p_tsakirisb16_ESO wrote: »@Kitsy
The issue is twofold.
When I was raising the three crafts on my alt to level 40 so I can have him for tampering (saving 9SP from the main) I looked around for voidstone ingots.
Unfortunately 100 stack was going for 1500g-2000g. I needed ~2000 ingots to push him from 36 to 40. That is 30,000-40,000g.
So to gather 30K for those 2000 ingots will take me more time than go and harvest 2000 voidstone ore.
And in the refining process I got 25 alloys, 40 solvents and a good amount of dwarven oil and honing stones.
If however the ingots where for 200-300g per stack, I could have bought them.
I am a casual player, so money come by with difficulty from questing.
The sellers, who just farm and sell at prices they like, do not understand that the casual player doesn't have hundreds of thousands in his pocket.
At V9 right now, and by having spend money only on stuff I needed (5 respecs, repairs, backpack upgrades, two upgraded imperial horses and 10K for the imperial motif and jewelry) I have 50K gold. (after 3 months playing)
And I have sold around 20 racial motifs over the period at good prices (800g).
Yes I do have two alts full of resources, but they are for my use and not for sale.
fromtesonlineb16_ESO wrote: »The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
- No, the failure is that everyone can craft everything.
- That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
- The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
- If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
- The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.
People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.
fromtesonlineb16_ESO wrote: »The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
- No, the failure is that everyone can craft everything.
- That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
- The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
- If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
- The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.
People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.
Personally I don't like the fake economy mini-game so many players seem obsessed with. I like being able to craft my own stuff, I like being able to level crafting skills relatively painlessly.
I like the PvE challenge and is mostly why I play MMOs in the first place. The fact that I don't have to rely on other players for any of my gear or consumables is great.
Now if they can just reduce the current bank/inventory management mini-game it would be great.
Personally I don't like the fake economy mini-game so many players seem obsessed with. I like being able to craft my own stuff, I like being able to level crafting skills relatively painlessly.
I like the PvE challenge and is mostly why I play MMOs in the first place. The fact that I don't have to rely on other players for any of my gear or consumables is great.
Now if they can just reduce the current bank/inventory management mini-game it would be great.