The final passive in the Mage's Guild line, Might of the Guild, purports to increase the spell power of the next attack. I did some testing on it today and found the following:
- If you cast Fire Rune, the rune itself will consume the buff (and get the damage bonus) unless you quickly cast another spell before the rune goes off.
- If you consume the buff on a skill which does damage and a DoT (I tested with Unstable Flame and Scalding Rune), the direct damage gets the spell power buff but the DoT does NOT.
Given the above, I am highly disappointed with how this passive works. I wish that at a minimum it would be changed so that DoT skills would get the bonus for their entire effect.