I was creating this for a long time and lot of ideas are missing or outdated, but still i will be good to see in game some of this. If we want to play in best mmorpg, we should help developers to make one.
Alliance War
General
• While in Cyrodiil, area of effect damage and healing skills no longer have player cap.
• You can buy new Guild Forward Camps in siege vendor across Cyrodiil.
• While placing Guild Forward Camp you must choose guild owner over this camp. Only guild members can respawn at camp.
• Forward Camps (both versions) have slightly reduced radius and you can no longer respawn at camp if you are outside that range. That will stop teleporting from one to another side of map.
• Guild Forward Camps can be placed near other Guild Forward Camps and Forward Camp.
• You can now only respawn at starting location or near keep that is controlled by your faction. For example, if you die near Chalman Keep you can't resawn on Brindle Keep.
• Guild ownership over Keeps and Outposts now base on numbers of players who capture keep or outpost. Guild still can't have more than one keep or outpost.
• You can no longer take ownership over mine, farm and lumbermill.
• When keep, outpost or one of resources have been taken, you can see what guild capture this structure. Conquered by [guild name].
• Guild who has ownership over keep also have ownership over its resources.
• Guild Crests appear near Alliance Banners in keeps, outposts and resources.
• New Ranking System on Cyrodiil for guilds. It shows how many structures have been taken and how many players killed by guild members.
• New Daily Quests for killing other alliances best guild members. Based on Guild Ranking System.
• Guild who have ownership over keep, now can choose what to upgrade.
• Keep upgrades base on how long keep have connection to resources. If keep have long connection to farm, NPC are stronger, there are more NPC patrolling keep roads and amount of NPC are increased. If keep for long time have no connection to farm, NPC are weaker, no patrols around keep and all NPC have half amount of health.
• Change appearance, structure and add more destructible walls to all keeps in Cyrodill. There are more unique.
• Keep resources are now placed further away from keep.
• Guild who has ownership over keep, now generate gold.
• Outposts appearance has been changed. There are more difficult to capture. Also added outer walls.
• Each Outpost have 3 Guild Traders stations. Players who buy from guild store in outposts have reduced cost by 5% and players who sell items in outposts receive 5% more gold.
• Guild who has ownership over outpost gain 2% gold from all transactions and all gold from guild who bid Guild Traders stations.
• Guild who has ownership over outpost can upgrade outpost by spending gold.
• Player can now buy all siege weapons with gold.
• Siege Weapons attacks have no longer red circle indicator.
• Ballista changes:
• Ballista: Reduced damage dealt to walls. Increased damage dealt to siege weapons.
• Fire Ballista: Chance to set on fire other siege weapons and camps.
• Lighting Ballista: Small chance to disintegrate players. Decreased damage dealt to siege weapons and walls.
• Ballista(all versions): now 2 players can use ballista, which results faster reload speed. Only first player can target and shoot.
• Catapult changes:
• Scattershot Catapult: Slightly reduced damage to walls. Chance to cause off-balance to players.
• Meatbag Catapult: Deal zero damage to structures and siege weapons.
• Oil Catapult: Oil stays on ground for 10 sec and can be set on fire by Fire Ballista or Firepot Trebuchet.
• Catapult(all versions): Now 3 players can use catapult, which results faster reload speed and increased range.
• Trebuchet changes:
• Stone Trebuchet: Slightly increased damage to walls.
• Iceball Trebuchet: Increased damage to players. Freezes ground for 10 sec.
• Firepot Trebuchet: Decreased damage to walls. Increased damage to siege weapons. Chance to set on fire other siege weapons and camps.
• Trebuchet(all versions): One person can't shoot trebuchet. Requires 2 people to shoot, 3 people - reload speed increased, 4 people - reload speed increased even further and have increased range.
• Flaming Oil changes:
• Flaming Oil damages also user, when using in flat terrain.
• Battering Ram changes:
• Can be used by 6 people but like other siege weapons. You can't use abilities while using it.
• People using Battering Ram have 90% reduced damage from siege weapons and all ranged abilities.
• Battering Ram damage to doors has been greatly increased. Speed depends on number of people using Ram.
• Siege Weapons lose durability only when actively using, set on fire by players or damaged by other siege weapons.
• You can no longer respawn in keep if inner walls are destroyed.
• Imperial Skirmishers Arena:
• Group of 4 players can sign up for 4v4v4 Arena Tournament.
• Its Capture Flag 20 min long match. After 20 min, team with largest amount of kills wins.
• You can sign up your team any time, but Arena Tournament entry cost is 5000 Alliance Points per team member.
• In Arena you can fight against your faction players.
• Once a week, best 15 teams, can join Great Tournament and win large amount of gold and alliance points.
Art & Animation
General
• New sneak and sprint animation for Werewolf players. While sprinting in Werewolf form, you run on four paws.
• New animation for mounts.
• New visual for mounts. Armors, more backpacks etc..
• You can now use some emotes on mounts.
• You can now use emotes during combat.
Combat & Gameplay
General
• While transforming to Werewolf form you are immune for control effects and damage from all sources.
• While Werewolf form you can now use Break Free.
• While using Mage Light ability (and its morphs) during sneaking or invisibility, ball of light is visible for other players.
• Increases stamina and magica cost of area of effect damage and healing abilities.
• You can now block attacks only on front of your character. It's 180 degrees instead of 360. It's also apply to NPC.
• You can't use any ability while blocking. Skills will be locked like while using sprint.
• Bow, Dual Wield, Two Handed, One Handed and Shield passive abilities that reduced stamina cost of skills now are replaced. Stamina cost for skills from this weapons lines have been reduced by adequate amount.
• Increased damage dealt by light and heavy attacks. Its only apply to melee weapons.
Weapons
• Bow
• Scatter Shot: Slightly increased damage.
• Arrow Spray: Slightly increased damage.
• Accuracy: Increase Weapon Critical by 4/8%.
• Ranger: You move 7/15% faster with Bow equipped.
• Hasty Retreat: Increase duration to 4 sec.
• Dual Wield
• Rending Slashes: Increased bleed damage.
• Flurry: Fixed animation duration.
• Blinding Flurry: Increased off balance duration.
• Controlled Fury: While in combat, every 20/10 sec gain 5% of Max Stamina.
• Twin Blade and Blunt: Greatly increase bleed damage from Axes. Bleed damage now stack up 3 times. Increase bonus damage with Sword equipped from 2.5% to 5%. Ignore 7/15% armor with Mace equipped.
• One Hand and Shield
• Shielded Assault: Increased value of shield.
• Power Bash: Increased damage of this ability and its morphs.
• Reverberating Bash: Enemy Weapon Damage and Spell Power is reduced by 30 for 6 sec when disorient ends.
• Fortress: Reduced cost of Blocking by 15/30%. While Shield equipped your blocking works on 210/240 degrees instead of 180.
• Deadly Bash: Bash deal 50/100% additional damage and cost 20/40% less stamina. Successful bash disorient target for 4 sec.
• Battlefield Mobility: Reduced movement penalty during block by 50/100%.
• Two Handed
• Uppercut: Cast time reduced to 0.5 sec.
• Forward Momentum: Remove snare and immobilize effects.
• Rally: Healing player over duration of this ability instead when it ends.
• Forceful: Splash damage apply to one additional target.
• Heavy Weapons: Greatly increase bleed damage from Two-Handed Axes. Bleed damage now stack up 3 times. Increase bonus damage with Two-Handed Sword equipped from 5% to 10%. Ignore 15/30% armor with Two-handed Mace equipped.
• Balanced Blade: Blocking melee and bow light and heavy attacks with Two-Handed weapon equipped have 7/15% chance to reflect damage to enemy.
• Battle Rush: Killing a target increase Stamina recovery by 60% for 6 sec.
Armor
• Light Armor
• Annulment: Requires 5 pieces of light armor to use.
• Medium Armor
• Evasion: Requires 5 pieces of medium armor to use.
• Shuffle: Removes snares and immobilize effects.
• Heavy Amor
• Immovable: Requires 5 pieces of heavy armor to use.
• Immovable Brute: Increase weapon damage from 1% to 2% for each piece of heavy armor equipped .
• Constitution: Decreases cost of blocking by 2/4% for each piece of heavy armor equipped.
• Bracing: Gain 0.5/1% of Max Stamina and 1/2 Ultimate for each successful block when 5 or more heavy armor pieces equipped.
• Rapid Mending: Increase Healing received by 0.5/1% and health recovery by 2/4% for each piece of heavy armor equipped.
Guilds
• Fighters Guild
• Dawnbreaker: Cost increased to 150 ultimate points, but it's now instant cast ability.
• Ring of Preservation: Increase magica and stamina recovery in addition to health recovery
• Trap Beast: Magic damage cause by entering trap is now area of effect and have 5 meters radius.
• Bounty Hunter: New quest for killing Werewolf and Vampire players, that give alliance points in addition to experience points.
• Mages Guild
• Entropy: Restores health every 2 sec, but have smaller value. Apply to Entropy morphs.
• Magelight: No longer detect invisible enemies.
• Inner Light: No longer detect invisible enemies.
• Radiant Magelight: Without changes.
• Magica Controller: Increase Magica Recovery to 5% per Mage Guild ability slotted.
World
• Soul Magic
• Soul Assault: Slightly reduced damage of this morph.
• Soul Channel: Allow player, to revive another player without spending soul gem once every 40/20 min.
• Werewolf
• Werewolf Transformation: cost reduced to 1 ultimate. Toggle Ultimate. While Werewolf form, you can activate this skill again to receive temporary additional effect, based on ultimate points. When this effect pass, you are forced to transform back to normal form and you can't transform again for a while. Note that, after transformations you ultimate is reset to zero.
• Stage 1: 0-150 Ultimate points. Transform back to normal form, without cooldown on next transformation.
• Stage 2: 151-300 Ultimate points. You run speed, stamina and armor increases even further. Heavy attacks snares target 40% for 10 sec. Stage lasts 20 sec.
• Stage 3: 301-450 Ultimate points. You run speed, stamina and armor increases even further. Heavy attacks stun for 2 sec and then snares target 60% for 10 sec. Stage lasts 20 sec.
• Stage 4: 600+ Ultimate points. You run speed, stamina and armor increases even further. Heavy attacks stun for 2 sec, and then snares target 60% for 10 sec. You are immune to snares and immobilize effects. Stage lasts 20 sec.
• Pack Leader: While in Werewolf form, you and your allies gain ultimate faster and increase your werewolf stages time by 10 sec.
• Werewolf Berserker: No longer have stage 1. In stages 2-4 gain additional speed attack bonus and light and heavy attacks adds bleed damage. Stage 4 additional effect is damage reduction based on your lost health, starting at 60%.
• Feral Pounce: Player leap to target dealing x physical damage and knock down for 2 sec. Also reduced target armor by 20% for 5 sec.
• Savage Slashes: Four hit consecutive attack for (0.5x, x,x,2x) physical damage.
• Critical Slashes: (Savage Slashes morph) All four attacks are critical hits.
• Blood Slashes: (Savage Slashes morph) Return health based on damage dealt.
• Animal Brother: Summon a Wolf companion to attack your target for 15 sec. Wolf attacks cause bleed.
• Ice Brother: (Animal Brother morph) Summon more powerful Ice Wolf companion to attack your target for 15 sec. Ice Wolf attacks cause bleed, frost damage and have chance to immobilize target for 3 sec.
• Feral Brother: (Animal Brother morph) Summon more powerful Feral Wolf to attack your target for 15 sec. Feral Wolf attack cause bleed, poison and disease damage.
• Roar: Without changes.
• Beast Vigor: Heal yourself for 2% of max heath every second. Lasts 10 sec.
• Predator: (Beast Vigor morph) Heal yourself for 2% of max heath every second and gain 1% damage bonus every 2 sec. Lasts 10 sec.
• Night Vigor: (Beast Vigor morph) Heal yourself for 2% of max heath every second. 3% of max health during night. Lasts 10 sec.
• Devour: While Werewolf form, you can devour corpses to gain ultimate points and small heal.
• Call of the Pack: Now its Night Hunter. Increase movement speed while sneaking and increase sneak attack bonus. Works only while Werewolf form.
• Vampire
• Bat Swarm: Slightly reduced damage by this ultimate and its morphs.
• Drain Essence: You can now use this skill on characters immune to crowd control abilities. Note, that stun from this skill will not work.
• Vampiric Grip: Pulls target towards you.
• Paralyze Grip: (Vampiric Grip morph) Pulls target towards you and immobilize for 3 sec.
• Death Grip: (Vampiric Grip morph) Pulls target towards you and deal x magic damage.
• Mist Form: Without changes.
• Gargoyle: Summon a gargoyle to attacks enemies. Toggle to activate. Reduces Max Magica and Health by 10%.
• Gargoyle Lord: (Gargoyle morph) Summon a powerful (more base damage and health) gargoyle to attacks enemies. Gargoyle Lord have additional chance to stun for 2 sec. Toggle to activate. Reduces Max Magica and Health by 10%.
• Exploding Gargoyle: (Gargoyle morph) Summon a gargoyle to attacks enemies. Toggle to activate. Activate again to cause gargoyle to explode, dealing x magic damage and knock back 3 nearest enemies. Reduces Max Magica and Health by 10%.
• Supernatural Reflex: You light and heavy attack speed increase by 20%. Lasts 15 sec.
• Poisonous Reflex: (Supernatural Reflex morph) You light and heavy attack speed increase by 20% and each hit deal additional poison damage. Lasts 15 sec.
• Evasive Reflex: (Supernatural Reflex morph) You light and heavy attack speed increase by 20% and every 3 seconds gain 4% dodge chance. Lasts 15 sec.
• Unnatural Resistance: Additional 20% frost resistance.
Alliance War
• Support:
• Siege Engineer: Increase amount of repaired damage to walls, doors and siege weapons.
• Assault:
• Siege Warfare: Increases damage dealt to players, other siege weapons and structures while using siege weapon.
Crafting & Economy
General
• You can now stack crafting items up to 500.
• Added slider for refine crafting materials. Now you refine as many materials as you want, with one click.
• We separate item appearance from crafting material. You can craft "low level" visual item with high level material. This should add even more diversity of player appearance.
• You can now see exactly how item looks, before crafting it.
• You can now research more traits in same piece of item.
• Added new weapon traits:
• Oblivion - increase damage to Deadric and Undead enemies
• Cyrodilic - increase damage to enemy players
• Polished - increase damage of light and heavy attacks
• Added new armor traits:
• Arcane - increase base spell resistance
• Holy - decrease damage dealt by Deadric and Undead enemies
• Cyrodilic - decrease damage dealt by enemy players
• You can now find motifs:
• Akaviri (can be looted only from Cyrodiil reward chests)
• Fighter Guild
• Mage Guild
• Worm Cult
• You can now craft poisons in alchemy table.
• Base ingredient for crafting poisons is fat. You can obtain it by killing animals and retrieve from fish.
• Players can now find green, blue and purple quality glyphs.
• Fishing skill line added.
• You can now catch white, green, blue and purple quality fish.
• Fish works similar to herbs, they have 4 different effects. You can discover them by eating or preparing fish.
• You can now use fish for Provisioning and Alchemy.
• While cooking food you can add prepared fish and bonus effects for your crafted food. For example you can craft blue food that gives Magica and Stamina and bonus from fish will be 15 Weapon Damage.
• You can now retrieve fat from fishes. Fat is required ingredient for crafting poisons. Fish is destroyed during extraction and you can no longer prepare fish for cooking.
• Added Jewelcrafting skill line.
• Added Copper, Silver and Gold ore veins.
• Gold veins are very rare and respawn in regular veins locations.
• Added Flawless Diamond(Legendary), Flawless Sapphire(Superior), Flawless Garnet(Epic), Flawless Emerald(Fine) Gemstones.
• Gemstones can be found when refining Copper, Silver and Gold ore or from deconstruction rings and necklaces.
• You can now deconstruct jewelry.
• You can now create set rings and necklaces. Added jewelry stations across Tamriel.
• Added new traits for jewelry.
Blacksmithing
• Keen Eye: Ore: Additional effect. You can now gather more ore from one source. 1-3 more ore.
Clothier
• Keen Eye: Cloth and Leather: Additional effect. You can now gather more cloth from one source and skin more leather from animal. 1-3 more cloth and leather.
Woodworking
• Keen Eye: Wood: Additional effect. You can now gather more wood from one source. 1-3 more wood.
Alchemy
• Keen Eye: Reagents: Additional effect. You can now gather more ingredients from one source. 1-2 more plants.
• Medicinal Use: Crafted potions resulting effect will lasts longer 10/20/30%.
• Chemistry: Craft 1/2/3 additional potions or poisons.
• Snakeblood: Reduced duration of negative effects by 50/80/100% in crafted potions and reduced duration of positive effects by 50/80/100% in crafted poisons.
• Poisoner: Crafted poisons resulting effect will lasts longer 10/20/30%.
Enchanting
• Keen Eye: Runestone: Additional effect. You can now gather more runes from one source. 1-2 more runes.
• Aspect Extraction: Now it's Extraction and improve chance to extracting better runes.
• Armor Enchanter: Increases armor enchants value by 5/10/15%.
• Weapon Enchanter: Increases weapon enchants value by 5/10/15%.
• Jewelry Enchanter: Increases jewelry enchants value by 5/10/15%.
Provisioning
• Fish Gourmand: You can now add prepared fish while crafting food.
• Connoisseur: Adds 10/20/30 min to any consumed food.
• Chef: Creates 1/2/3 extra serving for each food you make.
• Brewer: Deleted
Fishing
• Fishing: You can now prepare white/green/blue/purple quality fish.
• Fish Expert: While preparing fish you can reduced 1/2 negative effects of fish.
• Fat Extractor: You can now extract fat from white/green/blue/purple quality fish.
• Still Bait: No longer lose lure after failed fishing attempt. After catching fish you have 25/50% chance to retrieve lure.
• Patience Master: Increase chance to catch more rare fish by 5/10/15%.
• Fisher Hireling: Hireling will send you fishes and fishing lure.
Jewelcrafting
• Jeweler: You can mine and refine Copper/Silver/Gold ore.
• Gemcutter: You can create jewelry with green/blue/purple/gold quality gems.
• Keen Eye: Ore: You can now gather more ore from one source. 1-2 more ore.
• Gem Extraction: Increase chance of extraction more jewelcrafting ingredients and allows the refining to more powerful gems from raw materials.
• Silversmith: Reduced research time by 5/10/20% and allow to research 2/3 traits at once.
• Gem Hireling: Hireling will send you random quality and quantity gems.
Exploration & Itemization
General
• Greatly increased difficulty of Treasure Chests.
• You can now pick lock doors, gratings, cells and cages.
• Many of dressers, wardrobes and other furniture are now locked.
Miscellaneous
General
• Added New Mounts:
• Donkey (2 different colors): -5% Speed, 5 Stamina, 10 Carrying, 5 000 gold.
• Camel (2different colors): -10% Speed, 15 Stamina, 20 Carrying, 42 000 gold.
• Guar (2 different colors):10% Speed, 15 Stamina, 0 Carrying, 40 000 gold.
• Sabre Cat (2 different colors): 20% Speed, 15 Stamina, 0 Carrying, 85 000 gold.
• While mounted you gain new skill bar with mount abilities.
• Max level of your mount is reduced from 50 to 25.
• Gold refund for horse upgrades to all players.
• Meat is new Feed type and apply only to guar and sabre cat.
• Mounts have now 1 primary ability. For example, Donkey can teleport to any Wayshrine once per 30 min. While using Sabre Cat you can use stealth.
• Mounts gain additional abilities with 5,15,25 points spend in attributes. Note, that you have only 25 points to spend. For example, 25 points in stamina gives your mount Charge ability, for 10 sec knockback and knockdown any enemy on your path.
UI
Guild
• You can now set on/off guild members accomplishment notification.
• New guild notification for becoming Emperor.
• You can now set amount of items, that can be withdrawn from Guild Bank by one player in 24h.
Edited by Matuzes on 28 July 2014 08:50 Matuzes - Imperial Nightblade
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