Agreed,[*] About Low Vet XP gained.
This is exactly correct, and annoying as hell.drakevalianceub17_ESO wrote: »yes for now if you want to quest with friends you have to have a separate character dedicated to playing with that person so you can make sure you are on the same stage of the same quests.
Please provide a link to where ZOS anything remotely like that.I would like to see the problem with phasing in groups addressed, it was promised 4 patches ago
Totally agree.The lack of forethought running rampant in the design of ESO is simply staggering.
I want ESO to succeed, and the game has serious potential, but these continued failures in basic design are making it Very hard to continue to support the game.
Plenty of 'bargain bin' sources, as some haters are happy to point out in several recent threads, Imperial is clearly 100% optional and no, you don't pay anything to unlock the 'free month' unless you choose to use one of the few payment methods whose providers don't allow validation checks.nakorurueb17_ESO wrote: »So, still $65 for the box, another $35 to break one playable race's paywall — and yet another $15 to "unlock the free month", eh? Good times, good times.
Still $65 for the (bug-ridden, gold-farming, item-dupping, EU-server-in-US-laggy) box, man, still $65 for the box...fromtesonlineb16_ESO wrote: »<...>
Stop peddling an entirely and deliberately false description of this aspect of the game.
Nope:nakorurueb17_ESO wrote: »Still $65 for the (bug-ridden, gold-farming, item-dupping, EU-server-in-US-laggy) box, man, still $65 for the box...fromtesonlineb16_ESO wrote: »<...>
Stop peddling an entirely and deliberately false description of this aspect of the game.
fromtesonlineb16_ESO wrote: »Please provide a link to where ZOS anything remotely like that.I would like to see the problem with phasing in groups addressed, it was promised 4 patches ago
They said some time ago they were working on it, but anyone with common sense would realise this problem is deeply-rooted in the design of the phasing system that it'll take more that a 'patch' to deal with it.
Curious about dungeons leveling to the group leader. Does this mean we could actually replay (grind) in dungeons and actually get loot and experience? Or does it simply mean that dungeons will auto level to the leader and that you can still only go through it once for rewards?
You might want to consider having the dungeons auto level to the highest leveled player in the group as opposed to the group leader.
As a side note, I've always disagreed with the concept of being over leveled. Lower level monsters give lower level loot and experience. That's the check and balance. 5 levels is too small a spread. How about over leveled if 20 levels above current creature?
There was some MMO I played (don't remember which) that had 'mentoring'. You could set your level down and thus be able to adventure with your buddies. It scaled you back though you were a fairly powerful lower level guy. In MMO's it is important to be able to adventure with your buddies and that is one of the weaknesses of this game. If you've already completed a quest and brought peace to the area, you are not even able to see the monsters and help your buddy on the quest.
Rather than scaling up the dungeons, I'd rather be able to scale down my character.
Level scaling (downwards) has been around a long time, I first saw it in FFXI in 2005 when Square Enix level-capped story missions in the Promathia expansion; SE later expanded down-scaling to over-world content as well with the 'level sync' feature.gw2 came out with a system that automatically set you to the same level as any zone you were wandering in. this worked marvelously for people to be able to play with friends who may've been new to the game, and so on. rift, after gw2 launched, offered the ability to "mentor" by choosing to set your level to the same level as wherever you were. this was done so those who require the "op" feel of being 50 levels above content could maintain it, and those who wished to quest with friends, etc, could do so.