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Account wide achievements change [SUGGESTION].

  • The_Sadist
    The_Sadist
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    Well the whole point of that achievement is to get you to do the Veteran Levels, if you can do it without doing any veteran levels it's rendered pointless or moot.

    An obvious alternatively is to simply change the wording. Clearly state a single character has to complete all 3 factions to get this achievement and not create 3 alts in each function.

    Seems simple enough.
    Edited by The_Sadist on 30 June 2014 15:30
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • kirnmalidus
    kirnmalidus
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    No. Achievements should stay character based. They are things that character has achieved. If I roll an alt I want to be able to track my achievements on that alt and not have them mucked up by my achievements on my main.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • The_Sadist
    The_Sadist
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    No. Achievements should stay character based. They are things that character has achieved. If I roll an alt I want to be able to track my achievements on that alt and not have them mucked up by my achievements on my main.

    If you already have the achievement unlocked (outside of ones which yield skill points) there would be no need to collect said achievement a second, third or eighth time round.
    I don't get your point.
    Edited by The_Sadist on 30 June 2014 15:36
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • kirnmalidus
    kirnmalidus
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    The_Sadist wrote: »
    Hilgara wrote: »
    The_Sadist wrote: »
    Hilgara wrote: »
    Some achievements unlock gated content. So no, it would be a bad idea

    Such as? I know some achievements unlock skill points / titles but that's about it. What sort of content are we talking about?

    Cadwells silver, cadwells gold, Fighters guild, mages guild, Undaunted......I could go on

    Go on and on.

    ONCE AGAIN. For people who can't quite grasp the concept.

    There. Is. A. Difference. Between. Achievements. And. Progression.

    Character A finished the Fighter's guild skill line and unlocks the title, Character B is created, can utilise the title BUT still has to do the quests if they want the spells / exp / rewards etc for that particular quest line. Not complicated stuff. IF an achievement results in a skill point Character B must complete said achievement to also get the skill point. The obvious issue with that is a player may be unsure of which character has which skill point related achievement unlocked.. but that's a different matter entirely.

    Anyone who has played GW2 will understand the concept. No I'm not saying ESO should be like GW2, I'm simply stating the achievement system was better (http://wiki.guildwars2.com/wiki/Achievement).

    That may be true of most of the examples provided (that progress and achievements are discrete), but he is right about Undaunted. Progress in that skill line and achievement points are exactly the same – you progress in the skill line by getting achievements related to dungeons, and there is a one-to-one relationship between achievement points and experience in the skill line.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • kirnmalidus
    kirnmalidus
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    I worked really hard to get the Tamriel Hero achievement, and finally finished enough quests in Bangkorai to get it last weekend. This required completing quests in a VR10 zone.

    If the achievements were shared between characters, you could get all of the faction hero achievements on a character that started in each faction, never have to play through the more difficult VR versions of the zones and still get the Tamriel Hero achievement.

    That would seriously undermine the value of the achievement and really irritate everyone who actually had to complete the more difficult VR versions of the zone to get it.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • The_Sadist
    The_Sadist
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    That may be true of most of the examples provided (that progress and achievements are discrete), but he is right about Undaunted. Progress in that skill line and achievement points are exactly the same – you progress in the skill line by getting achievements related to dungeons, and there is a one-to-one relationship between achievement points and experience in the skill line.

    Yes, in relation to the undaunted skill line, which I CONTINUOUSLY, point out could be character specific while the others are account wide. There's always alternatives and whatnot, specifics are specifics, there are some glaring flaws to the system which could easily be fixed with minimal brain power.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • The_Sadist
    The_Sadist
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    I worked really hard to get the Tamriel Hero achievement, and finally finished enough quests in Bangkorai to get it last weekend. This required completing quests in a VR10 zone.

    If the achievements were shared between characters, you could get all of the faction hero achievements on a character that started in each faction, never have to play through the more difficult VR versions of the zones and still get the Tamriel Hero achievement.

    That would seriously undermine the value of the achievement and really irritate everyone who actually had to complete the more difficult VR versions of the zone to get it.

    So? I worked equally as hard on my main character to unlock the achievement, did all the quests, completed all the land marks, found x y and z.. and now I have to do it all over again, 4 times, joy?

    Astute observation, however, assuming you're levelling alts, you'd want to optimise your experience gain by completing quests and dungeons and all that jazz. It also opens up the prospect of grinding an alt without worry that you'll miss out on achievements, dyes and the works.

    It would seriously undermine the value of the achievement for YOU and irritate a the group of masochists who wish to spend countless hours doing the same thing many times on numerous characters for titles and hypothetical dyes.


    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • KariTR
    KariTR
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    Why do you feel compelled to do it all over again?

    I personally relish the thought, but completing achievements is entirely optional and basically you want a system in game that takes that away. You already have addons to pinpoint every last lorebook and skyshard in the game, go use those if you don't want to achieve anything for yourself or your character. Let those of us who enjoy it play on.

    Someone mentioned the SWTOR legacy system and implied it was account wide. It wasn't. I know that if you got a character to L50, one of their skills was given to new characters to use with a long cooldown, plus a buff and there was a fun emote, but things like Datacrons (akin to our skyshards) had to be earned individually, as too did the companion, exploration and dungeon achievements.
  • The_Sadist
    The_Sadist
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    KariTR wrote: »
    Why do you feel compelled to do it all over again?

    I personally relish the thought, but completing achievements is entirely optional and basically you want a system in game that takes that away. You already have addons to pinpoint every last lorebook and skyshard in the game, go use those if you don't want to achieve anything for yourself or your character. Let those of us who enjoy it play on.

    Someone mentioned the SWTOR legacy system and implied it was account wide. It wasn't. I know that if you got a character to L50, one of their skills was given to new characters to use with a long cooldown, plus a buff and there was a fun emote, but things like Datacrons (akin to our skyshards) had to be earned individually, as too did the companion, exploration and dungeon achievements.

    Do what all over again?

    Given that achievements yield titles, skill points and potentially dyes in the near future the entirely optional tag is somewhat grey. There's a difference between finding the skyshards and lore books and spending literal days of farming chests or spending hours waiting for bosses in dungeons to spawn or spending weeks farming Dolmens in the hopes that the named mobs spawn. I love the game, this is but a suggestion.

    I never touched SWTOR, so I can't discuss it. I did play GW2 and it had / has an awesome account wide achievement system, but eh.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • KariTR
    KariTR
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    The_Sadist wrote: »
    KariTR wrote: »
    Why do you feel compelled to do it all over again?

    I personally relish the thought, but completing achievements is entirely optional and basically you want a system in game that takes that away. You already have addons to pinpoint every last lorebook and skyshard in the game, go use those if you don't want to achieve anything for yourself or your character. Let those of us who enjoy it play on.

    Someone mentioned the SWTOR legacy system and implied it was account wide. It wasn't. I know that if you got a character to L50, one of their skills was given to new characters to use with a long cooldown, plus a buff and there was a fun emote, but things like Datacrons (akin to our skyshards) had to be earned individually, as too did the companion, exploration and dungeon achievements.

    Do what all over again?

    You were one who wrote: "and now I have to do it all over again, 4 times, joy?"
    Why don't you tell us what you meant when you said it?

    The_Sadist wrote: »
    Given that achievements yield titles, skill points and potentially dyes in the near future the entirely optional tag is somewhat grey. There's a difference between finding the skyshards and lore books and spending literal days of farming chests or spending hours waiting for bosses in dungeons to spawn or spending weeks farming Dolmens in the hopes that the named mobs spawn. I love the game, this is but a suggestion.

    I never touched SWTOR, so I can't discuss it. I did play GW2 and it had / has an awesome account wide achievement system, but eh.

    How is it grey?

    I have no opposition to new achievements that are account wide - say, an achievement for reaching VR on a character from all three factions. But it seems pretty clear cut to me that titles and skill points quite rightly only belong on a character that has played the content to achieve them.

    No point in even mentioning dyes until we know what achievement rewards them and how that reward will be implemented. I would hope it is crafting based, but very much doubt it will be. We don't know that using them will bind equipment to our character. If they do, then all the more reason to gain achievements for every character you'd like to open the dye system on :thumbsup:

    If they don't bind equipment then you've basically be given an account wide option to dye. But really until we know, there is little point using them as basis for your argument.

    Edit to ask: Out of curiosity, do you use skyshard and/or lorebook finder addons?
    Edited by KariTR on 30 June 2014 16:41
  • The_Sadist
    The_Sadist
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    KariTR wrote: »
    You were one who wrote: "and now I have to do it all over again, 4 times, joy?"

    Why don't you tell us what you meant when you said it?

    How is it grey?

    I have no opposition to new achievements that are account wide - say, an achievement for reaching VR on a character from all three factions. But it seems pretty clear cut to me that titles and skill points quite rightly only belong on a character that has played the content to achieve them.

    No point in even mentioning dyes until we know what achievement rewards them and how that reward will be implemented. I would hope it is crafting based, but very much doubt it will be. We don't know that using them will bind equipment to our character. If they do, then all the more reason to gain achievements for every character you'd like to open the dye system on :thumbsup:

    If they don't bind equipment then you've basically be given an account wide option to dye. But really until we know, there is little point using them as basis for your argument.

    My mistake, I thought you meant I had previously made this topic or something and we've had this conversation. I feel compelled to do the achievements for the titles, hypothetical future dyes, undaunted progression and skill points, with the latter two being altered if an account wide system is introduced.

    Because, if you want the blue dye on all your characters you have to grind for hours, days or weeks to kill all those named Dolmen monsters and unlock it, how fun.

    Skill points should indeed be character based and dungeon achievements which improve the undaunted skill line should also probably be locked per character. However, titles are titles. Sharing titles across characters simply means less work unlocking all the titles. The game is grindy enough, throwing in 5 characters and suddenly the drive to bother is gone.

    I honestly doubt dyes will be a crafting option, well, not true, there may be specific dyes available via crafting, but I'm pretty sure I read somewhere that dyes would be related to achievements, I'll dig around for the article when I wake up tomorrow.

    If dyes aren't character specific and locked I'll blow a fuse, more so if they're linked to achievements and whatnot. If the argument is 'well a title is earned via an achievement and therefore is special' the same is true for a dye. However, having a x colour associated with an achievement which takes literal days to unlock, if not more, will ultimately have this topic resurface in the future. People against a shared achievement system purely because it's a shared achievement system shouldn't have access to the bank and should be forced to max out each profession on each character, which obviously means they can't share materials or craft gear for alts. Because basically, that's what they want.

    There are no real arguments against an account wide achievement system outside of 'You're lazy! You don't want to spend months grinding achievements on 2+ characters and therefore you don't deserve it!'. I suppose I'm pampered coming from GW2 where the account wide achievement system was loved by most.
    Edited by The_Sadist on 30 June 2014 17:03
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • KariTR
    KariTR
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    No arguments against? I have seen plenty.

    If achievements were account wide, how do my alts keep track of them when they are actually playing? My alts are still going to want to make the map white after all, even if you don't, My alts will still want to know how many skyshards they have still to find, even if you don't.

    I find it strange you feel compelled to do all achievements, yet not quests or Dolmens or anything else in game. What is it about 'titles' that makes you feel this way? Especially in a game that has nameplates off by default. I never used them in SWTOR and I don't use them here. It kind of defeats the object of picking a unique name only to add a label that is ten-a-penny.

    And the ironic thing is, this compulsion you have is the reason you feel the game is a grind. It isn't a grind for me and it wouldn't be for you if you would just let the achievements go.

    BTW, if you answered my question about skyshard addons, I missed it. Would you agree that using such addons remove any type of meaning to 'achievement'?


  • The_Sadist
    The_Sadist
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    KariTR wrote: »
    No arguments against? I have seen plenty.

    If achievements were account wide, how do my alts keep track of them when they are actually playing? My alts are still going to want to make the map white after all, even if you don't, My alts will still want to know how many skyshards they have still to find, even if you don't.

    I find it strange you feel compelled to do all achievements, yet not quests or Dolmens or anything else in game. What is it about 'titles' that makes you feel this way? Especially in a game that has nameplates off by default. I never used them in SWTOR and I don't use them here. It kind of defeats the object of picking a unique name only to add a label that is ten-a-penny.

    And the ironic thing is, this compulsion you have is the reason you feel the game is a grind. It isn't a grind for me and it wouldn't be for you if you would just let the achievements go.

    BTW, if you answered my question about skyshard addons, I missed it. Would you agree that using such addons remove any type of meaning to 'achievement'?

    I've seen 'It ruins my immersion, it doesn't make logical sense, I don't like it, you're lazy' and a handful of remotely solid arguments, but feel free to point out what I've missed.

    This is quite true and I agree this is an obvious flaw in the system. In terms of 'knowing' how many locations and sky shards there are in a zone some sort of alternative informer can be utilised, but as it stands I'm not 100% sure, as this is simply a suggestion, not a fully fleshed out concept with in depth information and whatnot. I strive to benefit all of my characters to the best of my abilities, which means I do want a way to know how many sky shards there are and what lore books I'm missing if a shared system is introduced.

    You are completely and utterly mistaken, I fully complete each zone before I move on to the next one, Dolmens, quests and what achievements don't take several extra hours / days and I don't recall stating otherwise. Simply possessing the titles would be enough to state my OCD but it's not just the titles, it's unlocking all the achievements, everything at 100%. Having to do it 5 times (because that's how many characters I currently plan on having and maxing to veteran rank 12), is mind numbing and unthinkable.

    We all see grind differently. I can handle certain grinding but not others. Grinding a dungeon trying to drop a piece of gear is different compared with spending weeks opening chests on characters for an achievement, but that's just me.

    I personally use the addon on my alts, because I've done the content once, sometimes twice or three times, I don't find it as captivating as I once did. The addons take away from the achievement, but if you've done it once you've done it once.. Doing it 5 times isn't as special now is it?
    Do you agree dyes should be character specific, crafting should also be character specific and there shouldn't be a shared bank / ability to trade between 'mains' and 'alts'?
    Edited by The_Sadist on 30 June 2014 17:32
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Dweebert
    Dweebert
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    I have 1000 Treasure Chests unlocked.. Wheres my Dye?:P
    The Term "been there done that" comes to mind when reading this thread. Shared if fine by me. My main is vet 12 and i'm not even close to having all achievements.. Once will be enough for me and I plan on playing a lot of alts..
  • sommazzatoreb14_ESO
    I posted the same thing man. People jsut don't understand the OCD completionist freak life haha.

    http://forums.elderscrollsonline.com/discussion/118734/could-we-make-achievements-account-wide#latest
    Edited by sommazzatoreb14_ESO on 24 July 2014 05:36
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Wolfshead
    Wolfshead
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    In one way i see you point OP but in one way i personal don't like idea of account wide achievements a good example is WoW where you have account wide achievements which is really bad for if you do one raid with main and few week later you do on alt you will get last date as the achievements which basically mean you will never go to raid or dungeon for it will gave wrong date on achievements.

    For example i did Molten Core the 1st raid back in days classic WoW and when achievements system come i got it with right date and then in back 2010 i did with some friends just for fun on alt and when i complete it i got date from 2010 which was not fun.

    Beside what else do have do if have all achievements on your account done with main then it is no point to have achievements for there them of us who like to try to complete all achievements on all there char i'm on of them :blush:
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Loyheta
    Loyheta
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    I would love them to convert/merge some achievements into account wide ones. I'd also like individual achievements. I'd like slayer, crafting, maxing skill lines, chests, and other massive undertakings to be account wide. I'd like some account wide achievements to be accumulative while others collective. Example being discover the entire map on one character and max out all classes respectively.

    Complete all quests on one character, max out a horse in one field on one character, buy all bag upgrades one one character as more accumulative achievements. They are reaching a set point in their field at one point in your gaming experience. They are there to show you have done it before.

    Max out all crafts, obtain a total of 1million gold, kill 100k enemies, open 1000 chests, kill molag bol as each class. These are more collective achievements. They are obtained over the life of all your characters. Each character will add towards these achievements.

    Each of these types have their purpose. The first to have you push forward in one aspect or another of the game. The second to keep you playing. you will benefit whether you are on your main or leveling your alt.

    With that being said we should have character and account titles. A title obtained for maxing all crafts, one for obtaining 1mil gold, one for completing all content. These would be good account obtained titles. But there should be individual achievements and individual titles. Kill molag bal, finish trials, complete all dungeons on veteran difficulty, complete figthers/mage guild. These would show that you did this with that character. Slayer of Molag Bal to show you took him down with your character vs Bane of Molag Bal for killing him across all classes.

    With all this being said I think dyes should be unlocked for account achievements and usable across the account. I'd also like to see some special dyes unlocked from character activities. Maybe even some dyes that add effects to your armor. A nice fire aura for slaying 1000 flame atronachs, Freezing mist for 500 Frost atronachs, radiating gold for 1mil gold, sunny corona for maxing templar, shadowy ebb for maxing nightblade, etc. There are so many things to do and so many ways to reward people.

    So these are just some random ideas and my personal perspective. Hope someone can understand what I am trying to say

    TL;DR Character specific and account wide achievements have their place. Just do both. The former would help you keep track of what you have done while the latter is an overview of your eso experience. Reward both.
  • Dovel
    Dovel
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    In Update 3, all Achievements will be Account wide for the Dye System.
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