SBR_QuorTek wrote: »It is an issue when you have people on the let us say on your side pulling people up for takign over the keep from the inside... making you lose the keep or keeps that is far away pretty much instantly.
You misunderstood my statement. I agree with you that cross-realmers pulling people up for the purposes of taking a keep without knocking down the walls was an exploit and it's good that that can't be done anymore.
But that came at the cost of a legitimate use of the skill (pulling defenders off the wall), which has made the skill worthless for me.
But I don't see this as an exploit, I keep saying over and over there are always traitors and they add an element to the game just I can't deal with them at the moment is the issue. The problem I see is allowing cross-realm toons and not allowing us to kill said traitors. Oh and chaining up to the Alliance spawn points. There is so many different ways they could have dealt with is issue but they chose the sludge hammer.