I wanted to start a discussion on the subject of death penalty in Cyrodiil as I didn't find any threads exactly on this topic on the forums. First of all: What I have in mind is a time penalty of 10-60 seconds, not a repair bill or something like that.
Currently, when you die to another player or to guards there is no penalty, apart from a walk back from the nearest keep unless your allies have spawned a camp nearby. The thing is that the camps are cheap and easy to spawn anywhere, whether you're defending or attacking and whether you are in possession of the keeps resources or not. Thus, at least in the campaign where I play (Goldbrand, EU) all the three alliances are spamming camps everywhere and there is virtually no death penalty. This pretty much discourages smart gameplay as you can just charge in, maybe kill one player if you're lucky, die and come back.
Even if you're not into doing that, it soon becomes impossible to capture keeps from large amount of defenders even if you kill them all once, twice, thrice or so on. If one alliance has much more players than the other two, it will easily overpower them due to the numbers even if their tactics aren't very advanced. It doesn't matter how many times you kill somebody, because he can instantly respawn in a camp nearby and be back in 10-20 seconds.
Even destroying the camps won't really do much good if you have a small group defending against a bit group, since every man around counts and you can't just send one person to destroy the new camp over and over again (besides there are so, so many places where you can put the camps you would need at least five people for this task).
A penalty of, say, 30 seconds after death would reward people who play smart and are able to kill a group with larger numbers with the ability to capture keeps after wiping the enemy players in a fight. Currently this may work sometimes, if you happen to destroy the camp just at the right time, but at least in 90% of the cases wiping the enemy zerg is, while being a good source of alliance points, insignificant. The systems of keeps being contested are useless as long as the camps are so cheap.
There are many ways to add a penalty, of course. Your stats could recieve a hit for a certain period of time (or for a certain amount of kills you need). The respawn timer could increase if you die more frequently (say, 0s -> 10s -> 20s...) during a short period of time. Your enemies could get a bonus to stats for killing you multiple times. The cost of forward camps could be increased. The downtime between setting up a new forward camp could be added. The variations are endless. I decided to keep the poll question simple enough, though. Do you think there should be a death penalty to prevent people from constantly spawning in the same location to be back at the battle within seconds?
TL;DR: Forward camps are currently being spammed endlessly and due to their cheap cost destroying them is of little use. Thus players are able to get into the same fight within seconds only to die dozens of times within in a small period of time. Should something be done to prevent this?
Edited by Ardeni on 29 June 2014 09:36
Should there be a (time) penalty from deaths in Cyrodiil (pvp)? 87 votes
No, but there should be a downtime to place a new forward camp after one is destroyed nearby.