Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Do people actualy buy materials?

  • Vuron
    Vuron
    ✭✭✭✭✭
    @‌Kitsy

    The issue is twofold.

    When I was raising the three crafts on my alt to level 40 so I can have him for tampering (saving 9SP from the main) I looked around for voidstone ingots.

    Unfortunately 100 stack was going for 1500g-2000g. I needed ~2000 ingots to push him from 36 to 40. That is 30,000-40,000g.

    So to gather 30K for those 2000 ingots will take me more time than go and harvest 2000 voidstone ore.

    And in the refining process I got 25 alloys, 40 solvents and a good amount of dwarven oil and honing stones.

    If however the ingots where for 200-300g per stack, I could have bought them.


    I am a casual player, so money come by with difficulty from questing.

    The sellers, who just farm and sell at prices they like, do not understand that the casual player doesn't have hundreds of thousands in his pocket.

    At V9 right now, and by having spend money only on stuff I needed (5 respecs, repairs, backpack upgrades, two upgraded imperial horses and 10K for the imperial motif and jewelry) I have 50K gold. (after 3 months playing)

    And I have sold around 20 racial motifs over the period at good prices (800g).

    Yes I do have two alts full of resources, but they are for my use and not for sale.

    You had an issue because you weren't flexible. The mats to level would have cost you 30k-40k, but you didn't have to buy them all at once. The 25 alloys that you got for refining sell for 2k-3k each. You could have bought in chunks and sold alloys and solvents to fund the rest of your purchases.

    As it is, you ended up making a pretty substantial profit just from the refining process.
  • mqlaurenceb14_ESO
    mqlaurenceb14_ESO
    Soul Shriven
    To the OP, find another trade guild. I asked if anyone was buying stacks of raw materials and got 3 replies in 1 minute all offering 1.5k each stack, regardless of material level.
  • discosoc
    discosoc
    ✭✭✭
    It does seem pretty difficult to get anything sold without just spamming chat. There is basically no economy in the game.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Pyatra wrote: »
    Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... :( I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
    The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.
    • No, the failure is that everyone can craft everything.
    • That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
    • The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
    • If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
    • The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.

    People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.

    1. The failure would be if there was exclusivity clubs on Crafting or if Crafting was hidden behind rare drops from pvp, bosses or raids. It is good that people can be self-sufficient actuallt.

    2. For this reason there is no economy on mats. People all want to buy RAW but only want to sell Refined.

    3. I buy armor of all kinds for Deconstruction. But I can't pay more than about 100 per piece. Hey, I do spend a share on that though. Unlike mats, at least there is SOMETHING you can sell me.

    4. If there was a global auction house there would be a large market for commerce and selling items would be easier not harder. Your argument is false and the opposite is actually true. When you have an auction house, prices stabilize. They become similar. Items people want are there to buy. What really helps Gold Sellers is a lack of auction house enabling scarcity which is the food that gold sellers rely on; being the last resort in a scarcity based economy.

    5. The reason they would not: Desirable items would remain desirable. And expensive items would remain expensive.

    A scarcity based model where you can't even compete if you don't have 200 mil to spend is the worst kind of model that drives elitism (in a negative way) of condensed private multi-faction clubs where only a select few ever have anything and make sure nobody outside of their group can get anything. This contributes to why so many games have so much Gold Farming; because if you don't have 20 million gold per item to spend on hand, or the ability to acquire it reasonably (or the items) then there remains only one option. That is why Gold Selling is so lucrative. Not because it is the easiest way to obtain but often in many MMO's is the only way to obtain.

    We want a situation in which the casual player CAN compete and keep up and do everything the Pro Sports MMO Athlete can do without having to worry that failure to have 20 million gold to spend per item piece will mean being unable to compete against everyone who does and being irrelevant because of it.


    Within; Without.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Haewk wrote: »
    Pyatra wrote: »
    Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... :( I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
    The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.
    • No, the failure is that everyone can craft everything.
    • That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
    • The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
    • If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
    • The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.

    People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.

    Personally I don't like the fake economy mini-game so many players seem obsessed with. I like being able to craft my own stuff, I like being able to level crafting skills relatively painlessly.

    I like the PvE challenge and is mostly why I play MMOs in the first place. The fact that I don't have to rely on other players for any of my gear or consumables is great.

    Now if they can just reduce the current bank/inventory management mini-game it would be great.

    This is great, and I wholeheartedly agree.

    Within; Without.
  • indigoblades
    indigoblades
    ✭✭✭
    i guess some will Spend ... some one said no one buys mats .... Today i would have bought purples .... normally i sure don't, but someone was will to pay me a boat load (10k -20k for two daggers with eight triats today) .... i didnt have enough purple's but told him i could i make the daggers blue and any one can upgrade them with mats if they are a decent crafter. In the end he wanted it deadric and dont have any advanced motifs anyway.
    Edited by indigoblades on 4 July 2014 18:56
  • indigoblades
    indigoblades
    ✭✭✭
    Haewk wrote: »

    Personally I don't like the fake economy mini-game so many players seem obsessed with. I like being able to craft my own stuff, I like being able to level crafting skills relatively painlessly.

    I like the PvE challenge and is mostly why I play MMOs in the first place. The fact that I don't have to rely on other players for any of my gear or consumables is great.

    Now if they can just reduce the current bank/inventory management mini-game it would be great.

    DIFFERENT strokes for different folks but i agree with you 1000%.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    yes people do buy materials! I see it sold in chat everyday(save for deserted veteran zones) I myself gather all my wood, and buy all my leather(that is until I got 20K from PvP rewards, and used it to buy a daedric motif and buy a crap tone of mats from one of my guild stores. im set for the rest of my characters levels!)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    people buy the lowest tier mats mostly, because with the refinement trait maxed you can still get legendary upgrade mats from them.
  • Chalybos
    Chalybos
    ✭✭✭
    Seems like you're in nothing but dead trade guilds. Hell, the ones I'm in aren't even all that active, but stuff still sells. If you're pricing your refined mats at whatever it autofills the price field at, you're probably overcharging, although you wouldn't know it.
    And here's the thing nobody's brought up: you don't need to sell full stacks. Split them into stacks of 30-50 and you'll sell more of them, and quickly. My mats sell fast that way (from tier 1 on up), and they're probably bought by people doing the same thing I am: making a set for a character and coming up short on resources. I make a couple of sets through the tiers, so I end up needing more than enough mats for just the one set.
  • alkoriak
    alkoriak
    ✭✭✭
    I buy refined wood above maple quality . I can give 6 gold piece for any but more for oak or beech up to 8 gold). Simply because I have the skills to make profit from it. So we both make profit (you refined them and had the improvement materials and sell them for more than the vendor give you). But when I see them sold in guild store for 12 gold piece I say "what?".
  • Dryyab
    Dryyab
    From what i've seen so far crafting is not as important as it should and the economy is not very good it is too easy to cap crafting skills... there is probably some demand for enhancing mats like dreugh wax but only to get to legendary since the rest isn't very rare... but for basic materials most people probably feel its a waste of gold to buy them since they are found easily and you can't make much profit from crafting items... unless it's a special order...
    Edited by Dryyab on 25 July 2014 08:53
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Quite a few people buy unrefined mats, so that they can get more tempers for crafting. A few buy refined mats for crafting, but most buy the unrefined since that gives them the refined mats and tempers.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Surragard
    Surragard
    ✭✭✭✭
    At launch a ton of Trading Guilds popped up. Lots of people jumped in, many of which never re-subbed after the 30 days ended. As someone mentioned above, quality is more important than having 500 members in the guild. You might be in a trading guild that has a majority of inactive members (I had the same issue with my Trading Guild from launch). I think its more likely that this is your problem and not that people aren't willing to buy resources.

    I remember when my Trading Guild was active resources were buying and selling quite well. There's certainly a demand but it might help to hunt down a more active Trading Guild.
    Edited by Surragard on 25 July 2014 13:29
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
Sign In or Register to comment.