It is not about content, it is about broken mechanics and content stretching with VR's.
The amount of criticism in this forum has reached a level that is not normal for a mmorpg, there are very few defenders of what zos is doing.
You also see it ingame, i am in 5 Guilds and there are so many people who are not online for more than a week.
It is not a small cross section, this game has problems.
Denial does not help.
Unlucky 5 guilds you have there. The reason there are 'very few defenders of what ZOS is doing' is simply that they don't bother posting here or even watching the forums. I know I didn't when I played almost any other game. I only wanted to play the game so that's what I did.
eric22santiago_ESO wrote: »The road ahead...
Creating a robust sandbox. This could appeal to all player types; soloers, groupers, pvpers, etc. This could include but not limited to housing (which is in the works, i'm just stating things id like to see). Guild halls, combined with player housing, could give beneficial bonuses to players such as buffs, bonus stats, portals to specific locales, personal crafting stations, etc. Give us a separate world to spend our off-hours in building YOU, the devs, an entire separate world. Give us a continent for us to 'minecraft' in.
Why is crafting almost always separate from other spheres of the game. Why not combine crafting with adventurers. Such as gathering a group of players with a, perhaps, unique crafter to journey the depths of a tomb so the crafter could build/create a magical 'something' on the magical forges of the late great Lich Vaer'ael using a volcanic vein to smelt daedric armor while the group fends off an undead presence.
Armor dyes would be cool to be able to be crafted. As mentioned hot pink shall not fly in ESO (I have confidence it won't appear) but why not go further and allow the ability to alter the looks of items either by simply having a finite set of optional looks already designed by the dev team or by allowing the playerbase tools to create their own looks. Sandbox tools are where it's at right now (and/or just customization) with the prospects of EQLandmark's toolset and Wildstar's wild customization. Give players tools...
Alternate game types such as mini-games or meta-games would be cool. Did citizens of Cyrodil spend all their free time only on the Arena? Did people not play chess or CARDS??
These are all things possible that veer away from an end-game filled with grinding. I'm just spewing things that come to mind that hopefully catch wind and spark interest so that we have things to do once we reach lvl cap and have had our fill with quests and dungeons. If you want ESO to be immersive and alive then give us stuff to do that doesn't require us to punch our time-cards in and hop on the grind.
eric22santiago_ESO wrote: »The road ahead...
Creating a robust sandbox. This could appeal to all player types; soloers, groupers, pvpers, etc. This could include but not limited to housing (which is in the works, i'm just stating things id like to see). Guild halls, combined with player housing, could give beneficial bonuses to players such as buffs, bonus stats, portals to specific locales, personal crafting stations, etc. Give us a separate world to spend our off-hours in building YOU, the devs, an entire separate world. Give us a continent for us to 'minecraft' in.
Why is crafting almost always separate from other spheres of the game. Why not combine crafting with adventurers. Such as gathering a group of players with a, perhaps, unique crafter to journey the depths of a tomb so the crafter could build/create a magical 'something' on the magical forges of the late great Lich Vaer'ael using a volcanic vein to smelt daedric armor while the group fends off an undead presence.
Armor dyes would be cool to be able to be crafted. As mentioned hot pink shall not fly in ESO (I have confidence it won't appear) but why not go further and allow the ability to alter the looks of items either by simply having a finite set of optional looks already designed by the dev team or by allowing the playerbase tools to create their own looks. Sandbox tools are where it's at right now (and/or just customization) with the prospects of EQLandmark's toolset and Wildstar's wild customization. Give players tools...
Alternate game types such as mini-games or meta-games would be cool. Did citizens of Cyrodil spend all their free time only on the Arena? Did people not play chess or CARDS??
These are all things possible that veer away from an end-game filled with grinding. I'm just spewing things that come to mind that hopefully catch wind and spark interest so that we have things to do once we reach lvl cap and have had our fill with quests and dungeons. If you want ESO to be immersive and alive then give us stuff to do that doesn't require us to punch our time-cards in and hop on the grind.
I cant wait to see how the game will grow. I also cant wait to dye the gear but I do hope we don't have to craft it or pay for it. Having that be free would be so cool. There are plenty of opportunities to make gold in the game. Oh and maybe some glittery dye? I have always wanted to see that maybe make it available to veteran levels?
Though 1.2 doesn't excite me other then commanding the sorcerer pets
Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.
Will I'm not interested in waiting 5 or 6 or 7 months (at $15 per month), for ZOS to show some love for the solo players with Veteran content for us, there are lots of other games I can spend my money on, (counting down the days until Dragon Age: Inquisition is released), than to wait for ZOS to gave solo players a reason to spend their time and money grinding to V12.Once again the Elder Scroll single player crowd gets ignored, no new content for us just MORE Dungeons & Trials and more Craglorn for the small percent of hard core MMO players. I guess that "play the way you want" crap doesn't apply to the players who prefer to play solo and not be forced to run around with 3 or more strangers in order to play the new content. I don't see anything in the future updates to makes Elder Scroll single players want to continue paying $15 a month for.ZOS_GinaBruno wrote: »We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc.
It's funny how I mostly read that there is too much solo content already and you say the opposite. I don't say I don't want single player updates, of course I want, I like those, I would also like PvP to be more rewarding and give more xp despite I don't PvP that much. Or I would also like to be able to skip the veteran level "quest grinding" from our second character like how we can skip tutorial, in spite of I Generally enjoy questing.
It's that "once again" part of yours that is out of place I believe since we are only talking about the second content update and it is not even at our doorstep yet. If this was like the 5th update and still no single player update, I would understand you. The devs said not all update will be liked equally by everyone. If you like raiding and group content, you probably liked Craglorn more than PvP or single player oriented people. Single Player lovers (like me) will probably like the Thieves Guild and Dark Brotherhood Update more.
I'm actually a little concerned about the direction this seems to indicate the game is going.
New group content / trials and super special leet loots to grind for in them to make the minority of the player base feel superior to everyone else. And a new dye system that appears to also gate by specific achievements, which looks like the popular colors will also be behind the group stuff.
Still no content to get VR 11 and 12 without grouping or grinding an insane amount.
Nothing to address the fact that "play your way" is now pretty much go resto/dest staff with light armor or go home for the majority of people.
The above also takes a nice step towards invalidating crafting other than upgrading dropped gear.
I have been pretty optimistic about the game up till now, but it looks like we may be going to follow the generic MMO raid / loot grind. Problem is, this has been done, very successfully, in many other games, and I don't think its what people were expecting with ESO. Yes, there will always be some who want the good old days back where an MMO was all about grouping all the time, and those who want to play and never actually interact with another person. Either way could be done game was designed that way from the start, but you cant keep both the "hardcore" / raiders, and the solo / casual mob happy by making the first part of the game something only the casual group enjoy and the end game something only the hardcore group enjoy.
Personally I sit between the two stereotypes, and I'm still having a lot of fun doing the quests in the VR zones, but less and less of the people on my friends list are logging in now. There is still so much potential for this game, but I really don't think that following the generic MMO formula is going to work here, if I want that, I have many other games I can go back to that already do it very well, and most of them are F2P at this point...
Overall I disagree with you based on the vision for the game which was promo'd prelaunch for a LONG time as well as interviews right around the time of launch and after which clearly showed/detailed there would be some solo content but that the emphasis was on grouping and also PvP interwoven. And that is exactly what they gave us - a lot of solo content prior to level 50 and more reason/need for grouping and interesting PvP action all along.
I feel like the devs of this game followed through with exactly what their vision was planned to be and while accepting input and suggestions from current players is always a good thing in mmo's, entirely refocusing on a different vision or changing the primary framework of the gameplay is not.
Generic is the farthest description away from the facts for TESO. It is familiar enough to be user friendly, yet has enough areas which have been done differently to provide variety. I like the fresh take. Just gotta remind myself to be patient for the staff as they are actively working on bugs and fixes etc. Ya gotta be flexible as an mmo company these days, but flexibility does not equate to morphing completely away from your design intent.
Good Journeys!
Entirely agree.Once again the Elder Scroll single player crowd gets ignored, no new content for us just MORE Dungeons & Trials and more Craglorn for the small percent of hard core MMO players. I guess that "play the way you want" crap doesn't apply to the players who prefer to play solo and not be forced to run around with 3 or more strangers in order to play the new content. I don't see anything in the future updates to makes Elder Scroll single players want to continue paying $15 a month for.ZOS_GinaBruno wrote: »We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc.
Thing is, there will now be two updates where those that detest 'grouping up' simply to level are left kicking their heels at VR10 because it's 'group or die' beyond that.It's that "once again" part of yours that is out of place I believe since we are only talking about the second content update and it is not even at our doorstep yet. If this was like the 5th update and still no single player update, I would understand you
well as usual they forgot about templars so here we go again. man am i glad i unsubscribed! but for what needs to be done here it goes.
my templar is unplayable now in veteran 4 ali'kir desert
i use ransack
i use crippling slash
i use biting jabs
i use luminous shards
i use unstoppable / or lingering ritual if its a boss fight.
i use a axe and a shield
i use heavy armor. i have all my passives for aedric spear heavy armor and 1h+shield
i have about 2100 health 1400 magic and 1700 stamina.
i have about 2100 spell resistance and about 1800 armor defense
this build was decent up until you all did whatever you did in your recent patches. now 2 assassination beetles are too much for me. they are trash mobs not even questing related ones. but quest related are even stronger
also if you had to ask me what needs done i would tell you this:
fix templars fix night blades!!!! please!!!!!
then work on major bugs! and a little on the bots.
then focus on adding new content.
level limit is high enough for now.
i really want to be able to play the game and have fun. like i did 1-50 and veteran 1-2
last but not least as it is the two classes that work half way decent are dragon knights when played as casters (pyro mage) and sorcerers.
do you all hate melee? why is it so hard? i would think it would be so easy to balance warrior/tank melee classes especially for pve content.
get pve working.
then get pvp working.
after all gotta level before you take on the enemy, you must train!
now for my fail post.
i was a templar tank. with 2000 armor and 2000 spell resistance and 2000 health.
i had like 1400 magic and 1700 stamina.
i came encountered with the beetle of doom in a desert called ali'kir in a veteran 4 zone no longer part of the ebon heart pact.
this beetle bit off one of my arms after i used ransack i tryed to retaliate with crippling slash to even my odds so he got mad and bit off my other arm
so now im deep into this epic battle and the beetle calls his second friend.
and my worst enemy another beetle of doom
im scared so i heal myself with this bulls.h.i.t skill called lingering ritual then i use another skill called unstoppable thinking with a name that bada.s.s it might help
so each beetle bites off my legs so im laying in the desert like a paraplegic and i see my death is imminent and my battle with marco polo and molag bal flashes before my eyes.
then this dragon knight or sorcerer they are casters use the same armor all look alike i don't know what the hell he was honestly. comes in casts a couple of spells slaughters the beetles of doom.
he looks down and says you must be a templar or a nightblade LOL
ps. maybe you need to hire me as an idea man because you guys are kinda dumb lol
As an honest question to anyone who made it all the way through this post, asked out of interest and not to try and slam the game, how many of you would be playing right now if;
1) this was a new franchise and not ES, so no pre-established lore or fan base.
2) The quests were all standard MMO kill x mobs with the odd story line thrown in.
well as usual they forgot about templars so here we go again. man am i glad i unsubscribed! but for what needs to be done here it goes.
my templar is unplayable now in veteran 4 ali'kir desert
i use ransack
i use crippling slash
i use biting jabs
i use luminous shards
i use unstoppable / or lingering ritual if its a boss fight.
i use a axe and a shield
i use heavy armor. i have all my passives for aedric spear heavy armor and 1h+shield
i have about 2100 health 1400 magic and 1700 stamina.
i have about 2100 spell resistance and about 1800 armor defense
/snip
try to read some tips from Death Recap next time
i came encountered with the beetle of doom in a desert called ali'kir in a veteran 4 zone no longer part of the ebon heart pact.
this beetle bit off one of my arms after i used ransack i tryed to retaliate with crippling slash to even my odds so he got mad and bit off my other arm
so now im deep into this epic battle and the beetle calls his second friend.
and my worst enemy another beetle of doom
im scared so i heal myself with this bulls.h.i.t skill called lingering ritual then i use another skill called unstoppable thinking with a name that bada.s.s it might help
so each beetle bites off my legs so im laying in the desert like a paraplegic and i see my death is imminent and my battle with marco polo and molag bal flashes before my eyes.
then this dragon knight or sorcerer they are casters use the same armor all look alike i don't know what the hell he was honestly. comes in casts a couple of spells slaughters the beetles of doom.
he looks down and says you must be a templar or a nightblade LOL
ps. maybe you need to hire me as an idea man because you guys are kinda dumb lol
try to read some tips from Death Recap next time
i came encountered with the beetle of doom in a desert called ali'kir in a veteran 4 zone no longer part of the ebon heart pact.
this beetle bit off one of my arms after i used ransack i tryed to retaliate with crippling slash to even my odds so he got mad and bit off my other arm
so now im deep into this epic battle and the beetle calls his second friend.
and my worst enemy another beetle of doom
im scared so i heal myself with this bulls.h.i.t skill called lingering ritual then i use another skill called unstoppable thinking with a name that bada.s.s it might help
so each beetle bites off my legs so im laying in the desert like a paraplegic and i see my death is imminent and my battle with marco polo and molag bal flashes before my eyes.
then this dragon knight or sorcerer they are casters use the same armor all look alike i don't know what the hell he was honestly. comes in casts a couple of spells slaughters the beetles of doom.
he looks down and says you must be a templar or a nightblade LOL
ps. maybe you need to hire me as an idea man because you guys are kinda dumb lol
like the Signature of @Anakaki
aahahah
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
the vision for the game which was promo'd prelaunch for a LONG time as well as interviews right around the time of launch and after which clearly showed/detailed there would be some solo content but that the emphasis was on grouping and also PvP interwoven. And that is exactly what they gave us - a lot of solo content prior to level 50 and more reason/need for grouping and interesting PvP action all along.
I feel like the devs of this game followed through with exactly what their vision was planned to be...
Good Journeys!