'white' attacks just sucks with comparison to Bow.Thejollygreenone wrote: »And what boost to bows would that be? I've been on the pts for 1.3.1 a few times, didn't seem to be much if any difference to be for the bow tree.
Problem is, magica builds will also have more magica, spell damage and even more spell crit. I must say, im little afraid of this, especially if ZOS nerf impenetrable trait.
Maverick827 wrote: »I want heavy armor tanking to be the "best" or the "easiest," but I don't think it should happen overnight given that pretty much every endgame tank is (or should be) light armor.
My problem with heavy armor is that spells just cost too much and can't really be cast without it. A stamina return on block, like the OP suggests (and something I think Zenimax has already said they were looking into before) might allow tanks to be successful with just blocking everything and taunting, but that sounds boring. I like to actually cast spells.
Cost reduction, for both stamina and magicka, shouldn't be tied to armor choice. Replace both of those passives with something else and universally reduce all magicka costs by 21% and stamina costs by 14%.
Thejollygreenone wrote: »Come 1.3, from what I've tested on a PTS nightblade, it seems DW will have the best dps out of the stamina weapons(not considering 1h/shield) in a pve setting with heavy attack+flurry animation clipping, 2h with wrecking blow/heavy attacks and bow with venom arrow/light attack spam are fairly close behind. Bow is something like 10-20 dps ahead of 2h, and DW is 70-90 dps above each of them.
So, without further comment on the fact that bow light/heavy attacks aren't universally higher than 2h or dw, here's my experience on the subject: When 1.3 hits, bow won't be any better than either of the other stamina options when it comes to damage output. There is no difference that I can discern between changes to bow and changes to the other two stamina damage weapons. So I ask again, what boost to bows on 1.3 are you referring to?
That is strange, because it's mathematicly impossible. I guess if you want to cast Entropy all day that's possible, but good luck casting 420 magicka spells regularly.Strange, because i have 3 magica based skills in my skill bar, and i have no problems with magica in heavy armor tanking. Referring to your problems with armor skills, i want use Blood Crazy with my two-handed weapon but i cant, because its restricted to weapon, as armor skills should be restricted to armor.
Maverick827 wrote: »That is strange, because it's mathematicly impossible. I guess if you want to cast Entropy all day that's possible, but good luck casting 420 magicka spells regularly.Strange, because i have 3 magica based skills in my skill bar, and i have no problems with magica in heavy armor tanking. Referring to your problems with armor skills, i want use Blood Crazy with my two-handed weapon but i cant, because its restricted to weapon, as armor skills should be restricted to armor.
Your Blood Craze analogy doesn't work, either.
Maverick827 wrote: »I want heavy armor tanking to be the "best" or the "easiest," but I don't think it should happen overnight given that pretty much every endgame tank is (or should be) light armor.
My problem with heavy armor is that spells just cost too much and can't really be cast without it. A stamina return on block, like the OP suggests (and something I think Zenimax has already said they were looking into before) might allow tanks to be successful with just blocking everything and taunting, but that sounds boring. I like to actually cast spells.
Cost reduction, for both stamina and magicka, shouldn't be tied to armor choice. Replace both of those passives with something else and universally reduce all magicka costs by 21% and stamina costs by 14%.
Strange, because i have 3 magica based skills in my skill bar, and i have no problems with magica in heavy armor tanking. Referring to your problems with armor skills, i want use Blood Crazy with my two-handed weapon but i cant, because its restricted to weapon, as armor skills should be restricted to armor.Thejollygreenone wrote: »Come 1.3, from what I've tested on a PTS nightblade, it seems DW will have the best dps out of the stamina weapons(not considering 1h/shield) in a pve setting with heavy attack+flurry animation clipping, 2h with wrecking blow/heavy attacks and bow with venom arrow/light attack spam are fairly close behind. Bow is something like 10-20 dps ahead of 2h, and DW is 70-90 dps above each of them.
So, without further comment on the fact that bow light/heavy attacks aren't universally higher than 2h or dw, here's my experience on the subject: When 1.3 hits, bow won't be any better than either of the other stamina options when it comes to damage output. There is no difference that I can discern between changes to bow and changes to the other two stamina damage weapons. So I ask again, what boost to bows on 1.3 are you referring to?
Mainly tested stamina build with my NB, both pve and pvp on PTS. Tested things like full weapon damage builds, stamina cost reduction, siphoning on/off, different armors, glass cannon builds and a lot more. Others weapon also get boost to dps, but Bow in my opinon, which based on my testing, will be better then dual wield or two-handed in terms of dps. Not a lot more dps then dual wield, but easier to achieve. This is my opinion and i can be mistaken, but we see after 1.3 hits live.
Pixysticks wrote: »From these patch notes, I can tell that OP is a Werewolf Nightblade that uses a Bow and Dual Wields. If people can tell exactly what you play from your notes, then you know you're being biased.
With that said, almost all the Cyrodiil changes are very good.
Pixysticks wrote: »From these patch notes, I can tell that OP is a Werewolf Nightblade that uses a Bow and Dual Wields. If people can tell exactly what you play from your notes, then you know you're being biased.
With that said, almost all the Cyrodiil changes are very good.
Pixysticks wrote: »From these patch notes, I can tell that OP is a Werewolf Nightblade that uses a Bow and Dual Wields. If people can tell exactly what you play from your notes, then you know you're being biased.
With that said, almost all the Cyrodiil changes are very good.
He's spell power, vamp, S&B + DW.
hes a ww nb that dws, but nice try
source:i fight him constantly in cyro