davidgawronrwb17_ESO wrote: »You get mats from deconstructing items...why would anyone ever need to buy stacks and stacks of materials is beyond me. Since everyone is self sufficient your dreams of conquering the refined materials market are going to be tough to achieve. Only those who have a little droolcup attached to the side of their helmet actually craft to level crafting. Maxed WW, BS, and Cloth to 50 just from deconstructing the useless drops I got while levelling to v12, and have two more in the high 30s that I shuttle things to. My main has alchemy, ww, bs, and cloth max sp'ed out, has all his combat abilities, and still has around 40 sp banked. I keep around 5 stacks of void whatever in the bank, and vendor the rest at 400g a stack cause its not worth to try and sell to people who just whine and moan and want stuff for less than the vendor value.
Some mats sell very well.
Bugloss, Columbine, Mountain Flower, Corn Flower, Lady Smock, Water Hyancinth are in high demand.
UNREFINED clothing mats and ore sell very well.
Rare provisioning ingredients like tomatoes, oats, pepper, etc.
I guess it depends on what you're trying to sell.
Tarukmockto wrote: »I totally agree with Vuron, about the Alchemy and Raw mats. However I think the OP's point was that of the 100 different Alchemy mats (or mats of any kind) there are to gather, only half a dozen will sell. The rest you might as well vendor or not even bother to gather.
Hi.
I have gathered probably 100 stacks of different materials of 100 inside, but it seems i cannot get them sold in trading guilds. The only times ive managed to sell materials is if someone is asking in zone chat.
Is there any points beeing in a traders guild if i want to sell materials? Or should i just sell the materials to the vendor and collect 400 gold without taxes?
If you are having trouble selling your refined materials, I'll buy all your VR refined mats. Send any of the following to me @Bob850. I'm on the NA server.
WTB: Kresh Fiber (Cloth), Calcinium Ingot (Blacksmith), Sanded Birch (Wood)
Price: 600g a stack
The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
fromtesonlineb16_ESO wrote: »The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
fromtesonlineb16_ESO wrote: »The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
- No, the failure is that everyone can craft everything.
- That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
- The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
- If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
- The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.
People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.
fromtesonlineb16_ESO wrote: »The inevitable result of the failure that is the guild-based economy, sadly ZOS seem intent on ignoring this simple fact.LadyDestiny wrote: »Five guilds just don't seem like enough anymore with people leaving the game and guilds not staying full...... I hate to leave a guild on the pretense that "I am sorry but you guys suck and don't have enough players." Makes me feel bad.
- No, the failure is that everyone can craft everything.
- That raw materials can be refined for a chance to drop improvement tempers is the only reason people buy raw materials and it's foolish to sell them.
- The armor you sell is for traits only for other people to research otherwise no one would want it unless you get a custom request.
- If there was a global auction house prices would be so abysmally low except for the dropped sets and improvement mats that no one would make any money and that's before bots. After farmers even those would be worth nothing.
- The reason prices would crash: Most of the people I know have max level in at least 4-5 crafting skills, only enchanters could endure an AH and even then it would only be until there are more high level enchanters.
People want to believe that it's the guild store system, but if most of a guild/world can craft whatever they want and are max level in it, they don't need anything. That's why most games only let you pick a few.